• Gta 5 Gameplay No spoilers pure 50 minutes of gameplay
    59 replies, posted
[video=youtube;sDsJbAFWdIE]http://www.youtube.com/watch?v=sDsJbAFWdIE[/video]
dang, you can even use the old school late 90's CA license plates
I fucking love how much impact the punches have i basically said OH DANG everytime someone got sucker punched
The rpg looks fucking awesome.
[QUOTE=LoLWaT?;42222135][I]"[U]Switch between Michael and Franklin now available"[/U][/I] Well that is a [B]huge[/B] fucking disappointment. So we really can't switch between all three guys at any time we want like it was implied, and only at set times; which goes hand in hand with the fact that Rockstar said that each time we do it we're just triggering scripted events. I knew it was a little too good to be true. There is always a catch.[/QUOTE] I'm pretty sure you only can't switch whenever you want after heists (they lay low for a while, iirc)
Well, the fact that each time you do it triggered events was definitely called for. Unless you really expected him to be walking around the city doing fuckall, that's just random. At least this way it's more interesting. And it's not that big a disappointment. How often are you going to be switching characters anyway? I don't think it's preset times, but probably some other logical system.
They brought the fucking cougars from RDR into this game. :suicide: Edit: Holy shit at 10 minutes in: DRIVE BY INSULTS. That's fucking awesome
que pas-
I like how at some parts, the meth guy looks like Lynch with the beard and balding head.
Overall it looks awesome. But jesus do the graphics really look dated; I don't even hold graphics that highly, but they must've had to chop down what they really wanted to do to make it even work on the current gen consoles. I know the gameplay will likely be top notch because its GTA, but I really wish they just skipped the PS3/360.
[QUOTE=nigerianprince;42222234]Overall it looks awesome. But jesus do the graphics really look dated; I don't even hold graphics that highly, but they must've had to chop down what they really wanted to do to make it even work on the current gen consoles. I know the gameplay will likely be top notch because its GTA, but I really wish they just skipped the PS3/360.[/QUOTE] it may look dated but that doesnt mean it looks bad.
The way beaches look are really awesome.
[QUOTE=LoLWaT?;42222135][I]"[U]Switch between Michael and Franklin now available"[/U][/I] Well that is a huge fucking disappointment. So we really can't switch between all three guys at any time we want like it was implied, and only at set times; which goes hand in hand with the fact that Rockstar said that each time we do it we're just triggering scripted events. There is always a catch. [editline] 17 September, 2013 [/editline] Then again, I probably already knew it wouldn't be as flexible as that in the back of my mind. But the fact that we're given restrictions on which characters we can and can't switch and when seems like it would kind of kill it. Not like this single thing changed my opinion about the entire game though.[/QUOTE] ...he was playing early on in the story before Trevor is introduced.
I'm pretty sure the only times you can't switch are during missions and sidemissions that don't even have the other protags in it, and the occasional scripted sequences in missions. Plus at the start of the storyline you don't have access to every character right away.
[QUOTE=nigerianprince;42222234]Overall it looks awesome. But jesus do the graphics really look dated; I don't even hold graphics that highly, but they must've had to chop down what they really wanted to do to make it even work on the current gen consoles. I know the gameplay will likely be top notch because its GTA, but I really wish they just skipped the PS3/360.[/QUOTE] I don't understand why some people feel this way. Once the PC version comes around it'll look "next gen" enough. Skipping the biggest userbase of the seventh generation just for graphics wouldn't make any sense from any financial standpoint. Plus, with the new hardware it means the bar for graphics gets undeniably raised, and studios need more and more people to keep up with development, costing them more. So even if they did "skip" the current generation consoles and release what they've had for the next generation consoles, it would only look marginally better. slightly higher polycounts, higher resolution textures, and higher resolution lightmaps and shadows would be the only benefits of releasing for next gen (which they are going to do anyway)
I loved the part where Franklin on the bike insulted people. Overall it's like IV but 100x more bigger and enjoyable.
and to add onto that, you have to be smoking something because this game looks fucking gorgeous (especially for the hardware it's running on) [editline]s[/editline] oh god dammit
rip chicken
[QUOTE=abcpea;42222260]it may look dated but that doesnt mean it looks bad.[/QUOTE] I don't think it particularly looks bad, but it definitely looks 'simple' to say the least. As to whether all the fancy graphics technology makes a better game--that is arguable. But I do think that if it looks as simple as it does then they would've had to keep the game itself simple in some sense. Over "better" graphics I would prefer a more detailed level. [editline]17th September 2013[/editline] [QUOTE=endorphinsam;42222312]I don't understand why some people feel this way. Once the PC version comes around it'll look "next gen" enough. Skipping the biggest userbase of the seventh generation just for graphics wouldn't make any sense from any financial standpoint. Plus, with the new hardware it means the bar for graphics gets undeniably raised, and studios need more and more people to keep up with development, costing them more. So even if they did "skip" the current generation consoles and release what they've had for the next generation consoles, it would only look marginally better. slightly higher polycounts, higher resolution textures, and higher resolution lightmaps and shadows would be the only benefits of releasing for next gen (which they are going to do anyway)[/QUOTE] I'd say that overall level size and complexity would be limited by older hardware, wouldn't you? There is only so much actual 'content' these consoles can handle before they run out of RAM (like how the TF2 DLC was never made available on consoles). I just don't know why they released such a huge game in the last 2 months of a consoles life; obviously they will make tons of money from people who don't care and buy it on this gen and the next gen. But for people like me its also a bother, I haven't had a 360 since RDR came out (I don't know where my console ended up, but I did specifically buy a 360 just to play it) and I'm not going to buying a console just to play a single game in the last 2 months of its life.
