• We Happy Few - Gameplay Trailer
    23 replies, posted
[video]https://youtu.be/e294JwLn7uM[/video]
oh my god "And if you don't... one less mouth to feed, eh?"
This game from seeing it quite some time ago went from "eh" to "Holy shit, I need this" as far as my interest goes.
[QUOTE=Dom Pyroshark;50783041]This game from seeing it quite some time ago went from "eh" to "Holy shit, I need this" as far as my interest goes.[/QUOTE] I went from hyped to fuck to not really that interested. The game has some pretty gigantic flaws that I'm not sure they will be able to fix in 6 months / 1 year, specially considering how little the game seems to have changed from prealpha to it's current state in the span of a year.
Something about the setting and tone feels familiar to "Sir, you are being hunted."
I've been playing it, it's really interesting as open world games go, unfortunately even with the quests... I'm kinda stuck. The beginning area is stupid huge and getting to the actual, proper part of the game requires me to beat a quest that involves learning something that could pretty much be anywhere.
Why did it have to be procedural. I feel they spent all their time polishing map generation than actually developing the game itself.
[QUOTE=Boilrig;50783236]Why did it have to be procedural. I feel they spent all their time polishing map generation than actually developing the game itself.[/QUOTE] From what I've seen/heard the procedural generation is actually better than in most games since they actually took time with it and are at least trying to avoid the problems most games with procedural generation have, like dead and uninteresting areas, a lack of story, etc. Still cautious about this one, though.
All I wanted was a complete, in it's own story from this. That was the idea that drawn me to it, will it have a proper story mode or will it just be the procedural gameplay?
[QUOTE=IAmAnooB;50783445]All I wanted was a complete, in it's own story from this. That was the idea that drawn me to it, will it have a proper story mode or will it just be the procedural gameplay?[/QUOTE] iirc there's 2 modes; story and sandbox, and the story has levels and a plot but also mild procedural generation (like, not too drastic but also every playthrough will be different with different items in different places and shit) and permadeath will also be optional. right now, though, there isn't a story mode.
Kinda funny how they have a awesome concept with perhaps some interesting gameplay elements and they ruin it with a mediocre procedurally-generated world rather then having just ordinary levels.
Beginning area is boring as fuck
[QUOTE=darth-veger;50783500]Kinda funny how they have a awesome concept with perhaps some interesting gameplay elements and they ruine it with a mediocre procedural-generated world rather then having just ordinary levels.[/QUOTE] Story mode isn't implemented yet as multiple people keep telling everyone but no one pays attention.
Oh shit, this is now in early access - I forgot it was supposed to be available around this time. I'll have to check it out later!
i'm honestly glad it's something different than just another bioshock "booker catch" shooter, and the open world survival thing has potentional with this setting, but we'll see how it turns out.
[QUOTE=Mr Shadyface;50783114]Something about the setting and tone feels familiar to "Sir, you are being hunted."[/QUOTE] I was hella turned off when we saw the 'first x minutes of' video where some polygon employee drunkenly wandered past the interesting stuff we knew from the old trailers, and into what looked to be a weird semi-medieval village with no sense of direction or purpose. It looked like a very well designed visual story coming in but procedural environments to any degree just eats away at the feeling of any good intentional design. There's far less planning and hard script involved, sacrificed for a slightly different path between the same key points if you decide to go through it again I'm still keeping my hopes up but it's such a weird choice of setting and level construction
The AI interactions are so hilariously bad at the moment. I'll check back in a year and hope they can fix the repetitive and terrible dialog.
I'm really hoping they make an update that turn's people's opinions around. I really really really want this game to work.
So do I, but I still don't understand why this game needed to be released in EA. They should of have waited for full release IMO.
[QUOTE=Dr.Scrake;50786111]So do I, but I still don't understand why this game needed to be released in EA. They should of have waited for full release IMO.[/QUOTE] They probably thought folks were excited enough to see the game asap. Still it's just a year to hopefully get a good game. Or if not a game with a good story.
My interest in this went from a 10 down to a hot zero when I found out it was a roguelike survival game I was looking forward to a solid 8 hour narrative driven stealth horror
[QUOTE=Cold Finger;50785915]The AI interactions are so hilariously bad at the moment. I'll check back in a year and hope they can fix the repetitive and terrible dialog.[/QUOTE] You walk near someone and they tell you to fuck off
I went from super defensive of this game to kinda offended in one play session. I sat through the prologue again and realized how much of it was a lie. Nothing you see in that entire section shows up elsewhere, the interactive objects, the dioramas, the... well characters. It's all fake and it is really obvious why none of it shows up in other gameplay. The world is empty. Like, why even have a procedural generated thing for a game like this, especially if the whole concept of the town is almost a character in itself? Also, for the few things that do have custom stuff for them exist in the most obvious chain of quests ever. Why would I EVER go back to the honey tree if not to open the gate. Also, for what reason do I have to keep the gatekeeper alive if he's just going to give me free items if I kill him? Nothing has consequence, and it makes no sense in a game in which, shitty or not, you're in public, in a SOCIETY. This didn't need to be a survival game, the whole aspect is shot down as it's not like you can go to a diner, or own a house or anything, no you're just always stealing stuff and killing anonymous characters who won't remember you.
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