• [dunkey] Nidhogg 2
    18 replies, posted
[video]https://youtu.be/YplCV7Se4ts[/video]
Nidhogg 2 certainly looks like a fun game, but I do feel there was just a little something lost with the artstyle shift. Still looks great though.
I want to like this, but that art style is so off-putting.
Art style is only upsetting when compared to the perfection of the original, on it's own I think most would agree it's pretty good. Nidhogg 2 is far more tactical and deliberate than Nidhogg 1, it's clearly an improvement, as hard as that is to believe.
It's probably since I never played the first game, but I honestly like the new style. At least the characters were improved since the original Nidhogg 2 footage. [img]http://i.imgur.com/TwPobC7.png[/img]
The new art style is amazing, f da h8trs
Gameplay looks pretty fun still, new art style looks like complete wank.
I never would have thought there would be a second Nidhogg game especially :v:
[video=youtube;PAbIVvAup70]https://www.youtube.com/watch?v=PAbIVvAup70[/video] Dunkey pulling all the musical stops, love how he used this song.
i'm still not a fan of the art direction but i gotta admit, as a game it looks incredibly fun
dunkey can make every game look fun I swear
If there's one thing to appreciate about the game, it's that it finally has a level editor. [img]https://thumbs.gfycat.com/IllegalSaltyKinkajou-size_restricted.gif[/img]
Art style lacks inspiration, I don't understand how the very abstract humor of the first game evolved into LOL WACKY ANIMATIONS AND CHARACTERS
[QUOTE=dvc;52599143]Art style lacks inspiration, I don't understand how the very abstract humor of the first game evolved into LOL WACKY ANIMATIONS AND CHARACTERS[/QUOTE] [url=https://blog.us.playstation.com/2017/07/14/why-messhof-built-an-entirely-new-art-style-for-nidhogg-2-out-august-15/]The devs actually gave some explaination here on why.[/url] [quote] We were proud of the original Nidhogg’s visual style, but that’s not to say we weren’t a bit surprised by how well the chunky, featureless pixels were received. We were pushing the limits of old-school aesthetics, after all. What many people didn’t realize was that Nidhogg’s style actually grew out of practicality more than some daring vision. Nidhogg was a game of fast reactions and precision, so fluid animation was a major priority. The flat style meant that I could iterate quickly, drawing and adjusting animations on the fly without having to worry about matching dozens of intricate design elements between frames. Rather than setting up mechanics and then moving on to art, I’m someone who needs to be able to tweak both constantly. The major drawback to this approach is that adding any sort of detail, like a piece of armor or a mask, means hours upon hours spent redoing animations again and again. While these limitations helped to define Nidhogg’s distinctive style, we felt constrained. When Kristy and I started thinking about Nidhogg 2, we looked back at our general to-do list from the original game. As always, there were a lot of items that had drifted from “Gotta hav this,” to “Wanna do this if we have time,” and on to “Can’t really do this, but man it would be cool.” Of everything on that list, a new animation process sat at the top. I had been experimenting with 2D bone animation programs, which allow you to independently animate separate body parts instead of redrawing entire character sprites. This makes it infinitely easier to combine things like fencing footwork, various upper-body stances, and weapon types. Plus, it means you can swap out the sprites without breaking the animation. It seemed silly to use all this potential on pixelated stick figures. So, instead of minimalism, why not try out some maximalism? Animated faces, sweet outfits and hairstyles, bustling environments – the doors had swung wide and Nidhogg 2’s visual style was born. While it might take a few moments to adjust to the new look, we think you’ll enjoy this lively new world with all its visual absurdity and fun character possibilities. I know that we’ve certainly had a blast creating it. [/quote] tl;dr they wanted to expand on the details for gameplay mechanics-related reasons
I think the art and backgrounds in general are really good, but those character models are fucking awful.
[QUOTE=NachoPiggy;52599278][url=https://blog.us.playstation.com/2017/07/14/why-messhof-built-an-entirely-new-art-style-for-nidhogg-2-out-august-15/]The devs actually gave some explaination here on why.[/url] tl;dr they wanted to expand on the details for gameplay mechanics-related reasons[/QUOTE] this is very understandable, it's just such a shame that the result looks as it does. as funkastic said, great art in the backgrounds, but i can't look past those horrid character sprites.
The multiplayer connecting was completely broken in Nidhogg 1 so I refunded it; could really only play single player which was pretty lame
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