• PUBG highlights 1.0
    28 replies, posted
[media]https://www.youtube.com/watch?v=8AtcaspHKRg[/media]
There's more effort put into this compilation than there is for Bluehole to fix their game.
That was actually a great highlight reel.
Perfect music choices
This almost makes it seem like a decent game. Almost.
These audible surprised gasps which are then cut off make these shots much more satisfying.
[QUOTE=ThePanther;53095241]That was actually a great highlight reel.[/QUOTE] Yeah no bullshit jabbering, just the highlights. I like.
Rocks are the most lethal things to vehicles.
That was surprisingly well edited
I am very upset the supersonic car at the end didn't hit someone to top off the video
Choked when the dude went to duck when the car flew over his head
[QUOTE=Hogie bear;53095187]There's more effort put into this compilation than there is for Bluehole to fix their game.[/QUOTE] I don't know why, but the broken aspects almost make the game. They create some of the most hilarious and frustrating moments but holy shit is it addicting.
They spent 2 whole minutes on glitches with cars and bikes, doesn't that tell them something?
[QUOTE=Aetna;53095998]I don't know why, but the broken aspects almost make the game. They create some of the most hilarious and frustrating moments but holy shit is it addicting.[/QUOTE] It's addicting because you have to fight against all of the game's problems to pull things off any other game would let you do normally. It creates depth by tripping you up every 15 mins with some random bug.
[QUOTE=Aetna;53095998]I don't know why, but the broken aspects almost make the game. They create some of the most hilarious and frustrating moments but holy shit is it addicting.[/QUOTE] You do everything to be in control but are actually at the mercy of the game. Reminds of STALKER, in a way.
Not enough frying pan.
I really liked the guy who tricked the other player into running his own teammate over.
[QUOTE=Nastardo;53095414]Yeah no bullshit jabbering, just the highlights. I like.[/QUOTE] He said got loads more made and they're all pretty great
oh my fucking god this shit is amazing [editline]31st January 2018[/editline] it was a fucking emotional rollercoaster start to finish
so vehicles are still death traps?
[QUOTE=chipsnapper2;53096014]They spent 2 whole minutes on glitches with cars and bikes, doesn't that tell them something?[/QUOTE] The glitches aren't nearly as common as this video would make you believe.
This is the appeal of games like this, though. Shit like Dayz and Rust found appeal because with high playercounts and open-ended gameplay anything can happen- PUBG and games like it just compressed it into an hour or so long format so you're not waiting literally forever for something to happen and you aren't absolutely fucked if you're playing alone (but you're still pretty fucked.) You need a bit of direction to make people actually do things too, I think. This is why I don't really agree with the complaint that rounds should be shorter/maps are too big/etc because you [I]need [/I]​that wide open space and cushion between constant fights to facilitate 'moments' like this. If everyone was point blank and constantly funneled into gunfights there'd be no time to goof around or have isolated duels, it'd just be a basic-ass free for all where you're constantly getting shot in the back (moreso than you are now.) It's too bad the MMOFPS genre completely fails every time people try to bring it back, but Battle Royales are close-ish, I guess.
[QUOTE=Citrus705;53097509]so vehicles are still death traps?[/QUOTE] Mostly. The buggy has gotten a serious makeover, though. On the new map, romping through the desert is an absolute blast. I think the biggest problem is honestly with the motorcycles, especially the sidecar one. The sidecar just fucks the physics up beyond all belief, at least with the regular moto you can control pitch fairly well and don't need yaw, but with the sidecar yaw is necessary and there's no controls for it. Oh, and the VW bus lookalike is a giant turd that's so fucking slow it will most certainly get you killed just attempting to drive away from a situation. And good luck climbing a hill with it.
The dude who won the game by bailing out of his car, getting crippled, and the empty car running over the other guy was great.
[QUOTE=Simplemac3;53098588]This is the appeal of games like this, though. Shit like Dayz and Rust found appeal because with high playercounts and open-ended gameplay anything can happen- PUBG and games like it just compressed it into an hour or so long format so you're not waiting literally forever for something to happen and you aren't absolutely fucked if you're playing alone (but you're still pretty fucked.) You need a bit of direction to make people actually do things too, I think. This is why I don't really agree with the complaint that rounds should be shorter/maps are too big/etc because you [I]need [/I]​that wide open space and cushion between constant fights to facilitate 'moments' like this. If everyone was point blank and constantly funneled into gunfights there'd be no time to goof around or have isolated duels, it'd just be a basic-ass free for all where you're constantly getting shot in the back (moreso than you are now.) It's too bad the MMOFPS genre completely fails every time people try to bring it back, but Battle Royales are close-ish, I guess.[/QUOTE] I'm not sure I agree that smaller maps wouldn't help. I don't want to see shorter rounds, but at the moment if you don't have a vehicle you're pretty much racing the circle more than playing the game, and stopping to fight people isn't worth it because there's a good chance the circle will catch you both. I'd like to see maybe a 3/4 sized map, but with the same circle timing so there's more opportunity to fuck around before you have to move to the next circle.
Why not just make game variation types for smaller and more compressed matchmaking? Those who like it stay there, those who don't stick to the 100 man royales.
That winner at 1:55 is amazing.
[QUOTE=Bumbles;53100449]because other games fill that niche and do it better, it would be better for pubg to just focus on the BR.[/QUOTE] It'd be nice for getting used to the game's shooting mechanics. I'd love to have the option to memorize the strengths of recoils on different guns so I can adjust for them better.
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