• How Ratchet & Clank Lost Its Edge
    44 replies, posted
[HD]https://youtu.be/3kD_QhYgIA4[/HD]
Only TGB is insane enough to make a feature-length video on Ratchet and Clank of all topics. But I'm so glad he did because he pretty much nails every complaint I have with the reboot. It's really pretty, but it lacks any of the personality the original had. None of the characters have any actual [I]character[/I]except for Quark, and they took out some of the best levels. I'm also so glad he showed off how incredible the soundtrack in the original is. I wish I could find higher quality versions of the music but I don't think it's available anywhere. R&C is the most sentimental game in my life. When it first came out, I would watch my brother play through it literally dozens of times, getting every skill point, getting so many bolts through exploits that the numbers ran off the UI. It completely shaped our childhoods. We made characters that were blatant rip offs of Ratchet and Clank and created several-minute long animations using MS Paint, saving thousands of jpgs and throwing them into a garbage video editor called Digital Blue. Each one would take months to make due to how tedious it was to make each frame in paint :v:. Because of R&C and how it influenced my brother to make these animations, it led him to get flash to make better animations with his rip off characters, which led to him learning how to code actionscript to make games of them, which led him to other more elaborate creative projects, which is ultimately how he managed to get accepted into Cornell and major in CS. Since he graduated, he's been living in San Francisco making nearly six figures. I don't mean to sound pretentious or anything, but I'm pretty sure it's because of Ratchet and Clank that my brother became so successful. Wish I could say the same about me!
Ratchet and Clank (2002) was my first "real" game, I would try everything and explore everything in a way that I only do with Bethesda games now. Really disappointed with the Reboot. He nailed it in that they are more interested in writing quips and one-liners than an interesting and immersive story. 6 year old me was challenged to get 150,000 bolts for the RYNO and grinding bolts to buy it was a huge pay-off and felt like a massive accomplishment. Ratchet was a great character before he got mulched into cuddly hero. I religiously played every new Ratchet and Clank from the initial storyline and the Future series and they were all great in their own way. Into the Nexus was a sign of things to come really. I really hope that they sort their shit out and get R&C back to where it belongs.
I didn't grow up with this franchise and didn't even pay much attention to the 2016 "reboot", yet I watched this whole rant video. I whine about the most minutiae shit of my favorite franchises and I would be fucking FURIOUS if I was in this position.
I feel that later games in the series after Deadlocked forgot how the first few entries parodied the topic of game violence to the max, but that wasn't necessarily a bad thing as the Future series was a nice change of pace.
I remember playing the first game over and over again because I couldn't save
The one thing Im sad about is what the reboot means for the series as a whole. If the series continues, is it just going to be like this from now on?
The removal of the original's techo soundtrack in favor of a generic movie one is just seems like a insult against the whole series.
I didn't even play the original R&C(played 2,3,4) but what really bothered me about the reboot is that R&C had no interaction. They're buddies but in the reboot they have no character, the comedy was gone. Quark is the only character with any character to him.
[QUOTE=Yogkog;52098473]R&C is the most sentimental game in my life. When it first came out, I would watch my brother play through it literally dozens of times, getting every skill point, getting so many bolts through exploits that the numbers ran off the UI. It completely shaped our childhoods. We made characters that were blatant rip offs of Ratchet and Clank and created several-minute long animations using MS Paint, saving thousands of jpgs and throwing them into a garbage video editor called Digital Blue. Each one would take months to make due to how tedious it was to make each frame in paint :v:. Because of R&C and how it influenced my brother to make these animations, it led him to get flash to make better animations with his rip off characters, which led to him learning how to code actionscript to make games of them, which led him to other more elaborate creative projects, which is ultimately how he managed to get accepted into Cornell and major in CS. Since he graduated, he's been living in San Francisco making nearly six figures. I don't mean to sound pretentious or anything, but I'm pretty sure it's because of Ratchet and Clank that my brother became so successful. Wish I could say the same about me![/QUOTE] This is actually really inspiring, because I myself got into game development for similar reasons. I started out with animations inspired by my favorite games, and then got into mapping in Source. It's too bad that for personal & educational reasons, I've barely made progress these last 3 years studying it. Now I look at my [URL="https://www.youtube.com/channel/UC1m5Lc50Xz0bm29dNSKugMQ/videos"]old projects[/URL] and just see wasted potential. Maybe your brother's example in mind will help me push through this crappy education and finally be free.
This is interesting since I just started playing the original again for shits and giggles. The new one looked kind of good and played good from what I played on the store demo but... holy shit, they really changed the story 100%. Horrible.
[QUOTE=Protocol7;52099167]This is interesting since I just started playing the original again for shits and giggles. The new one looked kind of good and played good from what I played on the store demo but... holy shit, they really changed the story 100%. Horrible.[/QUOTE] It's not just the story and writing that's completely muddled now but the tones of the series were also stripped away in a painful manner as well. As Brit said from the beginning: the reboot is too much like a complete opposite of the first game stylistically that's it too hard not to notice.
[QUOTE=Yogkog;52098473]storytime[/QUOTE] Man, I wish i learned these kinds of lessons from video games
Damn. It's such a shame to see a game series going from amazing to painfully mediocre
Honestly, turning Ratchet from a smarmy jackass moron that matures into a genuinely heroic character over three games to a generic naive looker-upper everyman hero was the absolute worst decision they could have made for the reboot. I understand nobody would have liked the movie if Re-Ratchet was like Old-Ratchet, but it felt wrong and didn't really make you feel anything for him.
