"uninterrupted"
Goes to their fucking cinema every 40 seconds.
BECAUSE WHAT I WANT TO SEE IN GAMEPLAY FOOTAGE IS 5 GUYS SITTING DOWN
the real experience is watching other people play it for you
i swear to god i just want to see some raw gameplay of this damn game already. i want to love it so hard but every time they do something its so vague and doesn't really spotlight anything, or its too specific and doesn't show anything else, even though there seems to be a lot of value outside "go to planet, get tower" or whatever.
this was good and straight to the point and didn't have any interruptions. more of this please:
[media]https://www.youtube.com/watch?v=_5lyHZIzW8A[/media]
Now let us see the part he played before the video ended.
i feel like people want so badly to not be disappointed by this game that they end up hating it as a way of mitigating their expectations but idk i'm still into it
[editline]6th July 2015[/editline]
maybe not hating but definitely dismissing
I could not be more excited for this game, this video has confirmed that. Although they should really really really add a mega super basic building system cause I love the thought of having a little cabin tucked away on a planet I can go back to every now and again
I really don't find the way the game has been presented so far appealing. They go to a planet, and then almost immediately just park the ship and go for a walk. Like, they insist that their planets are "planet-sized", and yet refuse to fly around in one's atmosphere?
I want to see the planet, damn it. Fly all the way around it, show off the terrain, biomes and stuff. I couldn't care any less about gorillions of planets if they all have the same type of terrain everywhere and it narrows the number to, like, 20 actually unique planets.
And there wasn't really anything interesting happening during the time we saw the guys commenting. Did we really have to watch them fiddling with the controller and making faces?
Is there a video of just the gameplay footage itself? The commentary is really annoying.
[QUOTE=gudman;48135954]I really don't find the way the game has been presented so far. They go to a planet, and then almost immediately just park the ship and go for a walk. Like, they insist that their planets are "planet-sized", and yet refuse to fly around in one's atmosphere?
I want to see the planet, damn it. Fly all the way around it, show off the terrain, biomes and stuff. I couldn't care any less about gorillions of planets if they all have the same type of terrain everywhere and it narrows the number to, like, 20 actually unique planets.
And there wasn't really anything interesting happening during the time we saw the guys commenting. Did we really have to watch them fiddling with the controller and making faces?[/QUOTE]
This is exactly why I'm not excited at all for this game. Everything sort of looks the same, just with minor variations in the shape and color of the environment. The underlying aesthetic remains unchanged, which makes me almost immediately tune it out.
I expect to be disappointed.
In terms of the vastness of the playable world, this might be one of the most innovative games ever made.
The only problem is that unless they are hiding something major, the gameplay looks like it's going to be somewhat boring.
I get the feeling this game is going to be more of a proof of concept that help make amazing games later on, which is kinda sad because I was majorly optimistic for this.
A big game world means jack shit if there is nothing to do in it
Cool artistic stuff for sure but it honestly looks boring as shit. Cool, I can go to loads of planets to do exactly the same thing I was just doing on this planet.
The emphasis on exploration (as opposed to interaction) and on how many things there are is really off putting to me. Like he dances around any questions of "What can you do?" with descriptions of how big the universe is and how many procedurally generated everythings there are. So far all the planets I've seen them go to in their presentations have looked exactly the same, some have a green sky and other have pink rocks but other than that it's just verdant fields with some standing lakes and tiny mountains.
I just feel like this game is going to fall into the same trap as Borderlands, except instead of having a Gorrillion guns that are all exactly the same we'll end up with a billion planets that are exactly the same. Also he talks in a very similar manner to Peter Molyneux, the same inflections, the same pauses, the same soft tone. It's off-putting, though that's more Molynuex's fault for making everyone hyper wary of what he says.
I want to play it just to find out what the hell you can do when you reach the center of the universe. Wonder if you can blow planets up or something
...that's it?
games like these never fulfil their potential, this has been done over and over and it just becomes a mediocre game which you play for a few hours and drop forever
I think people should hold the 'it looks boring like you don't really do anything' or 'all the planets will be the same' until they've played it...
[QUOTE=Akri;48136327]games like these never fulfil their potential, this has been done over and over and it just becomes a mediocre game which you play for a few hours and drop forever[/QUOTE]
It seems quite clear to me that the reasons they don't wanna show too much is that they don't want to spoil the experience when you get to play it. I honestly think they're underplaying it for a reason so that people don't get TOO hyped and let down (obviously, some people just aren't gonna like it - no game ever has a 100% approval from every user). I also reckon the 'centre of the universe' thing is more than they're letting on. I think they're trying to be humble and not cause a massive hype of this is gonna be the best game ever made because that's not what they're claiming.
Plus I for one love exploring around skyrim, oblivion, gta and just seeing sights and wandering round finding new stuff. This game is the stuff of dreams for people like me so I guess the things about it that've got me so hyped might not appeal that much to others - I can get that.
[QUOTE=fragger0;48136328]I think people should hold the 'it looks boring like you don't really do anything' or 'all the planets will be the same' until they've played it...
