enhanced edition, that sounds interresti- oh it's just the same game bundled with the mouselook mod that has been around for ages
[QUOTE=elowin;48737997]enhanced edition, that sounds interresti- oh it's just the same game bundled with the mouselook mod that has been around for ages[/QUOTE]
Also has support for 1024x768 as well as generally being re-released so people who aren't familiar with it might become interested
Just download system shock portable. Thats just what this is.
Everyone should play this shit if they like good games and metroid style shit.
[QUOTE=elowin;48737997]enhanced edition, that sounds interresti- oh it's just the same game bundled with the mouselook mod that has been around for ages[/QUOTE]
It's nice for the people who don't constantly have to install that mod every time they install the game and people who might not know about it. Plus is something goes wrong, GOG can help you out, and I'm willing to support GOG for getting a lot of games to work on modern systems.
[QUOTE=elowin;48737997]enhanced edition, that sounds interresti- oh it's just the same game bundled with the mouselook mod that has been around for ages[/QUOTE]
also fixes some of the convoluted inventory screens to make it much less annoying and upscales the resolution.
[QUOTE=megafat;48738594]It's nice for the people who don't constantly have to install that mod every time they install the game and people who might not know about it. Plus is something goes wrong, GOG can help you out, and I'm willing to support GOG for getting a lot of games to work on modern systems.[/QUOTE]
You dont install anything anymore.
Just download the whole thing packed and ready to play here here.... [url]https://www.systemshock.org/index.php?topic=211.0[/url]
ITS GONE. New copyright holders must be the people selling this on GoG. Thats recent as fuck, not even a year.
But yeah, that used to be a download for SSP which was its own modded version of SS1 but ready to play, its exactly the one you are buying.
[QUOTE=HoodedSniper;48738683]You dont install anything anymore.
Just download the whole thing packed and ready to play here here.... [url]https://www.systemshock.org/index.php?topic=211.0[/url]
ITS GONE. New copyright holders must be the people selling this on GoG. Thats recent as fuck, not even a year.
But yeah, that used to be a download for SSP which was its own modded version of SS1 but ready to play, its exactly the one you are buying.[/QUOTE]
THE FUCKERS
[QUOTE=HoodedSniper;48738683]You dont install anything anymore.
Just download the whole thing packed and ready to play here here.... [url]https://www.systemshock.org/index.php?topic=211.0[/url]
ITS GONE. New copyright holders must be the people selling this on GoG. Thats recent as fuck, not even a year.
But yeah, that used to be a download for SSP which was its own modded version of SS1 but ready to play, its exactly the one you are buying.[/QUOTE]
No it's not. SSP is a dosbox installation with mods while SSE runs natively on windows and runs at high resolutions without slowing to a crawl.
[IMG]http://i62.tinypic.com/da7mx.png[/IMG]
at least they got one thing right
[editline]22nd September 2015[/editline]
I mean, a lot of people say that SS is an RPG and it just slightly annoys me because you could literally call it a point'n'click adventure game and it would be less untrue. This game has almost no RPG elements in it (unless you count picking up weapons and items in which case doom should also be considered an RPG)
[QUOTE=WhyNott;48739217][IMG]http://i62.tinypic.com/da7mx.png[/IMG]
at least they got one thing right
[editline]22nd September 2015[/editline]
I mean, a lot of people say that SS is an RPG and it just slightly annoys me because you could literally call it a point'n'click adventure game and it would be less untrue. This game has almost no RPG elements in it (unless you count picking up weapons and items in which case doom should also be considered an RPG)[/QUOTE]
Doesn't SS2 have rpg elements? That could be where the confusion stems from.
[QUOTE=hybrid_theory;48739287]Doesn't SS2 have rpg elements? That could be where the confusion stems from.[/QUOTE]
ye, SS2 is a full-blown RPG
[QUOTE=WhyNott;48739217][IMG]http://i62.tinypic.com/da7mx.png[/IMG]
at least they got one thing right
[editline]22nd September 2015[/editline]
I mean, a lot of people say that SS is an RPG and it just slightly annoys me because you could literally call it a point'n'click adventure game and it would be less untrue. This game has almost no RPG elements in it (unless you count picking up weapons and items in which case doom should also be considered an RPG)[/QUOTE]
Its pretty much just a dungeon crawler in space that also plays a kinda like metroid+point and click.
[QUOTE=Morbo!!!;48738066]Also has support for 1024x768 as well as generally being re-released so people who aren't familiar with it might become interested[/QUOTE]
And in turn we get SS3? I'm just getting my hopes up don't mind me.
[QUOTE=WTFTY;48742064]And in turn we get SS3? I'm just getting my hopes up don't mind me.[/QUOTE]
Last I heard, the IP's owned by the sort of publisher that'd have it turned into a generic on-rails shooter that targets the lowest common denominator. I'd kill for a new System Shock game but I don't think there's a single AAA dev out there I'd trust to do it right, even the Bioshock team would be capable of fucking it up in my eyes, especially after Infinite - BS1 was streamlined, sure, but Infinite took it way too far.
[QUOTE=Smug Bastard;48738913]No it's not. SSP is a dosbox installation with mods while SSE runs natively on windows and runs at high resolutions without slowing to a crawl.[/QUOTE]
Not to forget the fact that the Night Dive worked along with modders to fix bugs in both original game and portable version. A quick search at GOG forums will pretty much tell you everything what it actually contains.
