• Resident Evil 7 PS4/ Pro/ Xbox One/ PC Graphics Comparison - DF
    13 replies, posted
[video=youtube;z6-rtBC0NG4]http://www.youtube.com/watch?v=z6-rtBC0NG4[/video]
For those who can't be arsed to watch the whole thing: PS4: Solid 60 fps PS4 Pro: Solid 60 fps, slightly more detailed Xbone: Stutters, 45-60 fps, shimmering/lower quality anti-aliasing PC: The best, if you have the hardware
the game looks fantastic on most settings on pc as well. the textures and meshes use up a fuck load of ram, my system only has 4gb, and it hangs when you open a door to a different area for a good minute or so. but as long as it has nothing to do with memory, the game runs fantastically with everything else turned up on my 2 year old rig. the ambient occlusion is horribly optimized as well, like unbelievably unoptimized. it destroys performance on the highest setting.
[QUOTE=Pat.Lithium;51737458]the game looks fantastic on most settings on pc as well. the textures and meshes use up a fuck load of ram, my system only has 4gb, and it hangs when you open a door to a different area for a good minute or so. but as long as it has nothing to do with memory, the game runs fantastically with everything else turned up on my 2 year old rig. the ambient occlusion is horribly optimized as well, like unbelievably unoptimized. it destroys performance on the highest setting.[/QUOTE] Would my 3 year old Rig be able to handle it and look good? R9 270x, 8gig Ram, i5-3570k
The one thing that kinda bothers me is the weird shimmering on reflections. Don't know if it's a grain filter interfering with it...
[QUOTE=Xonax;51737564]Would my 3 year old Rig be able to handle it and look good? R9 270x, 8gig Ram, i5-3570k[/QUOTE] yeah, if you dont mind turning down the post processing effects it'll run just on lower settings. it still looks fantastic on low settings as long as you can allow shadows to be turned up to high.
What's with the spoilers? That was pretty inconsiderate of them.
[QUOTE=Dantz Bolrew;51737631]What's with the spoilers? That was pretty inconsiderate of them.[/QUOTE] All of the footage is from the first 30 minutes of the game.
Pretty cool that it runs at 60 on consoles
Honestly if this game can run at 60 on consoles, there's no excuse why more games can't. It looks fucking incredible.
[QUOTE=MightyLOLZOR;51737913]Honestly if this game can run at 60 on consoles, there's no excuse why more games can't. It looks fucking incredible.[/QUOTE] It takes place mostly in a very closed environment with a focus on very few or one NPC at a time so it is a lot less system intensive.
it seems like he didn't have reflections turned on on the pc version? i didnt see the effect in any of the console versions and it didn't look like the pc footage had it on either
[QUOTE=Xonax;51737564]Would my 3 year old Rig be able to handle it and look good? R9 270x, 8gig Ram, i5-3570k[/QUOTE] Just download the demo and try it out. I have the same specs, only i5-4690k, and it went over 60 FPS at 1080p most of the time even on everything maxed out. And if you don't mind 30 FPS, you can easily play it at 1440p or do some up-scaling to completely eliminate aliasing and make it look like a CGI movie.
[QUOTE=Daniel Smith;51738329]It takes place mostly in a very closed environment with a focus on very few or one NPC at a time so it is a lot less system intensive.[/QUOTE] I've not done too much looking into the game as I want to try and keep it fresh if I do pick it up. But that seems to be the case. Small environments can be immensely detailed and run smoother than large open ones by the nature of them. So long as you don't go overboard that is. The game lacking any real "hordes" and being somewhat light on actual systems also stops it being CPU bound. The clamouring for large, open world games with shitloads of AI roaming around and complex AI to go with that is severely impacting the potential for a lot of games on consoles. The CPUs aren't top-notch in the first place, so having a lot going on systems wise will upper-bound performance to the CPU way before the GPU is fucked.
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