[video]https://youtu.be/et1RlC_jNMU[/video]
In complete agreement, at this point it's all the bits outside of the game that are holding the game itself back and that's a shame.
I remember when the game first came out, all the operators that are now the base ones costed between 500-2000 renown and that really didn't take too long to farm up, but every new operator costing 22500 is a joke they don't even discount last year's operators. Till this day I still don't own any of the Navy Seals and the BOPE operators and I have around 200 hours in the game.
Granted the game did change for the better when it first launched it had so many technical issues I ended up dropping the game until operation health fully kicked in.
Well I'm now convinced not to buy. I knew it was heavy on microtransactions but didn't realize how much grinding was needed to bypass them.
[QUOTE=Dirty_Ape;52964175]Well I'm now convinced not to buy. I knew it was heavy on microtransactions but didn't realize how much grinding was needed to bypass them.[/QUOTE]
There's only grinding for the paid characters. The base ones are perfectly fine and most of them are better than the DLC operators.
[QUOTE=Destroyox;52964229]There's only grinding for the paid characters. The base ones are perfectly fine and most of them are better than the DLC operators.[/QUOTE]
I can concur with this. I haven't played much but I found I regularly did better with base game operators than I ever did with some of the DLC ops. (Baring Glaz being able to see through smoke)
[QUOTE=Dirty_Ape;52964175]Well I'm now convinced not to buy. I knew it was heavy on microtransactions but didn't realize how much grinding was needed to bypass them.[/QUOTE]
You're basically given the base game ones once you beat the optional tutorials. The cosmetics are something that can and are entirely ignored. The only grinding needed is to unlock the DLC heroes which basically might as well be only available with money. It also helps that the DLC heroes typically have abilities that fulfil similar roles to non-DLC counterparts, like the difference between Sledge and Buck.
the complete edition including all year 1 and 2 operators [URL="https://isthereanydeal.com/game/tomclancysrainbowsixsiegecompleteedition/history/"]goes on sale a lot[/URL]. if you're interested in getting into the game wait for the inevitable christmas steam sale in a few weeks
[QUOTE=meppers;52964371]the complete edition including all year 1 and 2 operators [URL="https://isthereanydeal.com/game/tomclancysrainbowsixsiegecompleteedition/history/"]goes on sale a lot[/URL]. if you're interested in getting into the game wait for the inevitable christmas steam sale in a few weeks[/QUOTE]
Also whatever you do [B]DO NOT[/B] buy the Starter Edition. The grind is fucking unreal
I play a fair bit of R6 and have never felt compelled to spend any extra money, yeah the DLC ops take a bit of time to get but I just unlocked the ones I really wanted most first and then slowly unlocked the ones I didn't care much for after.
I mostly play the base ops in ranked anyway because some of them are just so core.
[QUOTE=Bakyte;52964151]I remember when the game first came out, all the operators that are now the base ones costed between 500-2000 renown and that really didn't take too long to farm up, but every new operator costing 22500 is a joke they don't even discount last year's operators. Till this day I still don't own any of the Navy Seals and the BOPE operators and I have around 200 hours in the game.
Granted the game did change for the better when it first launched it had so many technical issues I ended up dropping the game until operation health fully kicked in.[/QUOTE]
I have 192 hours total and I have owned every operator in the game for quite a while without buying any passes? The '18 hours per op' seems like a huge overestimation...
The ingame store is a fucking joke, the ingame money you get for the Season's pass is hilarious because it's... not enough for basically anything
It takes about a week of regular gameplay (up to two, depending on your schedule) to either unlock all the base ops or one DLC op. Considering only 2-3 DLC ops are released every 3 months, that gives you plenty of time to freely unlock them at your own pace. Even if you're just jumping in now, the current edition of the game comes bundled with the latest season pass, which gives you an even better headstart than you would've had buying it full price at launch. For a game as dynamic an endlessly replayable as Siege, comparing the grind to Battlefront II is ridiculous.
