Nice to see someone who appreciates Bioshock 2. It's not nearly as bad as people make it out to be.
[QUOTE=Keychain;50679136]Nice to see someone who appreciates Bioshock 2. It's not nearly as bad as people make it out to be.[/QUOTE]
The logic of "It's not as good as the first one, therefore its bad" is annoying.
One of the many games I usually replay every 2 years, still looks so good and plays like butter.
[QUOTE=Keychain;50679136]Nice to see someone who appreciates Bioshock 2. It's not nearly as bad as people make it out to be.[/QUOTE]
The only problem I have with it is Sofia Lamb is a pretty dull antagonist, especially compared to Ryan. I remember her speeches getting pretty grating as the game progressed.
Lamb was just annoying and easily the worst thing about the game.
Lamb is what ruined the game for me. The gameplay was a great improvement but Lamb was there to shit on the game at every turn.
It bothers me that she lived in the ending I got because I refused to kill any of the level bosses. The game took it as me being merciful but the reason I didn't kill them is because she expected me to kill them and I didn't as a "fuck you" to her
I kill Poole every time cause he's a transparent prick and deserves it
the story was disappointing compared to its predecessor(s) but the gameplay was improved in almost every way, it wasn't nearly as bad as a lot of people made it out to be when it first came out
however i remember it had games for windows live which was the worst thing ever and i remember i had issues even running the game due to it
I find it really funny how much some people hate this game. When they first announced the sequel I, too, thought it wasn't needed, especially if we play as a Big Daddy (which was my least favourite part of the first game where it was poorly designed). I got my hands on 2 possibly years after it's release and I was soon amazed with the tighter gameplay and decent plot with great (good) ending. Sure, Lamb as main villain didn't hold a candle to Andrew Ryan but he's one of the best antagonists games have to offer. Still, her constant lectures made me hate her enough to care about her character.
So yeah, more fluid combat, less annoying mini-games and decent plot.
I wonder if the people that hate it to the point they say things like "Bioshock 2? What? There was no sequel." or "We don't talk about Bioshock 2." even played it. Usually these players are the ones who praise Infinite's plot which in my opinion copies a lot from BS2.
People shit on this game while forgetting that the final 1/3rd of Bioshock 1 was trash.
Bioshock 2 for me is the best bioshock in gameplay wise
[QUOTE=Keychain;50679136]Nice to see someone who appreciates Bioshock 2. It's not nearly as bad as people make it out to be.[/QUOTE]
I find Bioshock 2 to be pretty overunderrated for lack of a better term, ie it gets a lot of cult accolades for being an "underrated" hidden gem that I don't think it deserved all that much. Gameplay-wise it felt like a total dumbing down of the first Bioshock, not as bad as Infinite of course, but across the board they made the combat simpler and shaved the tactical/stealth/puzzle elements down to almost nothing (much more open, arena-like levels, player can use plasmids and weapons at the same time, plasmids all feel very samey, game gives you resources like halloween candy, player is generally just stronger and big daddies are less of a threat, hacking was turned into a simple timing minigame).
Oh and the dialogue was just bad, it had the skeleton of a good story but it was presented in the cringiest way. Once again, not as bad as Infinite but overall I found the game to be fairly mediocre, even if there were a few cool gimmicks thrown in.
The harvesting of the little sisters was still dumb because it would never be as beneficial as saving them
If they made it so it gave you much, much more but gave you a darker ending that would make sense, but instead they went with the route of the morally correct option also benefits you more. No reason to go the evil route.
Same with the saving of any of the characters, there was no advantage to being evil.
I really enjoyed the gameplay aspects of this game however it never made me feel like bioshock 1 did, I still remember getting bioshock 1 for christmas and playing it at night and getting genuinely afraid at the start with the amazing atmosphere and music. I'll never forget the rapture reveal or how well they introduced the plasmids and how amazing the universe felt. While bioshock 2 improved in terms of the gameplay (shooting, plasmids) the atmosphere and story felt weaker.
This was further amplified in bioshock infinite and i really struggled to enjoy that game. The burial at sea dlc was fun though.
I just finished Bioshock 2 a couple days ago. It's got better combat than Infinite [I]and[/I] it's set in Rapture, that makes it the best of the series as far as I'm concerned.
[QUOTE=Qwerty Bastard;50680444]I find Bioshock 2 to be pretty overunderrated for lack of a better term, ie it gets a lot of cult accolades for being an "underrated" hidden gem that I don't think it deserved all that much. Gameplay-wise it felt like a total dumbing down of the first Bioshock, not as bad as Infinite of course, but across the board they made the combat simpler and shaved the tactical/stealth/puzzle elements down to almost nothing (much more open, arena-like levels, player can use plasmids and weapons at the same time, plasmids all feel very samey, game gives you resources like halloween candy, player is generally just stronger and big daddies are less of a threat, hacking was turned into a simple timing minigame).
