Another 60$ full-fi addon that would require atleast like, 200$+ in gear just to play effectively. I love DCS world, I really do, but holy fuck they're price gouging ordinary enthusiasts hard. It's almost like the Flight Sim X payware community.
[QUOTE=BandClassHAH;51574303]Another 60$ full-fi addon that would require atleast like, 200$+ in gear just to play effectively. I love DCS world, I really do, but holy fuck they're price gouging ordinary enthusiasts hard. It's almost like the Flight Sim X payware community.[/QUOTE]
You really only need a 40-50 dollar stick to play anything in DCS.
[QUOTE=BandClassHAH;51574303]Another 60$ full-fi addon that would require atleast like, 200$+ in gear just to play effectively. I love DCS world, I really do, but holy fuck they're price gouging ordinary enthusiasts hard. It's almost like the Flight Sim X payware community.[/QUOTE]
tbh a lot of work goes into these planes, especially if they're full cockpit
I have a massive boner right now.
Plenty of effort is put into this one, the devs said they spent a considerable amount of time making the mapping/targeting radar work realistically (and without performance loss), and even the very obscure CK37 computer is simulated.
[video=youtube;zfN9fQq2puY]https://www.youtube.com/watch?v=zfN9fQq2puY[/video]
[URL="http://imgur.com/gallery/x0w7j"]More info and screenshots on the radar[/URL]
[QUOTE=elitehakor;51574409]tbh a lot of work goes into these planes, especially if they're full cockpit[/QUOTE]
Yes, sure, but does as much work as an entire AAA game go into one of these planes? No, most definitely not.
Yes, I understand that it's a very niche community. So the prices shouldn't be expected to be the same, but let's not pretend that the price is actually worth the work put in beyond it's niche value. They charge this much because there isn't any competition.
[QUOTE=sgman91;51574755]Yes, sure, but does as much work as an entire AAA game go into one of these planes? No, most definitely not.
Yes, I understand that it's a very niche community. So the prices shouldn't be expected to be the same, but let's not pretend that the price is actually worth the work put in beyond it's niche value. They charge this much because there isn't any competition.[/QUOTE]
They are not exactly getting rich with this because it is a niche market and the people who like it know that. Those people are putting serious time into flying these sims so 60 dollars for them is totally worth it. How much time do you spend on a 60 dollar AAA game to consider it valuable? 20 hours? Getting to know the basic avionic systems and flight procedures alone only starts at 20 hours in. And then you got the whole getting really comfy with the plane which takes many additional hours.
I don't know what the deal is, if you don't want to pay the 60 then don't. Eagle Dynamics often puts stuff up on sale much like steam. You can easily get this for half price sometime later.
[QUOTE=Saxon;51575270]I don't know what the deal is, if you don't want to pay the 60 then don't. Eagle Dynamics often puts stuff up on sale much like steam. You can easily get this for half price sometime later.[/QUOTE]
Their products, even on Steam, have [B]LIMITED ACTIVATIONS.[/B] They know full and well what they're doing when I pay 60$ just to fly a single fucking plane and I can only install it 10 times. I'll be honest, I've gone through a lot of hard drives and not being able to play an add-on anymore because of bad circumstances regarding my hard drive is like a scam lol.
[QUOTE=BandClassHAH;51575884]I'll be honest, I've gone through a lot of hard drives and not being able to play an add-on anymore because of bad circumstances regarding my hard drive is like a scam lol.[/QUOTE]
If they really do give you limited activations per plane, each at the cost of a just-released game, then yeah, I'd call that a scam
[QUOTE=T553412;51575966]If they really do give you limited activations per plane, each at the cost of a just-released game, then yeah, I'd call that a scam[/QUOTE]
I have 5 left (at most) on my 3 purchased DLCs. Just because I have to reinstall it occasionally, not everyone has more than a terabyte of storage :( I don't even play it anymore, I'm afraid to uninstall it cause I'll lose another activation.
[QUOTE=BandClassHAH;51575884]Their products, even on Steam, have [B]LIMITED ACTIVATIONS.[/B] They know full and well what they're doing when I pay 60$ just to fly a single fucking plane and I can only install it 10 times. I'll be honest, I've gone through a lot of hard drives and not being able to play an add-on anymore because of bad circumstances regarding my hard drive is like a scam lol.[/QUOTE]
Pretty sure they just give you more activations once you run out.
