• 10 Video games with insulting endings
    52 replies, posted
[media]https://www.youtube.com/watch?v=ryO-zX9WsIA[/media] I'm usually not big on these kind of videos, but some of the stuff certainly hits home.
I don't agree with Mad Max and Metal Gear Solid 5 being on the list, but all of the others I agree with. Especially Mass Effect 3, god that shit [I]still[/I] makes me mad since I was a huge fan of the series. I can't believe I forgot about Prince of Persia's ending too, man did I hate that.
I disagree with Mad Max being on the list. I'd have put Crysis 1's ending on instead.
Mad Max ending put MAD in Mad Max.
Top ten insulting game endings from mainstream games everyone has heard of. No mention of Drakengard, a game that literally hates you in all mechanics of game design, requires 100% completion for the true ending were [sp]The protagonist and his dragon go through a fantasy portal that leads to Tokyo, and have to do a near impossible rhythm game, only to be rewarded with the military shooting you down. This is the true ending. [/sp] This is after countless hours repeating the same missions over and over again, sometimes with objectives like kill 500 enemies in five minutes.
Phantom Pain had a host of problems but if you think that ending was stupid and didn't make sense, you should not be playing Metal Gear games. If you can't suspend your disbelief a whole lot for some wacky shit, MGS is not the series for you.
most of these endings work with their stories tho...
What was wrong with Far Cry 3's ending(s)?
What about Fallout 3? If you don't have Broken Steel, your companions who are immune to radiation refuse to activate the purifier, instead letting you get yourself melted by the rads. If you DO have Broken Steel, while your companions will do it, the narration treats you like a dirty coward for doing the sensible thing.
[QUOTE=DinoJesus;51948874]Top ten insulting game endings from mainstream games everyone has heard of. No mention of Drakengard, a game that literally hates you in all mechanics of game design, requires 100% completion for the true ending were [sp]The protagonist and his dragon go through a fantasy portal that leads to Tokyo, and have to do a near impossible rhythm game, only to be rewarded with the military shooting you down. This is the true ending. [/sp] This is after countless hours repeating the same missions over and over again, sometimes with objectives like kill 500 enemies in five minutes.[/QUOTE] why would that be considered a bad ending (also it's a joke ending)
[QUOTE=JohnnyMo1;51948894]Phantom Pain had a host of problems but if you think that ending was stupid and didn't make sense, you should not be playing Metal Gear games. If you can't suspend your disbelief a whole lot for some wacky shit, MGS is not the series for you.[/QUOTE] I think that phantom pain's ending was bad because it doesn't have any causal relationship with the narritive the big twist mission just gets dropped into your selection with no fanfare whatsoever, then the bigger series wide plot reveals are just plopped into your cassette inventory. It's crazy arbitrary.
[QUOTE=BeardyDuck;51949224]why would that be considered a bad ending (also it's a joke ending)[/QUOTE] It's not a joke ending. It leads directly to the events of Nier.
[QUOTE=Jarokwa;51949198]surprised that bioshock infinite's endings aren't on this. burial at sea's ending was especially dogshit.[/QUOTE] The main game had a good ending.
[QUOTE=BeardyDuck;51949224]why would that be considered a bad ending (also it's a joke ending)[/QUOTE] Clearly you have not seen the rhythm game. It's jank as hell and is hard by rhythm game standards. If you miss a note you have to restart the whole thing. I've read of people taking over 36 deaths just from that section alone. It's absolutely insane. They also brought it back and harder in Drakenguard 3.
[QUOTE=JohnnyMo1;51948894]Phantom Pain had a host of problems but if you think that ending was stupid and didn't make sense, you should not be playing Metal Gear games. If you can't suspend your disbelief a whole lot for some wacky shit, MGS is not the series for you.[/QUOTE] I don't really care whether or not Phantom Pain's ending makes sense or not, I just hate it because it's a huge fucking cop-out and it kinda ruins Big Boss as a character to me.
[QUOTE=Antimuffin;51949240]The main game had a good ending.[/QUOTE] It made everything you have done up to that point meaningless.
[QUOTE=kilerabv;51949391]It made everything you have done up to that point meaningless.[/QUOTE] Which was the point of the game. That's kind of the point of Bioshock as a whole. I can't speak for Bioshock 2, but Bioshock 1 had the same sort of thing - taking agency away from the player and devaluing their actions is what the games do. [editline]fish[/editline] Well, not so much taking away agency from the player, but rather, giving the player a false sense of agency. Making you think you're in control of your actions and you're doing what you want toward ends you want, when the reality is not the case, is the idea behind both Bioshock 1 and Bioshock Infinite. [editline]taco[/editline] I'm also not considering Burial at Sea because that DLC basically just shat all over a perfect ending to the game, lit it and everything else Ken Levine had worked toward with BSI on fire, and then threw all of it out of the window. I don't think Burial at Sea has any right to exist, honestly. Not if it's to be considered canon, anyways.
