• The Problems With Far Cry // HeavyEyed
    21 replies, posted
[video=youtube;28kRNO_c3b8]http://www.youtube.com/watch?v=28kRNO_c3b8[/video]
Honestly, my biggest problem with the game series as it is now isn't with FarCry itself but with UbiSoft. Whats the difference between Assassins Creed, FarCry, or Ghost Recon Wildlands? They each are about exploring a large open world, with enemy bases to attack, tag enemies with big red dots, be somewhat stealthy but usually get into a fight, etc rinse repeat. I love fps as a genre but if all your games force the player to go through such similar motions (not to mention lots of hand-holding) it just becomes boring and predictable.
It's like they want the luxuries of the sandbox genre without calling it that so they don't get judged on the merits of sandbox games. The openness doesn't get filled enough to be called a Sandbox game, and the vastness stretches the gameplay time out quite a bit.
I had a huge problem with FC3 with enemies no longer spawning when you clear out camps. You basically have to save them as the very last thing you do or else you're driving around a totally empty map except for the occasional animal and basically remove most of the gameplay.
Really, I feel like Far Cry 2 should've had more time to develop the plot and odds/ends. The games should've stopped there. FarCry 2 has so many traumatic experiences for me. If they could've gotten the weapon degradation and given maybe 3 or 4 more mission types for Malaria pills, I would've loved the game even more.
[QUOTE=SunsetTable;52846883]Really, I feel like Far Cry 2 should've had more time to develop the plot and odds/ends. The games should've stopped there. FarCry 2 has so many traumatic experiences for me. If they could've gotten the weapon degradation and given maybe 3 or 4 more mission types for Malaria pills, I would've loved the game even more.[/QUOTE] Far Cry 2 was a great example of failed potential -- it had a great setting and an absolutely beautiful world map and it could've been a fucking blast if they'd pulled a STALKER and actually done [i]anything[/i] with the faction war, made you pick one or the other (or neither?) and populated the map with NPCs on either side who attacked and took over each other's bases, or went on long-distance road trips, or just wandered around and chilled at campfires in the jungle until some idiot (you) stumbles across them, and most importantly allowed you to clear checkpoints for an in-game day or two before they were reinforced, things like that but instead they populated it with endlessly respawning checkpoints full of enemies who "don't know you" because you're on "secret missions" (i.e. they cbf to make friendly NPCs), cars that go faster when the NPCs are driving them (and tailgating you while continously shooting your car), and the same 3 basic missions over and over again I've put 60 or 70 hours into Far Cry 2, without even getting to Part II, and I really don't know whether I regret it or not
[QUOTE=Luni;52846998]Far Cry 2 was a great example of failed potential -- it had a great setting and an absolutely beautiful world map and it could've been a fucking blast if they'd pulled a STALKER and actually done [i]anything[/i] with the faction war, made you pick one or the other (or neither?) and populated the map with NPCs on either side who attacked and took over each other's bases, or went on long-distance road trips, or just wandered around and chilled at campfires in the jungle until some idiot (you) stumbles across them, and most importantly allowed you to clear checkpoints for an in-game day or two before they were reinforced, things like that but instead they populated it with endlessly respawning checkpoints full of enemies who "don't know you" because you're on "secret missions" (i.e. they cbf to make friendly NPCs), cars that go faster when the NPCs are driving them (and tailgating you while continously shooting your car), and the same 3 basic missions over and over again I've put 60 or 70 hours into Far Cry 2, without even getting to Part II, and I really don't know whether I regret it or not[/QUOTE] But the point in the story that you and your rag-tag bunch of mercenaries are stuck in a war torn country with two shithead factions at the helm [sp] with the Jackal trying to evacuate civilians and locking the warring factions into an endless stalemate [/sp] If you have played it on PC you should try this certain combination: Dylan's Realism Mod, Infamous difficulty and only using natural savepoints (quick saves destroy all tension, so only use them when you receive a phone call because of the sound bug). What it did to my playthrough was make every mission into precision strikes that required planning. The similarity of the missions wasn't a problem anymore when they couldn't be approached all the same and the game was mentally taxing that not every day was a day for playing it.
[QUOTE=wauterboi;52845599]It's like they want the luxuries of the sandbox genre without calling it that so they don't get judged on the merits of sandbox games. The openness doesn't get filled enough to be called a Sandbox game, and the vastness stretches the gameplay time out quite a bit.[/QUOTE] Exactly, the map in FC3 was so fucking boring. Doing a radar tower and having points of interests be shit like 'Old rowboat on shore' and 'two tents with a campfire' discourages me from exploring so much. That shit's just random clutter in games like the Elder Scrolls, Fallout, GTA, but here it's apparantly a highlight you should go and explore!!
[QUOTE=RainbowStalin;52845913]I had a huge problem with FC3 with enemies no longer spawning when you clear out camps. You basically have to save them as the very last thing you do or else you're driving around a totally empty map except for the occasional animal and basically remove most of the gameplay.[/QUOTE] This is funny because it's almost the complete opposite of people's problems with Far Cry 2, with the unrelenting checkpoints and patrols :v:
[QUOTE=ThePanther;52845574]Honestly, my biggest problem with the game series as it is now isn't with FarCry itself but with UbiSoft. Whats the difference between Assassins Creed, FarCry, or Ghost Recon Wildlands? They each are about exploring a large open world, with enemy bases to attack, tag enemies with big red dots, be somewhat stealthy but usually get into a fight, etc rinse repeat. I love fps as a genre but if all your games force the player to go through such similar motions (not to mention lots of hand-holding) it just becomes boring and predictable.[/QUOTE] [I]Exploring[/I] an open world is a bit of a misnomer tbh. I don't think that there's any actual exploration in 3, 4 and Primal, the style of open world design they choose to have lends itself much less to explorative gameplay.
