I'm not sure about the direction they are taking regarding the zombies, I feel like they are making them too powerful. I like the idea of improved path finding, but making the zombies run faster than players and also allowing them to run inside buildings is a bit much. If they keep their decision to not give players starting weapons, then attracting [i]single[/i] zombie early on will result in a certain death.
Once you think about it, alot of gameplay vids from the original mod don't usually revolve around the main game aspect of zombies, I think it's good that they're trying to correct that. Still, fast zombies are kind of bad in the starting spawn of a player.
If you ask me, I think they need to keep the current speeds or at least use fast zombies sparingly. I'd like to see some kind of zombie-attracted blood decal, that dissapears after a certain amount of time. Would definitely add some tension to bleeding/shot characters.
As much as I liked the DayZ mod, I won't be getting the standalone unless they fix the wooden arma 2 controls.
[QUOTE=debmaster;39858307]I'm not sure about the direction they are taking regarding the zombies, I feel like they are making them too powerful. I like the idea of improved path finding, but making the zombies run faster than players and also allowing them to run inside buildings is a bit much. If they keep their decision to not give players starting weapons, then attracting [i]single[/i] zombie early on will result in a certain death.[/QUOTE]
They are still tweaking the zombies and they might not necessarily be as fast as in the mod...Considering they can have a lot more zombies per server, its likely they will be slower but in much higher numbers.
[QUOTE=Silly Sil;39858880]As much as I liked the DayZ mod, I won't be getting the standalone unless they fix the wooden arma 2 controls.[/QUOTE]It'll likely control exactly like Arma 3.
I personally hate how they're gearing more to zombies as the main focus when literally everyone who plays plays for the PvP. Making the zombies more abundant and more dangerous will just put off players who don't already have a ton of gear, destroying both PvP and PvE. Even now, if a zombie is RUNNING at you, with Arma 2's horrible controls and momentum, by the time you've turned around, slowed down, raised your gun and aimed into sights the thing is literally inside your ass. Making zeds even faster will just fuck over anyone who doesn't have a high-tier weapon or a fucking aimbot.
You know, when I play a game with zombies in it, I kind of want the zombies to be the main threat, and not the other guys playing TDM with beans. But making them too powerful isn't good, people will just be slaughtered by both even faster.
[QUOTE=Reds;39862044]You know, when I play a game with zombies in it, I kind of want the zombies to be the main threat, and not the other guys playing TDM with beans. But making them too powerful isn't good, people will just be slaughtered by both even faster.[/QUOTE]
I see it as more of a survival game with a zombie apocalypse as a background, but to each their own. The devs seem to agree with you, so I'll just stick to the Arma 2 mod, I guess.
[QUOTE=Water-Marine;39858514]Once you think about it, alot of gameplay vids from the original mod don't usually revolve around the main game aspect of zombies, I think it's good that they're trying to correct that. Still, fast zombies are kind of bad in the starting spawn of a player.
If you ask me, I think they need to keep the current speeds or at least use fast zombies sparingly. I'd like to see some kind of zombie-attracted blood decal, that dissapears after a certain amount of time. Would definitely add some tension to bleeding/shot characters.[/QUOTE]
you seem to have not watched the video
he explicitly states that the fast as hell zombies were just an inplace solution to the shoddy follow the leader path that zombies used
now that zombies actually pathfind to you and don't exhibit shit like following each other in a conga line (so they will horde instead), and because they don't zigzag trying to path to you, the speeds will likely be lowered when it comes to balancing the zombies
also now that I've played the ARMA3 alpha, man ARMA2's codebase looks dated haha, movement too.
I assume they might take inspiration from a lot of ARMA3's improvements, but stuff like ragdolls won't be implemented
honestly I'm okay with that, if they had started with ARMA3's codebase they'd be at the mercy of its development cycle and changes, whereas since they are starting with ARMA2, the only changes they have to cop
[editline]10th March 2013[/editline]
and yeah, zombies definitely have to be a threat
the whole "zombies being kind of a discouragement except to new players" idea and the kind of gear whoring etc shit that resulted is just what came of the limitations placed on the mod
now that they have complete control over those limitations, I'm sure they'll put a lot more focus on rocket's own idea for the game, which clearly involves a focus on zombies as an actual threat
people who depended on the combat in terms of PvP and PvE in the mod will either have to adapt or stick with the mod
I wonder if they are going to do some optimizing so I dont run it in 5fps
[QUOTE=kidkiller745;39862767]I wonder if they are going to do some optimizing so I dont run it in 5fps[/QUOTE]
Get a better computer
[QUOTE=erie1555;39866418]Get a better computer[/QUOTE]
Sure hang on lemme just go into my trusty garden
[img]http://www.shortfacts.com/wp-content/uploads/2013/01/money-growing-on-trees-thumb10884441.jpg[/img]
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