Kojima is going to release Death Stranding on Steam anonymously and under a different title
Quote me when I'm right
[QUOTE=Swiket;53034043]Kojima is going to release Death Stranding on Steam anonymously and under a different title
Quote me when I'm right[/QUOTE]
How insanely obscure will it be?
[QUOTE=J!NX;53034046]How insanely obscure will it be?[/QUOTE]
Generic anime copy-paste porn game tier.
[QUOTE=J!NX;53034046]How insanely obscure will it be?[/QUOTE]
Metal Gear Survive.
To what end? Seriously what are the benefits that Valve is pushing with devs being able to upload their games anonymously? This seems like a bad idea.
[QUOTE=Kegan;53034208]To what end? Seriously what are the benefits that Valve is pushing with devs being able to upload their games anonymously? This seems like a bad idea.[/QUOTE]
this sounds like it's exclusively and exhaustively going to be abused by asset flippers
Cool, I can't wait for Steam to look even more like the app Store on Goggle play.
Too many people work at Valve now. Seems like no one knows what each other is doing.
This company went downhill so hard...
[QUOTE=cNova;53034329]Too many people work at Valve now. Seems like no one knows what each other is doing.
This company went downhill so hard...[/QUOTE]
If anything, way too few people work at Valve... Depending on how you see Valve as a company, of course.
[QUOTE=Butthurter;53034308]im starting to think this is probably exactly their intention and they think its a good thing[/QUOTE]
Depending on how you look at it, it can be a good thing. A totally free market for developers to use the biggest game distribution platform in the world can lead to both more good games and more shit games. The shit stuff on the Play Store never really bothered me because it either gets pushed down due to unpopularity, or you can tell what it is from screenshots and videos. Good games will still push up and surface and be prominent over any garbage. Just look at the top sellers. Mostly AAA games, or genuinely praised titles. This despite that growing presence of F2P and Microtransactions even on Steam.
I am wondering if this is even intentional at all?
[QUOTE=Gbps;53034516]If anything, way too few people work at Valve... Depending on how you see Valve as a company, of course.[/QUOTE]
Way too few do any meaningful work, that's for sure.
It is false that you can put games on steam anonymously. In this video the game has no publisher or developer attached to the store page however this doesn't mean that Valve doesn't know who the developer of the game is. Because you know for payments and such, you cant do that without information about who is making the game.
Also, this video only posts a single example of a game, without any other examples so this might not even be intentional from Valve's end but a bug/glitch or exploit.
[QUOTE=Van-man;53034618]Way too few do any meaningful work, that's for sure.[/QUOTE]
Problem is that you need to convince people at Valve to work on your project if you have thought something up and if people lose the motivation half way through, the project simply stops being worked on altogether.
Kinda off-topic: There are ex-employees who complained about a highschool-like atmosphere with bullies and people abusing their higher positions to get rid of some of people. There is a voting system that can get you kicked out of the company if enough people vote and according to glassdoor.com reviews, you can get vote kicked if you work more than other certain people like to see. Those people won't like it if new people work harder than they do, so they just use some of their power and convince other people to vote your ass out of the company.
Gabe really needs to restructure his company.
Huh, I can see how this would be useful.
I only wish that could be done on the workshop level.
Valve is faceplanting in the sand and instead of bracing, just opens their mouth for that sweet sense of sandy lungs and the taste of long-buried cat shit. They're behaving like the most anti-social autistic toddler at this point. The fuck happened?
[QUOTE=Bomimo;53035123]The fuck happened?[/QUOTE]
They realized they don't have to do jack shit, because Steam will still rake in the money.
Valve just stopped trying.
Why do anything, when money falls from the sky?
[QUOTE=Hogie bear;53034035]Hey Valve, son, what happened to ya?[/QUOTE]
Same that can happen to almost any company. One option will yield great PR, and give fans high-quality content that they'll love. The other just makes amazing profit.
They went the second route. People saw Valve as "incorruptible," for who knows why.
[QUOTE=LegndNikko;53035182]They went the second route. People saw Valve as "incorruptible," for who knows why.[/QUOTE]
I think Gabe was largely responsible for that. He put on this great show for years about how he wanted to save PC gaming, and people believed him. I mean, who knows, maybe he did at one point. But now that Steam and Valve are laughingstocks, he's almost completely withdrawn from public.