[QUOTE=Geikkamir;51949347]I don't really care whether or not Phantom Pain's ending makes sense or not, I just hate it because it's a huge fucking cop-out and it kinda ruins Big Boss as a character to me.[/QUOTE] how does it ruin big boss as a character the game was about deflating the mythos surrounding bb. his downfall isnt because he shot up some african kids or wanted to use child soldiers, its him using other people as tools for his own end like he was back in mgs3. the abused became the abuser and it shows that bb isnt actually some infallible ubermensch that everybody in universe views him as
[QUOTE=SFC003;51949177]What was wrong with Far Cry 3's ending(s)?[/QUOTE] That and DX:MD for that matter MD's events seemed to be as they were so that they could easily transition to the next games events. Like they couldn't make it too huge because it'd spoil everything Far Cry's 3 endings, well, to justify one of them, your character throughout the game is literally turning into a murderous psychopath who gets a thrill out of killing, and [sp]It's no fucking wonder that tribe lady does that to you, she never was to be trusted in the first place[/sp]. Besides, you kind of deserve it with that ending.
[QUOTE=Nautsabes;51949505]how does it ruin big boss as a character the game was about deflating the mythos surrounding bb. his downfall isnt because he shot up some african kids or wanted to use child soldiers, its him using other people as tools for his own end like he was back in mgs3. the abused became the abuser and it shows that bb isnt actually some infallible ubermensch that everybody in universe views him as[/QUOTE] It doesn't ruin him as a character, but I feel like being more straightforward with big boss would have told a much more compelling story. We only see what the boss has created and the results of his plans, but we don't see his change in character, or how he decided to do what he did. We were only told about it through tapes.
[QUOTE=DinoJesus;51949579]It doesn't ruin him as a character, but I feel like being more straightforward with big boss would have told a much more compelling story. We only see what the boss has created and the results of his plans, but we don't see his change in character, or how he decided to do what he did. We were only told about it through tapes.[/QUOTE] well we did only get like half the game due to the fucked up dev cycle it had, youll get no arguments from me there. perhaps it wouldve been more cohesive had the game gotten the full dev time it needed
Every time I think of ME3 I become very angry.
[QUOTE=Gmod4ever;51949410] I'm also not considering Burial at Sea because that DLC basically just shat all over a perfect ending to the game, lit it and everything else Ken Levine had worked toward with BSI on fire, and then threw all of it out of the window. I don't think Burial at Sea has any right to exist, honestly. Not if it's to be considered canon, anyways.[/QUOTE] Burial at Sea would have been better if it was just a "what if" Booker and Elizabeth were transported to the Rapture Universe. It could have been a fanservice type of thing. It didn't need to 'connect' to the main game
It feels like of dirty expecting a well-told story from Army of Two, but I remember the end of the game built up to you and your buddy facing off against a bad guy and there was no boss battle or even some kind of cutscene, you just ran up to him and threw him out a window and that was it. That was a pretty shit ending.
Phantom Pain can't have a bad ending since it didn't have an ending to begin with.
Borderlands 1 Firewatch Don't think any game endings has made me as upset as these so far. [editline]12th March 2017[/editline] Wolf Among Us was pretty dogshit too, but that goes along with any cliffhanger ending so it's not as significantly bad
I don't think any of the Borderlands games besides maybe Tales have had an ending I thoroughly enjoyed. There's either no build up to the ending and it just sort of happens or the build up was blown way out of fucking proportion to what actually happened.
[QUOTE=JohnnyMo1;51948894]Phantom Pain had a host of problems but if you think that ending was stupid and didn't make sense, you should not be playing Metal Gear games. If you can't suspend your disbelief a whole lot for some wacky shit, MGS is not the series for you.[/QUOTE] The real problem as I saw it was that the game just suddenly ends. Anything you felt like you were working up towards comes to a screeching crash of a conclusion in just a couple missions. And then if you want the real final ending you have to play the long tutorial mission over again. It just all felt so odd and sudden.
Mad Max had a good ending though, it makes sense if you know the source material. What sucks is that it immediately throws you into the freeroam and the guy you just had an emotional parting with comes back. RAGE had a fucking terrible ending. It builds up to you going to the main bad guy city and right when you finish the elevator fight to take you there, the game just ends and you get a cutscene of other vault dwellers waking up
[QUOTE=Silversoda;51948513][...] I can't believe I forgot about Prince of Persia's ending too, man did I hate that.[/QUOTE] I liked that one, it's thoroughly foreshadowed and makes sense in terms of character development. The DLC that never came out on PC makes a lot of the game moot though.
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