Just wanted to point out that the original Far Cry was developed by Crytek, Not Ubisoft. The engine also split into two branches iirc one becoming cry-engine, and the other branch becoming the far cry engine. Probably also why there's huge similarities between the crysis series and the far cry series (at least the first game)
[QUOTE=Lyokanthrope;52847408]This is funny because it's almost the complete opposite of people's problems with Far Cry 2, with the unrelenting checkpoints and patrols :v:[/QUOTE] I get why that could be annoying but at least you still had to have at least part of your brain on when you play that game instead of just clearing everything and making the game utterly trivial.
[QUOTE=Stiffy360;52847816]Just wanted to point out that the original Far Cry was developed by Crytek, Not Ubisoft. The engine also split into two branches iirc one becoming cry-engine, and the other branch becoming the far cry engine. Probably also why there's huge similarities between the crysis series and the far cry series (at least the first game)[/QUOTE] The first Far Cry game wasn't really open world. You progressed trough a series of levels, but you had a wide variety of ways to do so (most of the time anyway, not always) It contained plenty of linear corridor shooting too
[QUOTE=Adarrek;52848581]The first Far Cry game wasn't really open world. You progressed trough a series of levels, but you had a wide variety of ways to do so (most of the time anyway, not always) It contained plenty of linear corridor shooting too[/QUOTE] And so was Crysis, I don't think he said Far Cry was open world though (something that the video acknowledges too)
Far Cry 3 was worth it only for Vaas, the "420 burn da weed" scene with wub-a-dub-dub playing, and the smooth steering animations in vehicles. Haven't even played FC4 yet and I think I will never even get into it since there's a scene [sp]where you actually just wait at the table for around 8 minutes and instantly get the ending cutscene[/sp]
[QUOTE=SILBERDRACHEN;52849213]Far Cry 3 was worth it only for Vaas, the "420 burn da weed" scene with wub-a-dub-dub playing, and the smooth steering animations in vehicles. Haven't even played FC4 yet and I think I will never even get into it since there's a scene [sp]where you actually just wait at the table for around 8 minutes and instantly get the ending cutscene[/sp][/QUOTE] You don't want to get the game because of a [sp]joke ending[/sp]? That's kinda silly.
[QUOTE=Linda,Octopus;52849282]You don't want to get the game because of a [sp]joke ending[/sp]? That's kinda silly.[/QUOTE] The funny thing is that [sp]the "joke" ending is better than the other endings [/sp]
[QUOTE=riki2cool;52849655]The funny thing is that [sp]the "joke" ending is better than the other endings [/sp][/QUOTE] I honestly think that's gonna be my only play through of Far Cry 4. I've been trying to complete one of the games since Far Cry 2 and I think the intimate focus of a 15-minute play through is exactly what this series needs to stop being shit and tedious.
[QUOTE=Sunday_Roast;52847098]But the point in the story that you and your rag-tag bunch of mercenaries are stuck in a war torn country with two shithead factions at the helm [sp] with the Jackal trying to evacuate civilians and locking the warring factions into an endless stalemate [/sp] If you have played it on PC you should try this certain combination: Dylan's Realism Mod, Infamous difficulty and only using natural savepoints (quick saves destroy all tension, so only use them when you receive a phone call because of the sound bug). What it did to my playthrough was make every mission into precision strikes that required planning. The similarity of the missions wasn't a problem anymore when they couldn't be approached all the same and the game was mentally taxing that not every day was a day for playing it.[/QUOTE] I'll have to check that mod out, I didn't even know people made any for FC2 -- I just ended up only playing on Infamous with a self-imposed one-life policy that made the game a lot more terrifying (and the endless checkpoints and faster AI jeeps a lot more infuriating lol)
[QUOTE=Linda,Octopus;52849282]You don't want to get the game because of a [sp]joke ending[/sp]? That's kinda silly.[/QUOTE] [sp]The "joke" ending is a more reasonable and more adequate solution for the entire story, which will keep the main character's hands clean from blood he would spill otherwise.[/sp]
[QUOTE=SILBERDRACHEN;52850376][sp]The "joke" ending is a more reasonable and more adequate solution for the entire story, which will keep the main character's hands clean from blood he would spill otherwise.[/sp][/QUOTE] That's actually the point. [sp]Pagan Min literally tells you this at the end of the game. That because you had to try being a hero, you fuck up literally everything for everyone and at best the country will continue to be shitty after it changes hands, and may in fact get worse. Its only a joke in that it's a mundane solution that defies typical expectations: Instead of being a hero running off to save the day, you simply wait a bit and then complete your entire objective easily in a way that resolves the problem with relative peace. Basically its an actual, decent execution of what they said they tried to do with Far Cry 3's narrative.[/sp]
[QUOTE=Luni;52850192]I'll have to check that mod out, I didn't even know people made any for FC2 -- I just ended up only playing on Infamous with a self-imposed one-life policy that made the game a lot more terrifying (and the endless checkpoints and faster AI jeeps a lot more infuriating lol)[/QUOTE] One notable thing that the mod does other than making the time to kill shorter and making stealth more viable is reducing the chance for when outposts start chasing you. I don't know about the A.I. jeeps rubberbanding in the mod since I tend to move by foot and by bus. With music turned off it makes for some amazing moments like hearing the rumble of a jeep coming from one side and then dashing for a bush, waiting for the sound of the jeep having passed by.
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