[QUOTE=Antimuffin;53034854]Problem is that you need to convince people at Valve to work on your project if you have thought something up and if people lose the motivation half way through, the project simply stops being worked on altogether.
Kinda off-topic: There are ex-employees who complained about a highschool-like atmosphere with bullies and people abusing their higher positions to get rid of some of people. There is a voting system that can get you kicked out of the company if enough people vote and according to glassdoor.com reviews, you can get vote kicked if you work more than other certain people like to see. Those people won't like it if new people work harder than they do, so they just use some of their power and convince other people to vote your ass out of the company.
Gabe really needs to restructure his company.[/QUOTE]
There really is no worse structure than none at all
[QUOTE=Antimuffin;53034854]Problem is that you need to convince people at Valve to work on your project if you have thought something up and if people lose the motivation half way through, the project simply stops being worked on altogether.
Kinda off-topic: There are ex-employees who complained about a highschool-like atmosphere with bullies and people abusing their higher positions to get rid of some of people. There is a voting system that can get you kicked out of the company if enough people vote and according to glassdoor.com reviews, you can get vote kicked if you work more than other certain people like to see. Those people won't like it if new people work harder than they do, so they just use some of their power and convince other people to vote your ass out of the company.
Gabe really needs to restructure his company.[/QUOTE]
Why in the fuck would you ever structure a company worth millions in this way? Jesus Christ that's even more ripe for abuse than a top down structure.
[QUOTE=SunsetTable;53035386]Why in the fuck would you ever structure a company worth millions in this way? Jesus Christ that's even more ripe for abuse than a top down structure.[/QUOTE]
because 𝓬𝓻𝓮𝓪𝓽𝓲𝓿𝓮 𝓯𝓻𝓮𝓮𝓭𝓸𝓶, that's why.
[editline]8th January 2018[/editline]
[URL="http://www.valvesoftware.com/jobs/"]No, seriously, that's why.[/URL]
[QUOTE=SunsetTable;53035386]Why in the fuck would you ever structure a company worth millions in this way? Jesus Christ that's even more ripe for abuse than a top down structure.[/QUOTE]
Because back then it actually worked out. They had this structure since 1997 I think. It worked well until 2010/2011. There are positive aspects to this structure as well which are verification between devs that the product they make turns out well which is how we get The Orange Box, Portal 2 and such. But ever since Portal 2 was released it seemed that there has been a huge negative change inside.
This is just a bug with the steamworks partner site, before your storepage is published it's a required field. After approval you can just enter blank spaces apparently and it doesn't throwup and validation errors
[QUOTE=Antimuffin;53035408]Because back then it actually worked out. They had this structure since 1997 I think. It worked well until 2010/2011. There are positive aspects to this structure as well which are verification between devs that the product they make turns out well which is how we get The Orange Box, Portal 2 and such. But ever since Portal 2 was released it seemed that there has been a huge negative change inside.[/QUOTE]
Yeah, I wonder what happened to valve after Portal 2... Maybe that's just when their best people started focusing heavily on VR? There seemed to be a lot of effort put into the "Portal 2 Sixense Perceptual Pack", so it'd make sense for them to work on "the next big thing" after they saw the huge potential in using more natural gestures in game-play.
[QUOTE=LegoGuy;53035439]Yeah, I wonder what happened to valve after Portal 2... Maybe that's just when their best people started focusing heavily on VR? There seemed to be a lot of effort put into the "Portal 2 Sixense Perceptual Pack", so it'd make sense for them to work on "the next big thing" after they saw the huge potential in using more natural gestures in game-play.[/QUOTE]
Probable. They definitely took a huge interest in hardware but I guess when it didn't work out as well as they hoped, they had trouble shifting their personnel and vision back to making games. Sitting around not getting anything done can't be good for morale whether money is flowing in or not, especially when a bunch of talented folk may be involved.
[QUOTE=Kegan;53034208]To what end? Seriously what are the benefits that Valve is pushing with devs being able to upload their games anonymously? This seems like a bad idea.[/QUOTE]
$$$$
no reputation > bad reputation
Anonymity allows for more sales, because the origin of the product wont get in the way. This is helpful for developers who shovel out shit for a quick buck.
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