Gabe Newell on Half-Life 3 for a decade [CrowbCat]
73 replies, posted
[media]https://www.youtube.com/watch?v=Jt0w9YP_wZ0[/media]
A bit old but more relevant than ever :(
Can someone post the clip of Newell talking about how Valve will be remembered?
What a shame. If EP3 was actually released around 2007/2008, it would have been a great end to the story arc. The original script sounded like it had some cool locations and potential for new mechanics. I don't think they needed to do anything revolutionary since it was an episode and not a full sequel. Save that for HL3.
I really think the backlash would be way less extreme if they had finished episode 3 and then decided not to continue Half Life. I'm sure most of us can agree the reason we're upset isn't because we demand a new game, but moreso that valve left us hanging two thirds of the way into a beloved series on a cliffhanger.
Valve acts all fussy about the community getting upset but they're real willing to shift off any of the blame off themselves. You can't just abandon a commercial product two installments in and expect people not to get annoyed.
Valve should make a new single player IP if they aren't making HL3 or EP3.
Has Gabe even done any interviews or shown up in public recently? I feel like it's been years since we've seen him in public and talk with journalists or show up at events
[QUOTE=Adarrek;52615522]Has Gabe even done any interviews or shown up in public recently? I feel like it's been years since we've seen him in public and talk with journalists or show up at events[/QUOTE]
Gabe just wants to retire and eat pink cookies at this point. He'd prefer we forget about him as a game developer.
[QUOTE=Adarrek;52615522]Has Gabe even done any interviews or shown up in public recently? I feel like it's been years since we've seen him in public and talk with journalists or show up at events[/QUOTE]
He was on camera at TI7 briefly as he usually is.
[QUOTE=Adarrek;52615522]Has Gabe even done any interviews or shown up in public recently? I feel like it's been years since we've seen him in public and talk with journalists or show up at events[/QUOTE]Not sure where he shows up nowadays outside of The International.
[media]https://www.youtube.com/watch?v=FuidbMrc1U4[/media]
[QUOTE=Adarrek;52615522]Has Gabe even done any interviews or shown up in public recently? I feel like it's been years since we've seen him in public and talk with journalists or show up at events[/QUOTE]
pretty sure he shows up for the international (not sure if he showed up this year) but thats about it. I dont think he'd mention hl3 anyways even if he did get interviewed.
[QUOTE=Jackald;52615561]The problem I think with Valve is a lack of pressure. Most game devs are scrappy little things that have to fight to survive. They work long hours, they take unpaid overtime, people pour their heart and soul into projects for years that get scrapped, but at the end of the day they do it because they fucking love video games. Almost all professional developers could be earning much more money for much less work and much less stress if they did their profession in another industry.
But with Valve, they could basically do fucking nothing but maintenance for the next decade and probably be fine. Nobody's at risk of getting fired, nobody's got any deadlines that they have to hit, nobody's getting pressured by a publisher or even a producer. It's like a perfect utopia where there's no need to really do anything.[/QUOTE]
Working there must feel like heaven. But the fans of valve are not fans because of their maintenance.
And by pissing off fans, you can totally destroy any company.
I really wonder what happened at valve between February and August in 2008
[QUOTE=Akuma_lektro;52615603]I really wonder what happened at valve between February and August in 2008[/QUOTE]
They ran out of pink cookies and the office fell into an anarchy state.
[QUOTE=Jackald;52615561]
But with Valve, they could basically do fucking nothing but maintenance for the next decade and probably be fine. Nobody's at risk of getting fired, nobody's got any deadlines that they have to hit, nobody's getting pressured by a publisher or even a producer. It's like a perfect utopia where there's no need to really do anything.[/QUOTE]
I've read some interesting info on reddit a few days ago. Can't find a link so I'll just retell it from memory, also I'm not sure if this is true or not but it sounds like something you can expect from valve these days:
Basically whole company right now is under control of a select "cool and powerful" persons who prefer to do as minimum work as possible (while still keeping their paycheck of course). So when someone tries to start a new project those guys just force people to not work on it.
In one of those interviews, he says Episode 3 would have some new game play on the level of Portal. Did the F-stop project eat Episode 3 and then become Portal 2 maybe?
[QUOTE=Megalan;52615615]Saw this on reddit a few days ago, not sure if this is true or not but sounds like something you can expect from valve these days:
Basically whole company right now is under control of a select "cool and powerful" persons who prefer to do as minimum work as possible (while still keeping their paycheck of course). So when someone tries to start a new project those guys just force people to not work on it.[/QUOTE]I've always wondered if bullying / intimidation was an issue at Valve since their workflow is so unstructured. Kinda sounds like a high school setting with the popular kids calling the shots.