Oh and the dialogue was just bad, it had the skeleton of a good story but it was presented in the cringiest way. Once again, not as bad as Infinite but overall I found the game to be fairly mediocre, even if there were a few cool gimmicks thrown in.[/QUOTE]
Imo I liked the puzzles of the first bioshock for maybe the first quarter of the game, once they started placing like 2 cameras and 3 turrets in every big fight room I got tired of having to do the same thing over and over again just so I wont get torn up by the turrets while trying to shoot them to death.
[QUOTE=kill3r;50680660]The harvesting of the little sisters was still dumb because it would never be as beneficial as saving them
If they made it so it gave you much, much more but gave you a darker ending that would make sense, but instead they went with the route of the morally correct option also benefits you more. No reason to go the evil route.
Same with the saving of any of the characters, there was no advantage to being evil.
I really enjoyed the gameplay aspects of this game however it never made me feel like bioshock 1 did, I still remember getting bioshock 1 for christmas and playing it at night and getting genuinely afraid at the start with the amazing atmosphere and music. I'll never forget the rapture reveal or how well they introduced the plasmids and how amazing the universe felt. While bioshock 2 improved in terms of the gameplay (shooting, plasmids) the atmosphere and story felt weaker.
This was further amplified in bioshock infinite and i really struggled to enjoy that game. The burial at sea dlc was fun though.[/QUOTE]
It's not even the ending that matters. Just if you harvested them, you'd have to work a lot harder at finding upgraded plasmids since saving them was the better option because they would reward you with a lot of ADAM and rare plasmids
I don't know why you're all saying Bioshock 2 is underrated, all I ever heard about the game is that the gameplay was better than the first game. Hell even now there are no dissenters.
I would also disagree with people who say the gameplay is better. The [i]combat[/i] is certainly better, but in the first game you had options other than combat. When I played Bioshock I used stealth and ambushes in every area where I wasn't forced to go into a full on firefight (which were the weakest parts of the game for me). So Bioshock 2 comes along and the way I played the first game is now invalid and people just heap praise on it. Also I didn't like how they changed tonics in Bioshock 2, they were streamlined but they also removed all the ones that weren't directly relevant to combat or hacking.
Bioshock 2 was a good game and it had better combat but personally I though everything else was a (slight) downgrade. I don't think any of the characters from 2 were interesting and they story was largely rehashing shit from the first game.
I really enjoyed Bioshock 2,but I remember being really let down by the Big Sisters.
I was under the impression leading up to the game that it would be a single Big Sister dogging you throughout the game, being a persistent nemesis with a larger impact on the story and that idea really interested me... But instead there are many Big Sisters and they just ended up being standard recurring minibosses.
[QUOTE=Skyward;50686010]I really enjoyed Bioshock 2,but I remember being really let down by the Big Sisters.
I was under the impression leading up to the game that it would be a single Big Sister dogging you throughout the game, being a persistent nemesis with a larger impact on the story and that idea really interested me... But instead there are many Big Sisters and they just ended up being standard recurring minibosses.[/QUOTE]
It was originally going to be one Big Sister. All the previews and the marketing made it out that it would be only one until about a month before release when they released an interview which basically said "Play testers didn't find it fun to not be given a ton of rewards for fighting off the Big Sister. So we made it into multiple Big Sisters who you kill and loot."
I rememeber starting the game up, really liking it, until either the first or second big sister fight where because of some save fuckup I was totally screwed without ammo and because I didn't have any earlier save I just stopped and never touched it again.
[QUOTE=Hat-Wearing Man;50679666]Lamb was just annoying and easily the worst thing about the game.[/QUOTE]
I kinda liked that, though. Lamb is one of the most easily hate-able villains I've ever seen in a shooter. She's smugly morally superior to the very end- I don't think I've straight up disliked a villain as much as Lamb before.
[QUOTE=megafat;50679145]The logic of "It's not as good as the first one, therefore its bad" is annoying.[/QUOTE]
billions of things would be terrible then really
[QUOTE=Simplemac3;50689461]I kinda liked that, though. Lamb is one of the most easily hate-able villains I've ever seen in a shooter. She's smugly morally superior to the very end- I don't think I've straight up disliked a villain as much as Lamb before.[/QUOTE]
The problem with Lamb is that villains [I]should[/I] be likable, just as a villainous character. Lamb was just irritating and bland.
[QUOTE=hoodoo456;50691628]The problem with Lamb is that villains [I]should[/I] be likable, just as a villainous character. Lamb was just irritating and bland.[/QUOTE]
I don't necessarily agree with that. Lamb was fucking insufferable, but that just made me tend towards wanting to spite her more, a reaction that most other villains haven't really gotten out of me.
Like other probably more well-written villains like GLaDOS or Shodan or characters in that vein are good, but I [I]liked[/I] them to a degree. They were maniacs, but they were charismatic in a sense. I hated Lamb in basically every respect as a person and I think that made her alright as a villain.
Lamb made me want to mute my speakers whenever she was speaking :v:
Fug yeah, Bioshock 2 is underrated in my book. I'm glad someone out there appreciates it as much as I do.
I have some really good memories with the Multiplayer too no less. It was fun and while it had some cheap/broken stuff (Homing Nades, Elephant Gun + Electric Plasmid Combo) it was still some of the most addictive fun I've had with my bud when it comes to tacked on Multiplayer.
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