• Total Chaos, a doom 2 horror mod
    17 replies, posted
[media]http://www.youtube.com/watch?v=OOg0BhlIvyQ[/media]
I think I've seen totalier chaoses
absolutely beautiful
hard to think this was made with the Doom engine. Though, I really hope this is just more than jump scares.
such is life in the zone
After playing DOOM so many times in my years growing up, it still surprised me that this was the DOOM 2 engine. I guess it's all the filters and textures and design.
um this doesn't look like doom 2. [IMG]http://upload.wikimedia.org/wikipedia/en/c/c7/DOOM2_ingame_1.png[/IMG] Its amazing though, really is.
iddqd
[QUOTE=Rexxasaurus;44857408]hard to think this was made with the Doom engine. Though, I really hope this is just more than jump scares.[/QUOTE] [quote]Total Chaos is an upcoming Doom II mod for GZDoom & Zandronum[/quote] It's not the Doom engine. It's running on modern ports of the Doom engine which have fancy features like pixel shaders and mouse look.
[QUOTE=DaDillsta;44858336]After playing DOOM so many times in my years growing up, it still surprised me that this was the DOOM 2 engine. I guess it's all the filters and textures and design.[/QUOTE] Given enough creativity, you can breath life into any old game engine and make it look 5-10 years younger. This game looks like a much more refined SCP: Containment Breach in terms of textures/etc.
[QUOTE=DaDillsta;44858336]After playing DOOM so many times in my years growing up, it still surprised me that this was the DOOM 2 engine. I guess it's all the filters and textures and design.[/QUOTE] You've gotta realize that pretty much every game nowadays is based off of the Quake engine, which is a heavily improved upon version of the Doom engine. Everything kinda branched from there. [img]http://i.imgur.com/oj8WhX2.png[/img]
oh man I thought this thing was dead, last time I checked last month it didn't have any news for a good year. At least it's still going.
[QUOTE=Rexxasaurus;44857408]hard to think this was made with the Doom engine. Though, I really hope this is just more than jump scares.[/QUOTE] That is NOT the Doom engine. It's running on GZDoom, a heavily modified version of it. [QUOTE=Aetna;44859124]You've gotta realize that pretty much every game nowadays is based off of the Quake engine, which is a heavily improved upon version of the Doom engine. Everything kinda branched from there.[/QUOTE] This would be true back then, but today a lot of games run on non-id Tech based engines like Unreal, Unity, CryEngine, or in-house engines not based on id Tech technology.
Love it, looking forward to it. More info [URL="https://wadaholic.wordpress.com/"]here[/URL]. If they ever do a Total Chaos 2, they better use the Darkplaces engine! [editline]22nd May 2014[/editline] [QUOTE=elevate;44861432]This would be true back then, but today a lot of games run on non-id Tech based engines like Unreal, Unity, CryEngine, or in-house engines not based on id Tech technology.[/QUOTE] I read some time ago that bits and pieces of Quake netcode are still being used, though.
those are some quiet zombies
Strange name choice. Total Chaos seems more appropriate to an over the top action game in my opinion.
Doom's engine doesn't support 3D models or diagonal surfaces by default either.
Doom source ports are generally still considered the Doom engine. You don't call a port a different engine.
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