[QUOTE=Dirty_Ape;52964175]Well I'm now convinced not to buy. I knew it was heavy on microtransactions but didn't realize how much grinding was needed to bypass them.[/QUOTE]
I paid 30 something USD for the base game. I have never paid for a currency pack or a season pass and yet I get to play on ALL the new maps and against ALL the new operators. R6 Siege has NEVER been better than right now.
Am I not being just a little bit [I]too[/I] entitled when I bitch about the grind when I haven't given the developers a [B][I]single dime[/I][/B] in 2 goddamn years?
Besides, you could have bought one of the season passes for year 1 or year 2 (soon year 3) and go back to buy your missing operators with the massive amount of extra currency you farm from the boosters. I for one know I'm very likely to buy the "year 3" pass precisely because of the perks / the content I'll easily be able to unlock and if they discount the previous operators well BULLY FOR ME.
[sp]Of course the cosmetics are slowly becoming unforgivable, but it is the fate of all things.[/sp]
[QUOTE=Dirty_Ape;52964175]Well I'm now convinced not to buy. I knew it was heavy on microtransactions but didn't realize how much grinding was needed to bypass them.[/QUOTE]
Better or not, I'm not going to play just based on the principal that most of them are locked behind a soft paywall.
The only thing I agree with in the video is the use of funbucks which annoyed the hell out of me when I was trying to get the year 1 operators
Most of the core operators serve the roles you need to do well in the game which doesnt take long to unlock all of them.
Unless you want to give away post-launch content for free(which is stupid), I don't see how they should fix the monetization of new ops other than making the purchase easier.
If you're insistent on not paying a dime for content you didnt pay for at least there's still an option the grind it out.
a bit weird to compare siege to battlefront 2, considering their situations aren't like each other at all.
he cites that it takes what, 280+ hours to unlock all the operators?
not only is this multiple seasons worth of dlc operators, but it seems like this is starter edition numbers? because it should really only take you about ~100 hours to unlock all the operators (including dlc).
compared to battlefront 2 taking 4000 hours to unlock everything [b]on release[/b], without any additional content from the past 2-3 years.
how else are you meant to not be in the red for post launch content then if not season pass? I get the sentiment of the game requiring you to own all the ops to be optimally competitive but most examples of games where the new characters are free that I can think of have a lot of microtransactions such as overwatch or valve games
I think this game has done fantastic at post launch support. The grind is real but you don't need to engage with it if you're getting in fresh now. The game is a serious value proposition
Siege is fucking garbage and an insult to the series. Fight me.
It bears zero resemblance to real world conflict. The original rainbow six games are where it is at.
I've never seen this game's monetization model before but holy shit, this is what you have to do? You buy a game and are locked out of like 80% of its content?
How did this just completely get past people? Like, why did no one care?
I bought the starter edition and I don't feel like it took me that much time to unlock all the base operators. Arguably I was hooked m, played like 3 hours a day and only bought them during weekly sales so that might have helped
[QUOTE=NapyDaWise;52966252]I bought the starter edition and I don't feel like it took me that much time to unlock all the base operators. Arguably I was hooked m, played like 3 hours a day and only bought them during weekly sales so that might have helped[/QUOTE]
I was curious and checked your total playtime so far
[img]https://i.imgur.com/29NcRS6.png[/img]
[t]https://cdn.discordapp.com/emojis/384486940923396096.png[/t]
Honestly impressed. I mean I think a player should be set already by having 2-3 ops per attacker and defender side, but kudos to you for powering through that grind. I bought the starter edition first as well but as much as I loved the game, I felt limited in my options and the grind was too far long so I eventually bought the attacker/defender op pack by shelling out extra dough which I still slightly regret rather than just getting the base game in the first place. But I had over 400 hours of enjoyment of the game so far and still am enjoying it, so at the same time I'm not too bothered.
I genuinely believe Ubisoft needs to upgrade all the people who bought the Starter Edition, because it's a disgusting tactic they pulled and a lot of people fell into the trap without realising it. Starter Edition basically makes it so you [I]have[/I] to fork out money to get operators, else you'll be doomed to grinding for years.