It seems quite clear to me that the reasons they don't wanna show too much is that they don't want to spoil the experience when you get to play it. I honestly think they're underplaying it for a reason so that people don't get TOO hyped and let down. I also reckon the 'centre of the universe' thing is more than they're letting on.
If a game shows all the amazing stuff off, people complain about the game not being as good as the trailer and how the trailer showed everything in the game and there's nothing new - I think they're trying to be humble.[/QUOTE]
Considering they've shown the same thing at every presentation for over a year (two years?) it's starting to look like there isn't anything else to the game.
I'm getting some pretty serious Spore vibes from this whole deal. Game is announced > "You can make any animal/go to any planet you want!" > Game comes out and it has no depth and it's just pure repetition.
I'm completely uninterested in this game by now.
Like, all they've shown of the game is walking around, landing on nearly identical planets, and one-shotting enemies that look like they added them for no other reason then they felt obligated to have some kind of combat in it. It just looks like a nothing game.
What they really need to do is do a video focusing on the random generation stuff. Prove to people that the animals won't look the same, or the planets won't just be different color pallettes on otherwise barely different land masses.
I'm very disappointed about one thing so far...
The freakin' [B]Points of Interests[/B].
Why can't I just [I]actually explore[/I]? I don't want to be told that "[I]hey, look, there's something of interest over there[/I]", or that a potential alien relic awaits to be "discovered" at 'x' coordinates without any exploration effort on my part. I saw it during his last E3 stage demonstration but it still happened in that video... he scans and... oh, magically there goes your exploration for this entire planet. All you have to do is press one button, let a scan give you a global revelation of clearly-located (and color-coded beams) points of interests. Well guess what, your points of interests DO NOT INTEREST ME!
The Witcher 3, unfortunately, had the exact same problem. Go to a notice board, take the notes, open the map and BOOM, there you go, your actual desire to explore is thrown down the drain 'coz right now you actually already know where "stuff" is. Sure, they're "only" interrogation points but the problem is... they are SHOWN in the first place. I do NOT want to know where "stuff" is located. I want to EXPLORE ON MY OWN. If I go "over there" it's because I felt like it, and there might be a big open field of nothingness and I'd then just go somewhere else to try and find something, or there might be something really cool like a cave entrance or some long-abandoned settlements or ruins.
Same thing with Elder Scrolls games, your damn magical Compass could reveal ANY "points of interests" as soon as you got within a specific radius of it and it'd appear. Heck, it even told you WHAT is "over there" 300 meters away from you; it says it's either a Fort, a Cave or something else that you COULD have actually discovered on your own but NOPE; let's do that for you so you don't have much exploration to do. Indeed, why exploring when - we the developers - can make sure you don't have to, right? Yeah. Makes sense.
STOP with this Points of Interests madness! It removes incentives to actually explore.
[QUOTE=Molokk;48136523]STOP with this Points of Interests madness! It removes incentives to actually explore.[/QUOTE]
Yeah it seems counterintuitive to have a massive game about exploration then put in a button that goes "here's everything interesting!"
I really don't think this game will be that good, if I can be completely honest. It's the game that tries to market to the things everyone wants, but in trying to check off numerous checkboxes, it doesn't go any deeper than "do we have this? check"
it's basically a three dimensional starbound with even less content.
I hope they come up with some really dangerous creatures. Like boss-tier wild life. I also agree about the points of interest thing. I'm cool with them showing where trading posts are, but I'd want to find things like relics on my own.
I hope there's an auto-pilot for the spaceship. Casually flying through space would be cool.
Also, black holes. I want to see some back holes.
I love the dev for this game, he seems so surprised that he was able to make a game and he's been this way for the last couple of years
Did you guys miss the part where he said you gather resources and level up your weapons, suit, and ship so that you can travel further to the deeper, more hostile planets towards the center of the universe? Plus you can attempt to attack other starships to get their loot. That sounds pretty fun to me. Sounds like it plays kind of like a dungeon crawler.
I kinda wish there was people to talk to
alien cultures and quests
There's already a ton of "crafting" games
[QUOTE=JimmeyJohns;48138790]Did you guys miss the part where he said you gather resources and level up your weapons, suit, and ship so that you can travel further to the deeper, more hostile planets towards the center of the universe? Plus you can attempt to attack other starships to get their loot. That sounds pretty fun to me. Sounds like it plays kind of like a dungeon crawler.[/QUOTE]
Problem's that it's all talk right now. We haven't been shown any of that, and when we were, it was a fly by - the presenter didn't participate in it. And that's my issue with how they present the game - show me the gameplay. I'm glad that you have a galaxy with procedurally generated everything, but what I'm gonna do there? "You can fight space battles" - sure, great. Now show me. It's not like you can't make combat boring as shit - it has been done before, more times than I can count.
You are on a [b]yellow[/b] planet with [b]yellow[/b] trees and [b]blue[/b] dinosaurs.
- [url=http://www.joshandjayshow.com/nomansskybeta/]No Man's Sky Beta[/url]
Don't get me wrong, from a technical perspective, No Man's Sky interests me immensely as a programmer interested in procedural generation and the efficient storage and retrieval of big data.
As a gamer, though, the game doesn't look that exciting.
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