[QUOTE=BeardyDuck;48743839]comparison screenshots
[url]http://imgur.com/a/0QrMC#1[/url][/QUOTE]
On one hand, the higher resolution and rendering quality brings out the best visually, because the textures are higher quality than the old rendering resolution would lead one to believe. Also the higher res text is also good.
On the other hand, the stretched interface is [i]ugly[/i] as hell and the cleaner textures means less things mulling together, kind of losing some of the atmosphere (and they seem to put a slight blur on rendered sprites you see).
ui is only stretched in those pictures because the user is using a custom widescreen resolution.
here are all the changes they've made
[url]https://www.systemshock.org/index.php?topic=8030.0[/url]
[quote]- the game runs natively under windows, no (slow) dosbox emulation
- toggle able mouselook mode (smart, auto-disables itself when the player is interacting with objects)
- higher resolution support, up to 1024*768 (able to set custom ones as well, even widescreen)
- windowed mode
- scaling smoothing/filtering
- remappable keys
- no resolution changing when entering full map
- resolution and other settings now stored outside the savegames, eliminating the need to always set them anew once a game is started
- storing the settings externally also allows the log audio to be enabled by default
- can make screenshots by hitting printscreen (stored in \res\gen)
- couple of fixes to scaling, brightness and onscreen text[/quote]
I tried SS2, I didn't really like it too much
and you know what? that's a damn bummer, I wish I liked it more but, what'll ya do you know?
[QUOTE=Zang-Pog;48744727]It's really one of those games you gotta give some time before you get into them[/QUOTE]
I quit at the "kill all the Cyberninjas" objective. The way the enemies were ramping up, I didn't think it'd be much fun with a gun-heavy character without restarting and conserving my ammo like a hoarder from the word go.
I've been playing it since release yesterday, I really like it. The interface feels mildly convoluted to me but I got used to it quickly. I really enjoy it being a bit slower and exploratory than your typical early shooter. Can't necessarily shoot at every fucking thing you see since resources are on the scarce side, though the [sp]beam pistol thing you find early essentially has unlimited ammo if you memorize power node locations.[/sp] I think medipatches could be more prevalent and returning to deck 1 for the easy recovery bed and power node is getting annoying. I finished levels 1 and 2 so I'm still pretty early though,
[QUOTE=eatdembeanz;48744924]I quit at the "kill all the Cyberninjas" objective. The way the enemies were ramping up, I didn't think it'd be much fun with a gun-heavy character without restarting and conserving my ammo like a hoarder from the word go.[/QUOTE]
Best SS2 advice.
First upgrades you get (from those rare upgrade stations, NOT the cybernetic module ones that raise stats) and get the wrench+implant upgrades and you will be fine for a lot of the game.
The wrench upgrade gives an overhead attack which is amazing for saving ammo.
I've finished SS2 on Insane about 3 times over with excessive amounts of ammo to spare, and that's without relying on the wrench except for the first 10 minutes (Building up a bit of ammo before you start using the pistol is wise) and I only ever bought like 60 bullets total throughout. The rest you can find if you so much as look - Shotgun shells are plentiful if you're killing shotgun hybrids and unloading their broken shotguns. Pistol/rifle ammo is fucking [I]everywhere[/I] and standard rounds are dirt-cheap on the scale of things.
You gotta learn what ammo type's appropriate for what targets too. They're pretty self-explanatory - red for fleshy things, green for metallic things, blue for when you don't have red or green.
Also, the Sharpshooter OS upgrade will go a long way to reducing your overall ammo usage. Once you have that and you get the Assault Rifle (And the skill to use it), you can one or two-shot most enemies with the exception of the brawlers and robots.
There's a lot of ammo to be found in the locked crates, hacking is pretty much essential in SS2.
Also it's great to carry two laser pistols with you, you only need the initial level of energy weapons - stick them both on overcharge and switch between them as you fire, bam, you're saving shitloads of AP ammo right off the bat and they are probably the best way to take out the security/maintenance bots as well as turrets. Use the armour-piercing ammo for when your laser pistols run out.
Bottom line is if you're trying to blast through like it's Quake 2 instead of taking your time and searching, of course you're going to find yourself constantly running out of ammo. Supply scarcity is one of the biggest elements in SS2's gameplay and there's lots of shit to be found in places that aren't quite hidden, you just have to look with your eyeballs instead of expecting a box of ammo to be sat there on the floor for you.
[QUOTE=Morbo!!!;48743732]Last I heard, the IP's owned by the sort of publisher that'd have it turned into a generic on-rails shooter that targets the lowest common denominator. I'd kill for a new System Shock game but I don't think there's a single AAA dev out there I'd trust to do it right, even the Bioshock team would be capable of fucking it up in my eyes, especially after Infinite - BS1 was streamlined, sure, but Infinite took it way too far.[/QUOTE]System Shock was owned by an, uh, insurance firm after Looking Glass's bankruptcy. Recently, the IP was completely acquired by Night Dive, so it's in their court now.
Apparently EA were toying with a possible System Shock 3 at some point, but it ended up going its own path and turning into Dead Space.
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