• The old days of compiling code
    18 replies, posted
You may need earplugs. [media]http://www.youtube.com/watch?v=hxVbRz6udmI[/media]
Watching and hearing about stuff like this makes me feel spoiled knowing that I've only ever had to use an IDE to compile code I write.
Good luck decompiling that.
[QUOTE=kidwithsword;41367202]Watching and hearing about stuff like this makes me feel spoiled knowing that I've only ever had to use an IDE to compile code I write.[/QUOTE] Well, it is definitely important to keep in mind that those enormous collections of bricks were still an enormous step up from doing it manually.
So what could you even make with this kind of code?
Of course the German guy has a bottle of beer handy
F5
Can someone explain for me exactly is going on? Keep in mind I'm not even 100% sure what compiling code even entails
I could sit here and listen to all that mechanical noise all day long
[QUOTE=Quark:;41368591]Of course the German guy has a bottle of beer handy[/QUOTE] Thats Bionade :(
mips and squeaky voiced germans' wet dream.
[QUOTE=Glitchman;41378342]Can someone explain for me exactly is going on? Keep in mind I'm not even 100% sure what compiling code even entails[/QUOTE] Compiling is turning source code into machine code, or a sequence of bits (1s and 0s) represented by the holes in the completed tape. He's loading a program which compiles the code (which in itself is a tape with holes in it) then passing his source code in so that the source code is operated on by the compiler, and compiled. At that point, the linker tells him his code needs a load of other code called "dependencies". So, he passes them through the linker too, and it "merges" into one tape, which can then be run on a computer. It's a bit more complex than this but really you'd need to go and read about it. I doubt my explanation is helpful here
and then there's a bug and you have to recompile it ugh
[QUOTE=BloodYScar;41380073]Thats Bionade :([/QUOTE] ah, sorry. not familiar with german brands as i haven't been home in a while
I love how while compiling you can see it read a lot of the code and then print out some object code every once in a while.
[QUOTE=Trumple;41380390]Compiling is turning source code into machine code, or a sequence of bits (1s and 0s) represented by the holes in the completed tape. He's loading a program which compiles the code (which in itself is a tape with holes in it) then passing his source code in so that the source code is operated on by the compiler, and compiled. At that point, the linker tells him his code needs a load of other code called "dependencies". So, he passes them through the linker too, and it "merges" into one tape, which can then be run on a computer. It's a bit more complex than this but really you'd need to go and read about it. I doubt my explanation is helpful here[/QUOTE] I bet the guys who used to use these were overjoyed when someone finally produced the first virtual dependencies library.
[QUOTE=DeEz;41380499]and then there's a bug and you have to recompile it ugh[/QUOTE] God forbid you misspell a single variable name.
My dad once told me he used to work with similar computers a long time ago, and the company ran computers like that up until the early 90's when one of the bins they store the punched out bits caught on fire. He wasn't sad when they had to replace them.
i understood some of these words.
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