That being said, I love this game and happily bought all the Season Passes, I've definitely got my money's worth out of it.
[editline]11th December 2017[/editline]
Finished watching the video and I wholeheartedly agree when it comes to the microtransactions for cosmetics. I've never bought a single cosmetic item because it costs a disgusting amount of renown. I'm sitting on about 50k renown which I'm saving for the next season, as I may or may not buy the season pass.
I wish cosmetics weren't priced so steeply and illogically. I wish new operators cost a fair amount and not an insanely extortionate amount, so newer players or more casual players could enjoy everything the game has to offer. I wish they'd fix the god-awful UI, when White Noise came out, my friends and I were sat in Discord for about 30 minutes just buying attachments and customizing the new operators before we even queued, it was ridiculous.
[QUOTE=RichyZ;52966207]because theres a metric shitton of microtransactions and microtransactionable gear in the game to allow for a season pass-less game
they release a new cosmetic set for ash like every other day that costs 10 dollars or so, each season brings a new slew of universal skins, all 5 valued at around 7 dollars, as well as seasonal reinforcements of the "elite skins" which are 15 dollars each
siege's economy seriously needs to be cleaned up, it's a monetization mess
[/QUOTE]
you can't say that, we have no idea how much the stuff is making. I just mention overwatch because blizz could have easily released the characters as DLC but all the gameplay is free, only the cosmetics are lootbox and we know how much money valve key/crates make
[QUOTE=loopoo;52966333]I genuinely believe Ubisoft needs to upgrade all the people who bought the Starter Edition, because it's a disgusting tactic they pulled and a lot of people fell into the trap without realising it. Starter Edition basically makes it so you [I]have[/I] to fork out money to get operators, else you'll be doomed to grinding for years.
[/QUOTE]
What makes it worse is that at launch the starter edition cost like 40 bucks and I think was marketed as the full game. Now it costs 14 and the people who bought it for 40 did not receive an upgrade.
[QUOTE=REMBER;52966631]What makes it worse is that at launch the starter edition cost like 40 bucks and I think was marketed as the full game. Now it costs 14 and the people who bought it for 40 did not receive an upgrade.[/QUOTE]
Regular was 50 and starter was 15. You could pay 35 bucks to get all the base operators, essentially purchasing the regular edition at that point, except you get all base operators immediately that way.
Starter was intended to be a way for people to try the game at a low price, since 50 might be too steep for some people to try it out. Then if they enjoy the game, they can spend the same amount of money total as a regular purchase to avoid the renown grind.
But with how often the base game goes on sale it pretty much nulls any reason for starter. I think it was a good idea, just not executed right, especially in the long term.
Siege has fantastic gameplay and im hooked, I cant help it.
[QUOTE=Firetornado;52966888]Siege has fantastic gameplay and im hooked, I cant help it.[/QUOTE]
I used to have an on-again off-again relationship with it (borderline love / hate relationship), but now I'm seriously fucking hooked. Once you get past the initial stage of being a clueless noob, god damn does the game get so rewarding.
Locking gameplay options behind a paywall in online multiplayer games is an instant demerit.
Technically letting you grind for a ridiculous amount of time to unlock it doesn't make it not bad.
[QUOTE=RichyZ;52966207]
massive amount of currency from the boosters? you get 1 day currency boosters per season pass (i've purchased both passes and have 2 1 day boosters still sitting in my inventory) and a permanent WHOPPING 5% EXTRA RENOWN until the next season
[/QUOTE]
I was more talking about the extra challenges and that 5% can add up quickly when applied. Close to double the amount of renown you can pull in a week(?). Plus the flat 600 funbucks(25,000 renown) you can spend to unlock a single dlc-op.
[QUOTE=NapyDaWise;52966252]I bought the starter edition and I don't feel like it took me that much time to unlock all the base operators. Arguably I was hooked m, played like 3 hours a day and only bought them during weekly sales so that might have helped[/QUOTE]
A friend of mine has 200 hours and only got like half the base ops :v:
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