[QUOTE=Megalan;52615615]A select "cool and powerful" persons who prefer to do as minimum work as possible (while still keeping their paycheck of course). So when someone tries to start a new project those guys just force people to not work on it.[/QUOTE]
If this is actually true then that is a direct result of the "Desk with Wheels/Work on what you want" System that Valve so loudly championed for so many years. To be crude: The fucking eejit's allowed people to become complacent and lazy while still collecting whatever exorbitant amount of money was given as a salary at Valve.
Newell needs to grow a spine and purge his work force and cut the fat. A while ago valve were all talk about how they will have an artistic legacy, well they are doing a fine job destroying it right now.
[QUOTE=Akuma_lektro;52615603]I really wonder what happened at valve between February and August in 2008[/QUOTE]
the Seven Month War
[QUOTE=simzboy;52615535]Not sure where he shows up nowadays outside of The International.
[media]https://www.youtube.com/watch?v=FuidbMrc1U4[/media][/QUOTE]
fitting
I've lost most if not all my respect for Valve and Gabe Newell at this point. From horrendous communication with their fanbase to awful treatment of their franchises, they have become a shell of what they once were.
I think there's nothing wrong with giving people [I]some[/I] choice of what to work on: we do it at my work a ton, buuuut we're also contract based so 1. the project has to be completed at some point and 2. starting a new project requires extensive work in writing a proposal and then winning said proposal.
The problem with complete free-for-all's is that there can be little pressure to complete pre-existing projects, and not a lot of drive in general to really nail down a few items and get them finished. If things seem to be going poorly, why not spawn a new project if it doesn't really cost you anything? Combine that with the reports of Valve's culture suppressing new things anyways and it seems like Valve is going to stagnate: and I don't expect that to change anytime soon, unfortunately.
It feels like Valve's days as a leading [I]game[/I] developer are long past, and that makes me quite sad.
I'm going to be with the one camp that says the Episodic model was a huge mistake for this series, at least with the way Valve did it; missed deadlines turning to be vaporware, if not outright cancelled was an extremely consistent problem as shown with other titles that followed suit with the model (i.e: SiN Episodes, Sonic 4, etc).
Valve, instead of making the episodes mainline games, seriously should've taken a Return To Ravenholm approach for them: keep the Aftermath title and make Episode 1, 2 and 3 their own separate stories from Gordon's ventures. They could've still demonstrated what the Source engine was capable while at the same time making occasional enhancements to it, yet they wouldn't of deadlocked themselves from making a main series sequel if they just decided to stop there.
I would love to see Valve finish the groundwork for EP3 and turn it into something else now but at this point it's just too late for that and it's very unlikely to happen anyways.
[QUOTE=simzboy;52615535]Not sure where he shows up nowadays outside of The International.
[media]https://www.youtube.com/watch?v=FuidbMrc1U4[/media][/QUOTE]
I don't know if I'll ever be able to hate Gabe as a person. Valve are no longer who they were but Gabe is still a good guy despite his neglect of Half Life and his management ethic. Fuck Valve as a whole though.
Episode 3 died in 2010 with the Mannconomy update, ever since Valve discovered and perfected the art of printing money through microtransactions and loot boxes they haven't produced a single game that didn't have the potential to rake in the money through the steam market.
Portal 2 managed to squeeze through just in time, though it wasn't spared the new treatment.
Hell, with Artifact it looks like they're going to bring their new philosophy to a whole new level by designing the entire game around having loot boxes rather than tacking it onto an existing game.
Half-Life is stupid. Gabe Newell is stupid. Crowbars are dumb.
If I think about the half-life series too much I start to have a mental breakdown.
Actually the crowbar snaps in two
[QUOTE=DinoJesus;52615611]They ran out of pink cookies and the office fell into an anarchy state.[/QUOTE]
Erik became viscous and killed the EP3 design leads when they tried to take the last of the pink cookies so Valve silently canceled the game.
[QUOTE=IliekBoxes;52615636]In one of those interviews, he says Episode 3 would have some new game play on the level of Portal. Did the F-stop project eat Episode 3 and then become Portal 2 maybe?[/QUOTE]
It's been a while since I read Final Hours and watched the GDC presentation, but IIRC F-Stop was a different thing born from an internal game jam and was to be another small game like Portal 1.
[QUOTE=Megalan;52615615]I'm not sure if this is true or not[/QUOTE]
Whether or not that specific account is true, it's a pretty well-known fact of human nature (and ape nature) that if you don't enforce a hierarchy, the most selfish people will automatically appoint themselves as the leaders and find a way to bully others into submission even if they're not given "official" authority.
[QUOTE=Kabstrac;52617054]Imagine if Halo stopped at Halo 2 and Halo 3 never came out. Total cockblock[/QUOTE]
Imagine if the world stopped at World War 2 and World War 3 never came out. Oh wait, damn, it hasn't.
[highlight](User was banned for this post ("Shitpost - Terrible analogy" - Reagy))[/highlight]
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