8-Bit Armies gameplay trailer - new C&C-style RTS game by Petroglpyh
32 replies, posted
[video=youtube;b5PmVTSlyZE]https://www.youtube.com/watch?v=b5PmVTSlyZE[/video]
[URL="http://store.steampowered.com/app/427250/"]releases this Friday[/URL], music by Frank Klepacki
Not too excited about this. When I read 8 bit I hoped for pixel graphics RTS. Even the build icons for the vehicles look cooler than their 3D voxel models. Everything feels weightless based from the trailer. Tank drives over a house and doesn't even flinch.
Can we stop abusing the term "8-bit"
I just want a new CnC generals, not anymore gimmicks :(
Looks vaguely like Tiberian Dawn and Red Alert if they were 3D
Looks neat.
[QUOTE=cr2142;50161901]I just want a new CnC generals, not anymore gimmicks :([/QUOTE]
Act of Aggression is currently testing a "Reboot" mode which pretty much turns the game into a next-generation Generals.
...You know what. I could dig this if the different colors were stylized like the Advanced Wars factions.
I'd play the shit outta something like that.
Always a good thing when Frank puts more music out.
Just wish they'd do a full-on spiritual successor to CnC or something with extensive modding capability. A lot of the games were moddable but the amount of stuff you could do with Tib Sun with little to no knowledge of the editor was huge.
Someone seriously needs to make a Voxel RTS based on the World in Conflict series or Company of Heroes 2 systems, and which allows you to build your own vehicles.
[QUOTE=proboardslol;50161894]Can we stop abusing the term "8-bit"[/QUOTE]
"oh man, this art style is so classic."
people made things back like that because they only had so much to work with.
A good game that understands good pixel art is stuff like shovel knight
how the fuck is this 8-bit
[QUOTE=JoeSkylynx;50162304]Someone seriously needs to make a Voxel RTS based on the World in Conflict series or Company of Heroes 2 systems, and which allows you to build your own vehicles.[/QUOTE]
Voxels wouldn't work with WiC.
TBS games like Advanced Wars would suit this better.
looks crap
I loved grey goo's world and the gameplay itself was fantastic.
I trust you petroglyph dont let me down, it looks okay.
I wish the models would be more like an RA2-level of detail rather than the "really boxy pieces of shit but hey it's 8-bit lol".
Like seriously the vehicles are basically just neon-colored boxes stacked onto one-another with some details.
uhh....it looks cool, but i don't really see anything out of this.
It feels like C&C for kids, when i saw those infantry.
Look can we finally just accept that the glory days of the C&C dev studio are long gone
They've made nothing but C and B tier games in a genre that isn't nearly as popular as it once was ever since they started as petroglyph. It's been over 15 years since the people behind C&C made a game that could ever stand up to their pedigree.
I mean this looks pretty neat to the point where I'm interested, especially if the gameplay ends up being a lot of fun, but we just aren't ever going to get a "C&C big hitter" from the C&C team ever again.
Part of that is the market. But truthfully another part of that is that the "secret" to making a really compelling RTS has pretty much been forgotten by everyone, or just costs too much to make it worth it. The biggest draw of C&C back in the day was it did such a good job of communicating its style, lore, story and atmosphere in a genre that felt a lot more fresh back in the day. They were games that kicked ass in presentation and kicked ass in gameplay (for the time, now it is a bit dated).
I'd love to play another great RTS game that hits that caliber again with a bit of a fresher design, but nobody has made it. The closest thing to "fresh" I've played in the RTS genre in years was SupCom1, and that game is now 9 years old. And that game had a pretty dead personality - it was winning pretty much on being a damn fun game to slam giant armies of robots into each other alone.
Someone please make something that feels as engaging to play as SupCom did on top of the intrigue, the personality, the story, the lore, etc of C&C. It's more than just writing good plot or writing a faction backstory that is neat. It's making me feel like a megalomaniac badass building a fortification that recruits Nod storm troopers to spread "peace through power" across a wasteland ravaged by war and the lust for a resource that slowly kills the earth. I've been dying to play a game like that for years and nobody has made it. The games that get closest to having any kind of real personality or intrigue behind them are stuck in the past in gameplay and still don't really hit it, and the games that are closest to feeling fresh in the gameplay or spectacle tend to have absolutely no personality to it other than shooting things.
it just looks like legoes
[QUOTE=KorJax;50162803]Look can we finally just accept that the glory days of the C&C dev studio are long gone
They've made nothing but C and B tier games in a genre that isn't nearly as popular as it once was ever since they started as petroglyph. It's been over 15 years since the people behind C&C made a game that could ever stand up to their pedigree.
