• Dark Souls 2 meets The Matrix in this insane fight
    20 replies, posted
[media]http://www.youtube.com/watch?v=hfo_sbhI5oY[/media]
Skyrim with Guns
HOLY SHIT those double parries.
I thought they fixed the horizontal roll dodge? He rolled into like 10 horizontal strikes but took no damage.
Pfft, I'm finally playing Dark Souls 1 and I can't even kill twin skeletons on level 2. But fuck me, this game is great.
Northernlion has nothing on this guy. Yeah his current playthrough is technically spell-free, but he could probably never hope to go only fists. Speaking of which, there should probably be a Pugilist starting class for fist-fighters who don't need no stinkin' swords. Deprived probably counts, but it seems more like a joke class/start out with nothing class than a dedicated "my fists are the only weapons I need, my skin the only armour" class. Still, just WOW.
To be fair, I do believe he's rolling with the covenant of champions megapunch ring. Which isn't that much worse than using a weapon, oddly enough. And with maxed adaptability and super low carry weight, dodging isn't that tough. The real challenge here was probably just knowing when to attack and setting the pursuers up for counter attack, which isn't really affected all that much by what weapons you're using.
[QUOTE=counterpo0;44394925]I thought they fixed the horizontal roll dodge? He rolled into like 10 horizontal strikes but took no damage.[/QUOTE] That's because of invincibility frames. They're intentional.
[QUOTE=Janus Vesta;44395277]That's because of invincibility frames. They're intentional.[/QUOTE] Could of swore they said they were going to take those out. [QUOTE=gk99;44394997]Pfft, I'm finally playing Dark Souls 1 and I can't even kill twin skeletons on level 2. But fuck me, this game is great.[/QUOTE] If your playing for the first time and going down in the graveyard your doing it wrong, go up up up!
[QUOTE=counterpo0;44395350]Could of swore they said they were going to take those out.[/QUOTE] this would completely defeat the point of rolling
Am I missing something? You can just roll and take no damage? And people are talking this up to be one of the hardest games out there? Or is it like a late game skill or what?
[QUOTE=SGTNAPALM;44395652]Am I missing something? You can just roll and take no damage? And people are talking this up to be one of the hardest games out there? Or is it like a late game skill or what?[/QUOTE] It's not the hardest game out there, far from it, it has a good amount of challenge and you have to develop your skills. Rolling only mitigates certain damage at certain points during the animation (invincibility frames), it's a small window and you still take damage for the rest of the frames, parrying is also precise. Those bosses would instant kill him most likely.
[QUOTE=gk99;44394997]Pfft, I'm finally playing Dark Souls 1 and I can't even kill twin skeletons on level 2. But fuck me, this game is great.[/QUOTE] If you're at level 2 and you're fighting skeletons you might be doing it wrong.
[QUOTE=SGTNAPALM;44395652]Am I missing something? You can just roll and take no damage? And people are talking this up to be one of the hardest games out there? Or is it like a late game skill or what?[/QUOTE] not hard but punishes dumb people is pretty much the souls series.
[QUOTE=gk99;44394997]Pfft, I'm finally playing Dark Souls 1 and I can't even kill twin skeletons on level 2. But fuck me, this game is great.[/QUOTE] Congratulations, you ignored the first NPC at firelink like 90% of everyone else (including myself) Go up the stairs to the far right next to the cliff face.
What a absolute [b]smackdown[/b]. I wish i could nail the parrying as good as this guy. Some of the shields are able to parry magic, are you able to parry the projectile that the pursers fire once in a while? [QUOTE=gk99;44394997]Pfft, I'm finally playing Dark Souls 1 and I can't even kill twin skeletons on level 2. But fuck me, this game is great.[/QUOTE] [i]Once Again, Nobody ever listens to the Crestfallen Warrior.[/i]
How can someone dual wield its own fist?
[QUOTE=Fourm Shark;44396526]In dark souls 1 I could parry the world. Waiting for PC release, is parrying harder?[/QUOTE] It takes some getting used to, since the window feels different from DkS1. Plus, on a successful parry, you have to wait for the enemy to fall onto their back before you can kill them off instead of getting the parry off and immediately going for the stab.
Holy shit this is amazing.
[QUOTE=SGTNAPALM;44395652]Am I missing something? You can just roll and take no damage? And people are talking this up to be one of the hardest games out there? Or is it like a late game skill or what?[/QUOTE] You have to time your rolls literally perfectly to avoid taking damage, so for most people its easier to roll to get out of range of an attack than rolling to dodge an attack. Its harder than it looks, especially since you can't roll while out of stamina (everything you do uses stamina), you can't really interrupt your roll when you start it, certain actions you do can't be interrupted to roll into (aka once you start doing some actions, you can't go "oh shit roll" in the middle of them), etc. There are only a small select few frames during a roll animation that are considered "i-frames" (aka invincibility frames) as well. Getting hit outside of that window will still deal damage to you. For most people, you usually have to start the roll right before an attack is about to hit, so its like you are "dodging" the hit. If your agility is high and equip load low, you can dramatically increase this window of opportunity, to the point where you can start dodging a split second after the attack comes swinging on you to have your roll still count as you dodging the attack (versus having to roll right when the attack would connect). Having high adaptability in Dark Souls 2 (aka high agility) increases the i-frames on your rolls. This guy literally made a build just for this fight that focused only on adaptability, and it still took him over 100 tries to do it without taking damage (since one hit would have killed him). This is usually a "bad" idea - while it gives you more i-frames, and lets you interrupt actions faster, you also take all those points you put into adaptability away from stuff like strength/endurance/int/faith/dex/etc. Which means you play a stunted character, at the benefit of being able to roll much more effectively.
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