This was in my top 5 games of last year, and I'm not retroactively changing that. It was written very poorly, but while it's not the best R&C game ever it's still a very good game purely on the basis of very good gameplay. Oh and it looks very pretty if you care about that too. I suppose this was bound to happen, a sudden shift in opinion from "pretty fun" to "painfully mediocre", it's a relatively mixed game that is good but has a lot of baggage and doesn't quite live up to its predecessor.
[QUOTE=gokiyono;52099570]Damn. It's such a shame to see a game series going from amazing to painfully mediocre[/QUOTE] The gameplay still went in the right direction.
this was my first ratchet game and i thought it was a ton of fun
Is there a word for that type of movie music? Normally I'm a fan of games with orchestral soundtracks (prime example being Oblivion) but with this it's like "orchestra in a can" and I can't quite describe it.
They should have stuck with the mixed-media style of music from 3, just the right mix. [media]http://youtu.be/oHuhwbg3JBE[/media] Seems they dropped David Bergeaud with the new series, despite him working on every major entry. Even if they hadn't they were already moving towards cinematic music with the future series. He still has some songs from R&C on his music player [URL="http://www.musipolis.com/NEWSITE08/DavidMusic08.html"]on this page though[/URL]
[video=youtube;LqvW4A690_c]https://www.youtube.com/watch?v=LqvW4A690_c[/video] David Bergeaud even made better cinematic music.
It really does seem like being a tie-in to the movie was way more of a detriment to the game than it ever should've been, which is weird given how loosely it plays with the continuity of the movie (like Clank studying the bad guys in his desk work in the movie, while in the game he's with you the entire time but they still have the cutscene that mentions this). Insomniac should've just been allowed to do their own thing with the reboot/remake design overall rather than be forced to awkwardly and poorly follow an unremarkable film that just kinda misses the heart and point of the series in the first place.
[QUOTE=RikohZX;52100782](like [del]Ratchet[/del] Clank studying the bad guys in his desk work in the movie, while in the game he's with you the entire time but they still have the cutscene that mentions this).[/QUOTE] Yeah that was one of the most egregious examples of the movie cutscenes working against the game. There's one part, just after they have a whole scene establishing that Clank's gonna get desk duty while Ratchet trains, where Insomniac realized "oh wait Clank has to be with you during this part of the game" so they just awkwardly added him running towards Ratchet in the blurry background in the in-game cutscene at the last second. It's so bad lol 58:05 [video=youtube;bso_HL0lhqQ]https://www.youtube.com/watch?v=bso_HL0lhqQ[/video]
Ratchet going from a carefree semi-asshole who just wanted to get off of his backwater planet to a more mature (though still a smart ass) hero through the first 4 games was the most appealing part of his character. Meanwhile Clank went from a naive do gooder to a much more grounded individual (while still maintaining his optimist) was an interesting development in its own right. I also disliked the redesign of the Rangers They went from [t]http://vignette4.wikia.nocookie.net/ratchet/images/1/16/Galactic_Ranger_Concept_Art.jpg/revision/latest?cb=20100424180735[/t] to [t]https://vignette3.wikia.nocookie.net/ratchet/images/5/59/Solana_Trooper.png/revision/latest?cb=20160905032217[/t]
[QUOTE=Anderan;52103136]Ratchet going from a carefree semi-asshole who just wanted to get off of his backwater planet to a more mature (though still a smart ass) hero through the first 4 games was the most appealing part of his character. Meanwhile Clank went from a naive do gooder to a much more grounded individual (while still maintaining his optimist) was an interesting development in its own right. I also disliked the redesign of the Rangers They went from [t]http://vignette4.wikia.nocookie.net/ratchet/images/1/16/Galactic_Ranger_Concept_Art.jpg/revision/latest?cb=20100424180735[/t] to [t]https://vignette3.wikia.nocookie.net/ratchet/images/5/59/Solana_Trooper.png/revision/latest?cb=20160905032217[/t][/QUOTE] For some reason they were redesigned to look more like Cronk from the Future series, which baffles me because that takes place in an entirely different galaxy. [t]http://vignette4.wikia.nocookie.net/ratchet/images/9/98/Cronk.png/revision/latest?cb=20080807183958[/t]
damn this really made me wanna replay the original games again..
I love the original series and the future games to an extent and I thought the reboot was a very good game on its own. It isn't as good as the originals but I think it was way better than whatever direction the series was going in with All 4 One and Into the Nexus [editline]14th April 2017[/editline] it also felt like the team that worked on ratchet and clank seemed to have gone on to work on sunset overdrive, since that feels like it caries more of the spirit of the series in terms of gameplay, the movie adaptation is a fantastic movie game but I think I'm inclined to agree that it's not the absolute best for the series.
I only briefly played the originals at friends' houses so I was never too attached to them but it really makes me sad hearing what it's turned into.
I always wanted to make a vid like this, guess i don't have to! really great. The biggest crime is changing Ratchet from edgy teenage douchebag to ~i like everything~. It made sense that, as the edgy and rude ratchet, you're hosing down people with bullets and bombs. It made sense, as the kind and calculating Clank, you're solving logic puzzles and situations with your mind, rather than a rocket launcher. A perfect melding of story and gameplay tbh. This has been happening continually over the series. The PS2 games kept Ratchets personality intact from 1 to deadlocked, but the jump to PS3 made him lose a lot of it. It's been a gradual decline but this is the end result...
As someone who has never finished a R&C game, besides 1-3, what are ones I should play, and avoid?
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