[QUOTE=nigerianprince;42222362]I'd say that overall level size and complexity would be limited by older hardware, wouldn't you? There is only so much actual 'content' these consoles can handle before they run out of RAM (like how the TF2 DLC was never made available on consoles). I just don't know why they released such a huge game in the last 2 months of a consoles life; obviously they will make tons of money from people who don't care and buy it on this gen and the next gen. But for people like me its also a bother, I haven't had a 360 since RDR came out (I don't know where my console ended up, but I did specifically buy a 360 just to play it) and I'm not going to buying a console just to play a single game in the last 2 months of its life.[/QUOTE] I wouldn't say that. the only thing that would stop them from being able to make bigger worlds is if they rendered everything at once. optimization is key. they render the entire world of GTA 5 at once simply because they can, their lods and texture systems are very interestingly designed (funfact: a lot of the textures are really small, for instance the road texture is just a black concrete looking square that's probably 256x256 while the cracks, signs and letters on the road are seperate textures themselves. it allows the texture to not constantly tile and have variables within each street. same goes for most other textures. the world texture seen from miles above however is just a massive texture overlay over simple polygonal objects). However if they wished to make a bigger world, they could go on and on until they hit that "wall" where rendering the entire map hurts performance. and even then they could easily just put in a fog cut off that forces the console to only render "this much" at once. the only thing stopping the studio from making a world bigger than gta 5 is time, effort and money. not console hardware limitations.
Love how at 43:40 the vendor actually says "lose the police then come back", that's very nice.
[QUOTE=nigerianprince;42222362] I'd say that overall level size and complexity would be limited by older hardware, wouldn't you? There is only so much actual 'content' these consoles can handle before they run out of RAM (like how the TF2 DLC was never made available on consoles).[/QUOTE] The TF2 DLC has nothing to do with this. That was mostly because, PS3-wise, they were unfamiliar enough with the PS3 that EA had to handle the porting, and they just never could be bothered to try and figure things out for going back to it. 360-wise, Microsoft essentially allowed one 'free' title update, and then every single bit of new content after that would have to be mandated as paid DLC, which is why the L4D1/2 stuff was all paid DLC. Nothing to do with the RAM or capabilities of the consoles, but rather Valve's own inexperience on one part and Microsoft fucking them over on the other, to the point that they just didn't bother overall and focused on the PC version while abandoning the console versions.
[QUOTE=angelangel;42222355]rip chicken[/QUOTE] That part brough a tear to my eye.
[QUOTE=RikohZX;42222486]The TF2 DLC has nothing to do with this. That was mostly because, PS3-wise, they were unfamiliar enough with the PS3 that EA had to handle the porting, and they just never could be bothered to try and figure things out for going back to it. 360-wise, Microsoft essentially allowed one 'free' title update, and then every single bit of new content after that would have to be mandated as paid DLC, which is why the L4D1/2 stuff was all paid DLC. Nothing to do with the RAM or capabilities of the consoles, but rather Valve's own inexperience on one part and Microsoft fucking them over on the other, to the point that they just didn't bother overall and focused on the PC version while abandoning the console versions.[/QUOTE] That is inconsistent with what I had read on the subject: [QUOTE]The XBox 360 update is still being worked on. If you're wondering what's taking so long, since the content is "done" on the PC already, it's mostly been around fitting it all onto the XBox. The original version of TF2 in the Orange Box was very close to the XBox's memory limit, and all the additional TF2 content we've produced has pushed well beyond it. We've found a couple of nifty ways to get back a bunch of that memory, but it's turned out to be a lot of work, and that's what most of our time is being spent on. In the meantime, we're going to get a code update out to address the server cheating that's going on.[/QUOTE] source: [URL="http://www.teamfortress.com/post.php?id=2394"]teamfortress.com[/URL] I wouldn't be surprised if its a combination of both reasons though. RAM was also the reason given for why [URL="http://www.neoseeker.com/news/17047-torchlight-ii-too-large-for-xbox-360-exceeds-memory-limits/"]Torchlight 2 never got a 360 release[/URL]. [editline]17th September 2013[/editline] [QUOTE=endorphinsam;42222408]I wouldn't say that. the only thing that would stop them from being able to make bigger worlds is if they rendered everything at once. optimization is key. they render the entire world of GTA 5 at once simply because they can, their lods and texture systems are very interestingly designed (funfact: a lot of the textures are really small, for instance the road texture is just a black concrete looking square that's probably 256x256 while the cracks, signs and letters on the road are seperate textures themselves. it allows the texture to not constantly tile and have variables within each street. same goes for most other textures. the world texture seen from miles above however is just a massive texture overlay over simple polygonal objects). However if they wished to make a bigger world, they could go on and on until they hit that "wall" where rendering the entire map hurts performance. and even then they could easily just put in a fog cut off that forces the console to only render "this much" at once. the only thing stopping the studio from making a world bigger than gta 5 is time, effort and money. not console hardware limitations.[/QUOTE] That is a fair point. Another disappointing factor to me is that in 2013, its going to be a game that doesn't render natively at 1080p. Obviously resolution isn't everything, but playing a game at 720p nowadays is certainly underwhelming (keep in mind its basically half the resolution of 1080p) And while graphics and resolution aren't everything, it will certainly be limited in comparison to some other games.
[QUOTE=Alxnotorious;42222228]I like how at some parts, the meth guy looks like Lynch with the beard and balding head.[/QUOTE] That's exactly what I thought. I'm turning Trevor into Lynch and Michael into Kane once I get my hands on this game.
Is that the chupacabra at 5:45?
The sucker punches you can do are hilarious.
Really regretting buying Rome II right now
They added insults. Sweet. I remember playing GTA IV using the native trainer and I thought it would be really fun if the peds reacted to the player_insult lines.
Wow, that black dude @ around 14:00 really doesn't give a single shit.
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