It'd be cool if someone did a donequick without glitches or modifications to allow airstrafing and whatnot.
Is this TAS?
[QUOTE=Aetna;51207776]It'd be cool if someone did a donequick without glitches or modifications to allow airstrafing and whatnot.[/QUOTE]
this is an OOB (out of bounds) run that utilizes glitches
[QUOTE=buu342;51207778]Is this TAS?[/QUOTE]
No, they just abuse the shit out of quicksave/quickload
[QUOTE=Aetna;51207776]It'd be cool if someone did a donequick without glitches or modifications to allow airstrafing and whatnot.[/QUOTE]
It'd be boring, it'd basically just be like an 8 hour longplay.
[QUOTE=Mort Stroodle;51207796]It'd be boring, it'd basically just be like an 8 hour longplay.[/QUOTE]
To be fair, the last HL2 run was very boring because they were always out of bounds doing the saveload glitch. Seems to be the same with this one, compare to the [url=https://www.youtube.com/watch?v=pxezy-OPWMg]noclip speedrun[/url] of the original game
[QUOTE=buu342;51207778]Is this TAS?[/QUOTE]
it's a segmented run (precisely 189 segments says the description) which means they redo segments until they can get it perfectly.
[QUOTE=Aetna;51207776]It'd be cool if someone did a donequick without glitches or modifications to allow airstrafing and whatnot.[/QUOTE]
You enter a thread where it states that it's an OOB run in the title to complain about it being OOB?
It's eerie to know that the Xen skybox was pre-emptively loaded for the test chamber.
[QUOTE=RikohZX;51207909]It's eerie to know that the Xen skybox was pre-emptively loaded for the test chamber.[/QUOTE]
Probably for when you get teleported to Xen during that scene
[QUOTE=BeardyDuck;51207817]it's a segmented run (precisely 189 segments says the description) which means they redo segments until they can get it perfectly.[/QUOTE]
How many segments do you have to split it in for it to be considered a TAS?
What if every frame was a segment? :v:
[QUOTE=paul simon;51207942]How many segments do you have to split it in for it to be considered a TAS?
What if every frame was a segment? :v:[/QUOTE]
No human can input anything meaningful in a single frame.
[QUOTE=paul simon;51207942]How many segments do you have to split it in for it to be considered a TAS?
What if every frame was a segment? :v:[/QUOTE]
a tas is specifically using third-party tools to advance the run frame-by-frame for perfect movement and actions.
an example would be this by quadrazid
[media]https://www.youtube.com/watch?v=zejJ1r9r4r0[/media]
notice the seemingly sporadic mouse movement when bhopping. he's doing the most optimal mouse movement for the most speed.
[QUOTE=Sam Za Nemesis;51208104]We have this talk every nth day[/QUOTE]
Someone should write a tool to assist us with this discussion.
Man, that was a lot more boring than I expected it to be.
[QUOTE=Aetna;51207776]It'd be cool if someone did a donequick without glitches or modifications to allow airstrafing and whatnot.[/QUOTE]
I'm sorry but a game like HL:S will just be more glitchy when you play through it normally
Guess this is why live one segments runs are more interesting. It's almost inevitable to make mistakes and it's all about risk management but they can still discover useful tricks from tool assisted runs. This is also why TAS from console games that use checkpoints are also usually more interesting because you can't cheap out by abusing manual saves to do shit like duplicating items infinitely and break physics.
I find it kinda cheap they used the 2003 Build of Half-Life: Source instead one of the finalized builds.
[QUOTE=Theuaredead;51209405]I find it kinda cheap they used the 2003 Build of Half-Life: Source instead one of the finalized builds.[/QUOTE]
Steam version of pretty much any source game is usually very broken
[QUOTE=Ott;51209501]Steam version of pretty much any source game is usually very broken[/QUOTE]
Yes, especially Half-Life: Source. But it's not hard to find the 2004-2006 version of Half-Life: Source, why settle on (nearly) unfinished code?
remember when everyone thought it was impressive when the dude jumped up the subway wall with tripmines
It almost looks like they're just using nocplip, to get out, jumps along invisible walls and when they fall down they turn on noclip again. I know that's not the case but that's what it looks like and unlike the guys who did this video:
[media]https://www.youtube.com/watch?v=VtI5HM7GVGY[/media]
it feels like they barely have to do any timings right, just glitch the fastest way to the next level load. I get that it's out of bounds, but it's nowhere as impressive as the one made by quadrazid and co.
Segmented with multiple users never really impress me, Probably because it's edited to be "perfect" and not one flawless run by a single person.
I enjoyed the run quadrazid and his group did more but it's always fascinating to see the ways people can utterly break games.
[QUOTE=IQ-Guldfisk;51210421]It almost looks like they're just using nocplip, to get out, jumps along invisible walls and when they fall down they turn on noclip again. I know that's not the case but that's what it looks like and unlike the guys who did this video:
[media]https://www.youtube.com/watch?v=VtI5HM7GVGY[/media]
it feels like they barely have to do any timings right, just glitch the fastest way to the next level load. I get that it's out of bounds, but it's nowhere as impressive as the one made by quadrazid and co.[/QUOTE]
The unlisted 60fps version is in the description of that video in case those 30fps make you dizzy
So, this is a the build that leaked with HL2, CSS and that alien TF2 thing among others?
I understand playing the launch version, or pre Orange Box version of HL2, but an unofficial build is kind of iffy. I know this is SourceRuns, and their runs don't usually get into the "official" game (because of the use of scripts, was it?), but still
[QUOTE=halfer;51210601]So, this is a the build that leaked with HL2, CSS and that alien TF2 thing among others?
I understand playing the launch version, or pre Orange Box version of HL2, but an unofficial build is kind of iffy. I know this is SourceRuns, and their runs don't usually get into the "official" game (because of the use of scripts, was it?), but still[/QUOTE]
They only play a version of the Src engine from the day of release onward.
The engine used in HL:S is properly the oldest state you can find,
except some minor bugfixes that Source Port itself was never updated to a newer branch like the Orange Box version.
Only thing older is probably the earliest Source SDK.
[QUOTE=Coolboy;51211196]They only play a version of the Src engine from the day of release onward.
The engine used in HL:S is properly the oldest state you can find,
except some minor bugfixes that Source Port itself was never updated to a newer branch like the Orange Box version.
Only thing older is probably the earliest Source SDK.[/QUOTE]
This is the 2003 leak, which wasn't finished, so this wasn't even put in the official release depot on Steam. So you kinda disprove the remainder of your argument with the first statement. :v:
[editline]16th October 2016[/editline]
You can tell it's the 2003 leak because once the player picks up the HEV Suit in the map before getting teleported to Xen, the HL2 HUD pops up.
Sorry, you need to Log In to post a reply to this thread.