[QUOTE=BandClassHAH;51576339]I have 5 left (at most) on my 3 purchased DLCs. Just because I have to reinstall it occasionally, not everyone has more than a terabyte of storage :( I don't even play it anymore, I'm afraid to uninstall it cause I'll lose another activation.[/QUOTE]
You can deactivate installs and and activations regenerate over time plus I'm sure if you really need to you could contact there cs for more activations
[url]https://www.reddit.com/r/hoggit/comments/2grl8g/dcs_world_activationdrm_concerns/[/url]
[editline]24th December 2016[/editline]
I think the prices are very reasonable especially if you buy during the many sales they have, a lot better than fsx payware an a2a Cessna is $50 PMDG stuff is $90 per plane and pretty much all companies releasing fsx addons make you pay for another licence if you switch to P3D even though it's a fsx fork
Lol you don't have to be rich to play this sim. $30 for a flight x stick (It's very good), and you are literally set. DCS comes with two free airplanes. If you want to get another, you wait for a sale and pay $10-$30 for the one you want. Even if you pay the full price, you'll still be flying it for hundreds of hours, and read a [url=http://i.imgur.com/w1u1und.jpg]500 page manual[/url] if you really want to know the airplane. It's not like paying $60 to get a new car in GTA that you will toy with for a few hours and forget.
I recommend not going crazy and just sticking to one plane for a while, I've spent a hundred hours on the A-10 and I still feel like a novice.
Also anyone that likes DCS and dosen't have the money should check out BMS falcon, its an open source fork of falcon 4.0 and features a heavily simulated F-16 in a dynamic war
i wouldnt buy another leatherneck module. the mig 21 was a serious disappointment
[QUOTE=BandClassHAH;51576339]I have 5 left (at most) on my 3 purchased DLCs. Just because I have to reinstall it occasionally, not everyone has more than a terabyte of storage :( I don't even play it anymore, I'm afraid to uninstall it cause I'll lose another activation.[/QUOTE]
When you hit the limit they just go back to 10.
That was apart of the old DRM. Does not really apply anymore.
EG: I've reinstalled my A10C at least 14 times now.
Still waiting on the F-18 with carrier ops. Man is that going to be great to watch people fuck up online. I used to do night time carrier landings in a payware F-18 in FS2004 and it's pretty nuts. You can't see a god damn thing until you're right up on it
[QUOTE=abcpea;51577615]i wouldnt buy another leatherneck module. the mig 21 was a serious disappointment[/QUOTE]
Care to explain your opinion? i haven't flown the 21 for a couple months but I remember it being fucking great, one of the best planes I've ever flown
[QUOTE=sgman91;51574755][B]Yes, sure, but does as much work as an entire AAA game go into one of these planes? No, most definitely not.[/B]
Yes, I understand that it's a very niche community. So the prices shouldn't be expected to be the same, but let's not pretend that the price is actually worth the work put in beyond it's niche value. They charge this much because there isn't any competition.[/QUOTE]
To be honest, the bolded point is arguable. My day job involves basically making the professional industry version of a DCS module and there is a hell of a lot of work that goes into something simulated to the depth that DCS does. These modules take on the order of [I]years[/I] to make from the research, to the coding, to the graphics. You're not just writing a flight model and some weapons, you're going to the depth of how the voltages and amps are distributed across every individual system, how they all hook up to each other, how they all interact and communicate with each other, and if anything in the circuit gets broken.
God help you if you're making something with avionics more advanced than a toaster (like an MFD of some kind) because then on top of the mechanical/electrical simulation you've also got to write something that works (and fails) in all the same ways that the real avionics work and fail. You're pretty much writing your own version of those avionics, with more or less the same exact functionality, from scratch. These systems can get very complex, very fast, because of all the things they can do and how they communicate with other things on the plane.
That said, I don't think a DCS module is worth 60 dollars, but I also don't think any AAA games are worth 60 dollars either.
[editline]25th December 2016[/editline]
[QUOTE=Saxon;51577610]I recommend not going crazy and just sticking to one plane for a while, I've spent a hundred hours on the A-10 and I still feel like a novice.
Also anyone that likes DCS and dosen't have the money should check out BMS falcon, its an open source fork of falcon 4.0 and features a heavily simulated F-16 in a dynamic war[/QUOTE]
Falcon BMS is a great complement to DCS whether you can afford DCS or not. Everything that DCS does poorly (anything that doesn't involve the simulation of an individual plane, honestly) Falcon BMS does far, far better. The dynamic campaign in that game is I think one of the greatest achievements in video games because of how effective it is and the scope of it, and on top of all that you get a practically DCS level F-16 with a huge variety of really modern and advanced weapons.
It's a great game and I can't praise it enough. It's main problem is that setting it up can be a huge pain. That's where it really shows its age, but it's so much easier to do these days versus the literal day long patch dance of old.