I mean this looks pretty neat to the point where I'm interested, especially if the gameplay ends up being a lot of fun, but we just aren't ever going to get a "C&C big hitter" from the C&C team ever again.
Part of that is the market. But truthfully another part of that is that the "secret" to making a really compelling RTS has pretty much been forgotten by everyone, or just costs too much to make it worth it. The biggest draw of C&C back in the day was it did such a good job of communicating its style, lore, story and atmosphere in a genre that felt a lot more fresh back in the day. They were games that kicked ass in presentation and kicked ass in gameplay (for the time, now it is a bit dated).
I'd love to play another great RTS game that hits that caliber again with a bit of a fresher design, but nobody has made it. The closest thing to "fresh" I've played in the RTS genre in years was SupCom1, and that game is now 9 years old. And that game had a pretty dead personality - it was winning pretty much on being a damn fun game to slam giant armies of robots into each other alone.
Someone please make something that feels as engaging to play as SupCom did on top of the intrigue, the personality, the story, the lore, etc of C&C. It's more than just writing good plot or writing a faction backstory that is neat. It's making me feel like a megalomaniac badass building a fortification that recruits Nod storm troopers to spread "peace through power" across a wasteland ravaged by war and the lust for a resource that slowly kills the earth. I've been dying to play a game like that for years and nobody has made it. The games that get closest to having any kind of real personality or intrigue behind them are stuck in the past in gameplay and still don't really hit it, and the games that are closest to feeling fresh in the gameplay or spectacle tend to have absolutely no personality to it other than shooting things.[/QUOTE]
I more blame the market at this point.
SC2 has really destroyed any chance of deeper gameplay being used in classic RTS games.
[QUOTE=Swilly;50162878]I more blame the market at this point.
SC2 has really destroyed any chance of deeper gameplay being used in classic RTS games.[/QUOTE]
I really loved the C&C series because it felt like a goddamn war, if I decided to charge a machinegun with infantry they'd get butchered and if I sent my tanks into a city infested with rocket wielding soldiers, they'd get blown the hell up. I had to make choices about what I used and where. SC2 by comparison feels like a chess game where if I don't follow a certain formula I'll lose.
I might look into this when it comes out. Hope to see an Advance Wars mod at some point.
Making it clear that I am die-hard fan of C&C games, Red Alert 1 is one of the first games I ever played and I have super fond memories of playing it on my dad's work computer. Same goes for Red Alert 2.
I recommend people go back and replay them, they honestly don't hold up as well as I wish they would. Certain units are super overpowered in both games, In RA1 there is no reason to use anything other than a tank rush.
If this game has well balanced units with decent gameplay, I'd be totally interested.
I'm both happy and annoyed by how much it looks like Generals, they know what they did right, but at the same time it doesn't look like they are changing much.
[QUOTE=Swilly;50162878]I more blame the market at this point.
SC2 has really destroyed any chance of deeper gameplay being used in classic RTS games.[/QUOTE]
I really hate how SC2 simplified it to "rock, paper, scissors" with unit balance. Weapon type counters armor type is way better. Blizzard's system worked in Warcraft but it loses so much depth once you add armored vehicles and guns into the mix
Replace '8-Bit' with 'minimalistic' and then it would fit. Don't call something 8 bit if it isn't 8 bit.
SC2 killed the RTS genre and everyone should be fucking mad about it
[editline]20th April 2016[/editline]
we now have a genre which is just hellbent on trying to remake what happened in the past, rather than trying to make something new and interesting
cue a load of reboots and remakes that just sucked
RTS is like, the deadest genre in gaming right now and it used to be one of the most alive ones (if not the most popular)
Pixel graphics aren't 8-bit (though they can be)
Voxel graphics aren't pixel graphics
Those are not even voxel graphics
They couldn't call it LEGO armies without getting sued.
I have a 56 year old/ex-biker co-worker who I gave my old computer to.
Turns out he figured out how to open Age of Empires on it and started gaming for the first time. It has been about 4 years, and many RTS games later, and he now plays Company of Heroes every day after work.
I gift him some steam games other then RTS's and he just kinda goes meh on them. He keeps asking for more games like C&C and Company of Heroes and I have to tell him the genre is basically dead.
[QUOTE=Xieneus;50161994]Act of Aggression is currently testing a "Reboot" mode which pretty much turns the game into a next-generation Generals.[/QUOTE]
I played the shit out of that its really fun, but it still doesnt have that old charm though
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