[video=youtube;CyGbbIB5eaM]http://www.youtube.com/watch?v=CyGbbIB5eaM[/video]
It has some pretty good criticism on Rust at around 8:30.
Early access is great, but I think it's starting to now be abused, and I think big game companies like EA and the like are going to start doing the same thing, only not call it Early Access perhaps
Yeah, I buy an early access game how it CURRENTLY is and if I know the developers/wish to support.
Unless it is multiplayer and almost finished.
i bought starforge
for 5 dollars
thats 10 more dollars than i should have paid
the problem with early access is that all of the poorly made, never-going-to-be-finished titles ruin chances of peopel buying good early access games like starbound or space engineers
Store pages for early access games could have checklists of important gameplay features, as well as minor ones. The devs would have to list key features that will be added in the future, such as "stable multiplayer" or "survival and creative modes". The features that have already been added would be checked off, and if the devs wanted to head in a different direction with the game, they could erase some of the promised features and they'd be listed under a "cancelled" tab. Would really help with giving a lot of the information TB mentions as being hard to find
Early access games are pretty much paying for unlimited demos.
Buying Starforge was probably me biggest regret out of the whole early access thing.
I like how the Rust page says that Garry has not decided about future directions and that he has a plan.
[editline]18th January 2014[/editline]
[QUOTE=Keychain;43584733]Buying Starforge was probably me biggest regret out of the whole early access thing.[/QUOTE]
why? is it dead now?
While I agree on the general points that devs and Steam need to be more transparent and consumers more careful, I think he has a pretty big bias towards keeping things just like they were. For me personally Early Access is way too risky to get involved in, but I strongly doubt clinging to the old ways is going to work at all, tho I can definitely see how it's a hassle to keep the law up to date.
Since I don't think Early Access and the like are going to go away anytime soon, I think it's much more likely that everything around them will have to change, in particular the way reviews/previews/whateverviews are done.
If the professionals don't respond to this desire of service, people will just consult the biased Let's Play channels he mentioned himself (then again, it's not like professional reviews on finished games are free of bias or always cover all bugs, and cut footage from someone who's supposed to be neutral can be way more dangerous than uncut footage from someone you know has no pretense of neutrality).
I don't think it would be worth putting together a whole vid just for some Early Access changelogs, but a weekly or monthly roundup of several games is something I could see for example. Newspaper has become too slow for an age where people read bits of tweet chains and reddit threads compiling sources on a developing situation. I think this is a similar deal.
I think what's most important is that people develop a sense of critical thinking for this high pace of incomplete information in an industrial environment that encourages risk-taking, greed and impatience. So I wouldn't expect the industry to play teacher in that regard, but like he proposed himself I would be in favor of creating a basic level of objective, reliable framework information that devs and distribution platforms need to give customers.
Don't really have anything to say on AAA devs jumping aboard or devs not delivering the finished game, people have already argued about that after the Kickstarter explosion.
P.S.
Don't really get what he's on about "burnout", for an individual at least. Surely we've all already dealt with the problem of listening our favorite songs to death. Surely if someone loves even an unfinished, feature-incomplete game so much they've played it to death already, they've already gotten their money's worth.
[QUOTE=Gen. Crumpets;43584532]the problem with early access is that all of the poorly made, never-going-to-be-finished titles ruin chances of peopel buying good early access games like starbound or space engineers[/QUOTE]
Actually I see it the opposite.
I strongly avoid games like starbound, and space engineers because I have no idea what they're going to do with the game. They can be outstanding games one day, and total shit the next.
[QUOTE=Killuah;43584780]why? is it dead now?[/QUOTE]
It took soooooo long for things to pick up to the point where I lost interest. I got it right when it was available on early access, and nothing really notable happened for ages. The early access trailer had so many features and cool things going on, but when you launched the game there was nothing. It was a wide open map and you could build blocks, and that was about it.