[editline]25th December 2016[/editline]
[QUOTE=Maximum Mod;51582185]Care to explain your opinion? i haven't flown the 21 for a couple months but I remember it being fucking great, one of the best planes I've ever flown[/QUOTE]
The MiG-21 is still my favorite DCS module, but recently LNS has been pushing literally game breaking bugs every other patch that make the plane unflyable in one sense or other. A recent one had turning on the radar causing everybody in the server to crash. It's working again as of the latest patch (I think), but the recent instability of the plane has been giving some people doubts about LNS, despite their stellar launch of the module.
I still reckon the game needs more choppers..
AH-1, AH-6, AH-64, Mi-24, S-61, these would be perfect.
[QUOTE=Bradyns;51583064]I still reckon the game needs more choppers..
AH-1, AH-6, AH-64, Mi-24, S-61, these would be perfect.[/QUOTE]
I would be so damn happy if we got an AH-6 or Mi-24...
[QUOTE=Why485;51582246]The MiG-21 is still my favorite DCS module, but recently LNS has been pushing literally game breaking bugs every other patch that make the plane unflyable in one sense or other. A recent one had turning on the radar causing everybody in the server to crash. It's working again as of the latest patch (I think), but the recent instability of the plane has been giving some people doubts about LNS, despite their stellar launch of the module.[/QUOTE]
add to that the terrible performance; the manual which barely covers anything: no indication of what is and isn't implemented, no explanation of the jammer, counter-measure dispenser, etc; shitty tutorial which, in addition to not even covering the full start-up process, is a complete joke and at one point says something like: "I bet you can't guess what to do next"; lack of polish with shit like gauge needles and reticles flicking all over the place; instant wing stall at 30 AoA one day, no wing stall at all the next day; engines completely shut down at the slightest hint of negative G, sometimes above 0G
I think an F/A-18F module would be really interesting for co-op gameplay.
[QUOTE=Mr.Cookie;51583264]I think an F/A-18F module would be really interesting for co-op gameplay.[/QUOTE]
There's an F/A-18C coming soonish, but there's also the F-14 which will be co-op capable.
[QUOTE=Why485;51582246]To be honest, the bolded point is arguable. My day job involves basically making the professional industry version of a DCS module and there is a hell of a lot of work that goes into something simulated to the depth that DCS does. These modules take on the order of [I]years[/I] to make from the research, to the coding, to the graphics. You're not just writing a flight model and some weapons, you're going to the depth of how the voltages and amps are distributed across every individual system, how they all hook up to each other, how they all interact and communicate with each other, and if anything in the circuit gets broken.
God help you if you're making something with avionics more advanced than a toaster (like an MFD of some kind) because then on top of the mechanical/electrical simulation you've also got to write something that works (and fails) in all the same ways that the real avionics work and fail. You're pretty much writing your own version of those avionics, with more or less the same exact functionality, from scratch. These systems can get very complex, very fast, because of all the things they can do and how they communicate with other things on the plane.
That said, I don't think a DCS module is worth 60 dollars, but I also don't think any AAA games are worth 60 dollars either.
[editline]25th December 2016[/editline]
Falcon BMS is a great complement to DCS whether you can afford DCS or not. Everything that DCS does poorly (anything that doesn't involve the simulation of an individual plane, honestly) Falcon BMS does far, far better. The dynamic campaign in that game is I think one of the greatest achievements in video games because of how effective it is and the scope of it, and on top of all that you get a practically DCS level F-16 with a huge variety of really modern and advanced weapons.
It's a great game and I can't praise it enough. It's main problem is that setting it up can be a huge pain. That's where it really shows its age, but it's so much easier to do these days versus the literal day long patch dance of old.
[editline]25th December 2016[/editline]
The MiG-21 is still my favorite DCS module, but recently LNS has been pushing literally game breaking bugs every other patch that make the plane unflyable in one sense or other. A recent one had turning on the radar causing everybody in the server to crash. It's working again as of the latest patch (I think), but the recent instability of the plane has been giving some people doubts about LNS, despite their stellar launch of the module.[/QUOTE]
isnt the bugs partially eagle dynamics fault? like they fixed the crashing one but ED didnt include it in a patch
[editline]26th December 2016[/editline]
[QUOTE=abcpea;51583206]add to that the terrible performance; the manual which barely covers anything: no indication of what is and isn't implemented, no explanation of the jammer, counter-measure dispenser, etc; shitty tutorial which, in addition to not even covering the full start-up process, is a complete joke and at one point says something like: "I bet you can't guess what to do next"; lack of polish with shit like gauge needles and reticles flicking all over the place; instant wing stall at 30 AoA one day, no wing stall at all the next day; engines completely shut down at the slightest hint of negative G, sometimes above 0G[/QUOTE]
its a vodka plane you dont need a manual
for a long time it had no pit lights and they blamed ed for having not implemented dynamic lights
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