• Fallout 4- Dream
    39 replies, posted
[video=youtube;MF6vwvt7_Ac]https://www.youtube.com/watch?v=MF6vwvt7_Ac[/video] [sp]Better story than the actual game... Holy shit [/sp]
That was amazing goddamn
Definitely got MGSV vibes from that hallway scene in the thumbnail. [QUOTE=Firetornado;52380136]Better story than the actual game...[/QUOTE] Better presentation than the actual game would be a more accurate way to describe it since it still seems to follow the main story.
I wish the actual game had this atmosphere The game was more, "OK, you're the guy! people you care about died! and your character is more invested in it than you are! and he needs to find SHAUN! so you need to find SHAUN!" but this actually gives the protagonist emotions
Holy shit, that was incredible.
Interesting video, the constant bobbing of the camera work was kind of annoying, though.
Imagine if you went back to this area later in the game then this cutscene plays and you lose some of your gear, would be a wonderful moment I think.
Everything in this was so good. It actually made the story alot better. Would hope to see more videos like this
[QUOTE=Zeb Brown;52380276]Imagine if you went back to this area later in the game then this cutscene plays and you loose some of your gear, would be a wonderful moment I think.[/QUOTE] [sp] I'm pretty sure when he got knocked out that is when he entered the "dream" and its him coming to terms with all the bad actions he did. And that he actually killed the two bandits before he got knocked out.[/sp]
I never really cared much for the complaints about Fallout 4's story; it was there and it was allright. But this video is the first time I've felt super disappointed in it because it made me think of what we could have had inside an already awesome world and game.
[QUOTE=Zeb Brown;52380276]Imagine if you went back to this area later in the game then this cutscene plays and you loose some of your gear, would be a wonderful moment I think.[/QUOTE] It would be an infinitely more stylish way to end the game than with a boring slideshow with narration.
[QUOTE=Zombie Strider;52380302]I never really cared much for the complaints about Fallout 4's story; it was there and it was allright. [/QUOTE] Many of the complaints with Fallout 4's story stem from the fact that the story in Fallout games needs to be more than just "there" and "alright."
Getting a huge MGSV vibe from the camera work itself. Was really well done and made the boring story line of fallout 4 seem more interesting.
god this guy's videos show that there are good idea's and parts of fallout 4, like it's like beth wasn't wrong in what they did and the choices they chose, only in how they did it.
[QUOTE=Fire Kracker;52380576]god this guy's videos show that there are good idea's and parts of fallout 4, like it's like beth wasn't wrong in what they did and the choices they chose, only in how they did it.[/QUOTE] I think Bethesda are a bit like Steven Moffat: they have a tendency to come up with some pretty cool ideas, can do them pretty good justice when restrained with a strict budget and running time, but are absolutely fucking terrible at implementing their ideas when given free reign over both.
Sound design is amazing.
It's absolutely incredible what this guy achieved, I can see a lot of love and work went into this, but holy shit is there anyone else who gets sick to the point of not wanting to look when the camera is setup like this in films and videos?
Too bad they didn't include Codsworth. I'd think he would have some dialog about the player changing, given how long they've known each other.
[QUOTE=Conro101;52380646]Too bad they didn't include Codsworth. I'd think he would have some dialog about the player changing, given how long they've known each other.[/QUOTE] I think it was intentional. Same with keeping Strong, Curie and Gage off the speaking parts list.
What I want to know is what did he use to achieve those sweeping camera paths with the character is moving around.
[QUOTE=nomad1;52380680]What I want to know is what did he use to achieve those sweeping camera paths with the character is moving around.[/QUOTE] Indeed. If Fallout 4 doesn't have any cinematic tools made for it, I personally think it should. As this video shows, the game really can look beautiful.
This was actually fucking amazing.
[QUOTE=Zombie Strider;52380302]I never really cared much for the complaints about Fallout 4's story; it was there and it was allright. But this video is the first time I've felt super disappointed in it because it made me think of what we could have had inside an already awesome world and game.[/QUOTE] There were some really good aspects to it. Honestly I feel like they should've gone more with the idea that Kellog plays with. How do you know that you're you?
This was a wild ride from the beginning to the end. Absolutely amazing.
[QUOTE=nomad1;52380680]What I want to know is what did he use to achieve those sweeping camera paths with the character is moving around.[/QUOTE] He's got another video on his channel where he's talking about an animated camera.
This really highlights the unique PC stories and character development lacking in Fallout 4 compared to its predecessors aka "concerned father looking for his son" Clearly this guys character started out their journey with good intentions but committed horrible acts until he had nothing left, now hes just a murderer driven mad by the wasteland.
and here I was thinking "machinima" pieces were long dead very impressive, very well done. loved it!
Fallout IV: A Hideo Kojima Production
[IMG]http://i.imgur.com/lnDesFL.png[/IMG]
[QUOTE=Firetornado;52382810][IMG]http://i.imgur.com/lnDesFL.png[/IMG][/QUOTE] Ehhh, I think I'd still rather have free reign over my character RP wise.
Sorry, you need to Log In to post a reply to this thread.