[url]http://steamcommunity.com//profiles/76561198050102256/recommended/227680/[/url]
Looks like they've improved since then though, but I don't really have any urge to play anymore
They haven't shown early access games in the new releases section for months.
[QUOTE=SteveUK;43584975]They haven't shown early access games in the new releases section for months.[/QUOTE]
But there are still early access games that get sales and sometimes featured on sales. You can't tell if a game is on early access until you see its specific store page.
Blade Symphony has a pretty good listing of what's there and what isn't in its blue box:
[t]http://puu.sh/6pymG.png[/t]
It doesn't go into super detail but it's better than most.
[QUOTE=Valnar;43585034]But there are still early access games that get sales and sometimes featured on sales. You can't tell if a game is on early access until you see its specific store page.[/QUOTE]
Here's an idea: don't blindly buy games because they're in the top sellers.
I still can't believe they are selling DLC for that one early access game.
Buying an Early Access game is essentially just pre-ordering and getting alpha/beta access and eventually the finished product.
I have absolutely no problem with early access because I have enough sense to look at what I buy before I buy it and decide for myself if it is worth it or not.
I wish I could finish any one of total biscuits videos
he makes decent points but I just find myself so irritated 10 minutes in I can't make it
I was considering making a video similar to this but he basically said every point I wanted to make. The only early access I've played that's in a very acceptable state is Audiosurf 2. It's very solid and feels close to being finished now, but is still being updated to add more to it. Blade Symphony is also very solid but a lot of planned content isn't put in yet.
I'm only interested in early access if the developers are honest people who communicate with the fans.
Nuclear Throne is pretty early into development, but with Vlambeer at the wheel I have no complaints.
They even livestream their work on the game twice a week.
I don't agree with early access games, but I also don't really agree with TB on most of this. If you buy an early access game, you can blatantly see that it isn't finished either by playing the game or reading the store page (in the case of Steam). You'd have to be incredibly dumb to not realise this.
[editline]18th January 2014[/editline]
What I'm saying is, in my opinion, the store pages already give more than enough information.
The part where he rants about the Rust changelog having bug fixes in it was really dumb. It's a fucking changelog, what do you expect?
I count 7 early access games in the promo slide box. Seven fucking games. I personally think early access games should not get promoted or shown anywhere. Maybe add a separate tab for them because they also do not count as new releases.
i agree that there needs to be a mission statement and the ability to get a refund
[QUOTE=Mike Tyson;43584500]i bought starforge
for 5 dollars
thats 10 more dollars than i should have paid[/QUOTE]
So what's wrong with Starforge?
[QUOTE=Scot;43585087]I still can't believe they are selling DLC for that one early access game.[/QUOTE]
Wait what? DLC for early access?
What game is it? I want to see this :v:
It's my preference to hold out for a complete game but this whole thing confuses me in the sense of when and what is to be expected from a full game in projects like this. Looking back, minecraft has always felt like it's been in development stage to this day.
[QUOTE=Scot;43585297]The part where he rants about the Rust changelog having bug fixes in it was really dumb. It's a fucking changelog, what do you expect?[/QUOTE]
You missed the point, though - he was talking about how there is insufficient information on the store page on the current and planned state of the game, and the most you can find is "yeah the game's not finished and is going to change loads" and "doors no longer float" - this is useless to someone who is gauging whether or not the game's worth paying for at the moment.
Some early access is totally worth it, though
Starbound
Space Engineers
Arma 3 even went early access, sort of. They offered it really cheap in the Alpha, something like $25, and now that it's out it's $60, so what a steal.
Though with Arma 3, you see what I think ALL game developing is going to turn into, only without the generous discount the earlier you bought it. The entire game will trickle in over a half year to a year, while being sold for full price the whole time. Then once it's feature complete, it'll be dead because it's a year later after people have been playing it, [b]Or[/b] There will just be no real incentive to finish the game, because it's already been on sale for a year, they got the money, let's move onto other projects with the majority of our staff
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