• I made a second trap track
    4 replies, posted
[url=https://facepunch.com/showthread.php?t=1483612]About a month ago[/url] I posted a track trap I had produced and got some good feedback for it! Here's the next one I have produced, but with a mate #straya. Hope ya'll enjoy these jungle vibes! [media]https://soundcloud.com/ohsabi-official/jum-wubble-x-leotrix-taste-the-jungle-original-mix[/media]
Seemed very average. Not sure I liked the drum effect in the middle that sounded like cowbells. I liked your other one a bit more, this one sounds too bland for my taste.
If you are going to have drum sounds repeated multiple times, like the most apparent part was the beginning with the clap every 1/2 bar, you should try to add subtle changes to the sound to make it less static. Like its just has to be something super subtle, like add the smallest amount of EQing and have like a very slow LFO change a band of it over time, or a much easier way of doing it is finding some sort of way to "warm up" the sound either using analogue gear or some sort of analogue modeling plug-in, but it for sure will make a huge difference. Usually when I do not have access to analogue drum machines/outboard gear I add the smallest amount of saturation and just slight randomness to sounds to make them more interesting. The reason analogue is so appealing is because it has a sense of uncertainty and thusly adding a random factor to your sounds, which the human hear finds very appealing. I'm not saying you need to go out and buy like a 1176 of a neve 1073 or anything, but if your daw has some sort of analogue modeled compression, limiter, saturation, distortion, or any other sound coloring tool, it would be wise to try it out on the clap especially.
"trap"
that is far from trap, buddy
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