• Super Nintendo Effects Dev Special - Did You Know Gaming?
    8 replies, posted
[media]http://www.youtube.com/watch?v=8r7-RXZTtPI[/media] I love these vids
was star fox's box really that awkward looking
I really want to make SNES games now why was I born so late
there's always snes homebrew
[QUOTE=WhyNott;44401215]I really want to make SNES games now why was I born so late[/QUOTE] it's not too late games are still being made for the NES to this day
[QUOTE=elowin;44401237]it's not too late games are still being made for the NES to this day[/QUOTE] Yeah, but... You know... It's just not the same.
[QUOTE=WhyNott;44401297]Yeah, but... You know... It's just not the same.[/QUOTE] Not true! If you make a Super NES homebrew game, you can buy a flashcart and play it on an actual SNES! Also, here's further reading on the topic in the video if anyone is interested- [url]http://en.wikipedia.org/wiki/List_of_Super_NES_enhancement_chips[/url]
It brings a tear to my eye living in this day of age where games and systems are powerful enough to run high quality games in a compact size compared to systems years ago. [img]http://cdn.dualshockers.com/wp-content/uploads/2011/12/psvita_500x375.jpg[/img]
I feel like the lack of hardcore limitations (or, well, the new approach to them which is make the assets as big and nice as you want and then dial it down until consoles/consumer level computers can run them) has made modern games lose a certain charm to them. Now you can just go ahead and use 20GB of fucking uncompressed audio because you have 50GB of room in your bluray, [I]titanfall.[/I] RCR's creator talks a lot about those limitations in one of his videos, about making a version of his already low-spec game that can run on the NES: [QUOTE][video=youtube;Hvx4xXhZMrU]http://www.youtube.com/watch?v=Hvx4xXhZMrU[/video][/QUOTE]
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