• Marvel vs Capcom: Infinite Angry Review (AngryJoe)
    13 replies, posted
[video=youtube;gw3ZtppKkjg]https://www.youtube.com/watch?v=gw3ZtppKkjg[/video]
This game shows that gameplay alone is no longer king.
Morrigan's voice and face is a good reason to not even look at the game.
Someone I follow who is in the FGC described it perfectly; It's fun, but the fatigue of months of the same characters over again in other games is already being felt after a week. Also the fact that everything other than the gameplay seems to be completely quarter-assed makes it such a pointless release
[QUOTE=Sweater;52721799]Morrigan's voice and face is a good reason to not even look at the game.[/QUOTE] Dear lord, she looks fucked up for a succubus.
[QUOTE=Noob4life;52721732]This game shows that gameplay alone is no longer king.[/QUOTE] It's not surprising that a series built on fanservice flops when the fanservice is kept to a minimum.
[QUOTE=Noob4life;52721732]This game shows that gameplay alone is no longer king.[/QUOTE] It never was. Street Fighter 3 had people complain at release for its lack of well known characters with so many newcomers. It initially wasn't even supposed to have Ken and Ryu, but Capcom decided to include them anyway to avoid too much fan backlash. It was also praised for its amazing visuals and for many people it set a standard for how fighting games should look and behave. Many people still regard 3rd Strike as the best fighting game ever made and it's because of a combination of gameplay, snazzy visuals, great music, and characters who with time became fan favorites. Pushing the visual envelope has always been important and in case of fighting games it's one of the core tenets of the game. Fighters are in great part about spectacle and choreographing your own crazy fights so if the game looks like dogshit people aren't going to enjoy it as much. You could argue that it's possible to do ugly fighting games that are still fun ala Nidhogg but Nidhogg took a deliberate extreme step back specifically because they could not afford at the time to make the game look as good as they wanted, so they just made it as primitive as possible to go full circle.
Yet Nidhogg 2's new ugly as sin visuals managed to lose all of the charm of the simplicity of the original. People see visuals first, like in many other aspects of society. Everything has to work together in a game and if the game looks good, it will attract the attention of the viewer. Tho the same can be applied if the game looks horrendous and I'm not talking about Resident Evil 7 gross. I mean, MvCi/SF5 Ken's face gross.
[QUOTE=Noob4life;52721732]This game shows that gameplay alone is no longer king.[/QUOTE]That is assuming that this game actually managed to maintain the status quo across the board. Mortal Kombat 1 and Street Fighter II had character endings for beating arcade mode. That was over [i]two decades ago[/i]. The last time I ragged on a fighting game for exactly this people called me dumb, that no [i]real[/i] fighting game fan cared about singleplayer/character stuff like that, and that the fighting game scene would carry it just fine... and then it died a quick, sad death and tanked the franchise to this day.
[QUOTE=alpha00zero;52722803]Yet Nidhogg 2's new ugly as sin visuals managed to lose all of the charm of the simplicity of the original. People see visuals first, like in many other aspects of society. Everything has to work together in a game and if the game looks good, it will attract the attention of the viewer. Tho the same can be applied if the game looks horrendous and I'm not talking about Resident Evil 7 gross. I mean, MvCi/SF5 Ken's face gross.[/QUOTE] I really like the art style of Nibhogg and I don't even undertand why is "ugly". A majority of people like TV Shows like The Simpsons and The Muppet Show, but not Nidhogg 2 which follow a similar style? This make no sense.
[QUOTE=SweetShark;52734924]I really like the art style of Nibhogg and I don't even undertand why is "ugly". A majority of people like TV Shows like The Simpsons and The Muppet Show, but not Nidhogg 2 which follow a similar style? This make no sense.[/QUOTE] I think the art style in 2 is great on it's own merits , but it basically threw out a big part of what made the first stand out.
[QUOTE=Durrsly;52734940]I think the art style in 2 is great on it's own merits , but it basically threw out a big part of what made the first stand out.[/QUOTE] Sure, maybe you are right. But if the developers left the same simplistic art untouchable, it would be VERY difficult to market it as a different game. It is that much minimalistic for its own good.
[QUOTE=SweetShark;52734957]Sure, maybe you are right. But if the developers left the same simplistic art untouchable, it would be VERY difficult to market it as a different game. It is that much minimalistic for its own good.[/QUOTE] The good thing about the minimalism is that the viewer creates their mental image to fill in the blanks. Mine and I think the most popular perception was that the characters were more like formal fencers, and the appeal was the juxtaposition of the ridiculous situation and the straight-faced presentation, two fencers going at it for the glory of being eaten by a giant worm without anything overtly silly about the art style beyond the worm and what was considered winning. The creator on the other hand went "WELL NIDHOGG'S GAMEPLAY IS SILLY SO THE GAME SHOULD LOOK SILLY TOO" and that resulted in a bunch of ugly muppets that's both garish and ugly and also loses that element of interpretation and mystery because it's so loud and in your face. It alienates both the people who preferred any other interpretation on top of alienating people who think that's just plain ugly. I think that the characters could've been more defined without completely losing the atmosphere and style of the original.
Also, the artwork itself isn't bad at all but once you boot up the game, the pixel-style makes it look very noisy. Maybe if it was drawn instead of being created thru pixels that, in the end, where cut off to create the "puppets" anyways, it would have probably looked lot nicer. There was also the fluidity of the sprites of the original vs the animated puppeteering of the sequel. I'm sure the gameplay is just as fun, if not better, then the original. Shame the presentation is hit or miss.
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