Fair review in my opinion.
It is very fun, but it is just Far Cry 3 with added bits and refined features. I agree with him when he says he hopes the next game will change it up a bit.
I would have liked him to touch on Coop a bit more but I know multiplayer isn't TB's thing, but it's a huge new feature to the game.
[QUOTE=PieClock;46562549]Fair review in my opinion.
It is very fun, but it is just Far Cry 3 with added bits and refined features. I agree with him when he says he hopes the next game will change it up a bit.
I would have liked him to touch on Coop a bit more but I know multiplayer isn't TB's thing, but it's a huge new feature to the game.[/QUOTE]
How is Coop different this time around?
Am I the only one who genuinly didn't like farcry3?
I got around 8 hours in and then just gave up on it since the game was just so boring due to how easy it is. I played on master, turned off all the gameplay options and even put myself in a major disadvantage by only using weapons like the bow and the flaregun and the game still failed to challenge me due to how bad the AI is.
And that's not even mentioning all the other stuff like the extremely linear level and mission design.
[QUOTE=Brt5470;46562758]How is Coop different this time around?[/QUOTE]
Access to the full map rather than more linear missions. You can't do the main campaign missions though, it's just a sandbox really. You can do all the outposts, forts and bell towers though, as well as side stuff like supply trucks etc.
[QUOTE=Brt5470;46562758]How is Coop different this time around?[/QUOTE]
Instead of giving coop specific missions it's drop in, drop out of the single player campaign and you can do pretty much all the side missions (assassinations, propaganta quests, rare hunts, etc, but no main missions) and activities together.
[QUOTE=PieClock;46562549]Fair review in my opinion.
It is very fun, but it is just Far Cry 3 with added bits and refined features. I agree with him when he says he hopes the next game will change it up a bit.
I would have liked him to touch on Coop a bit more but I know multiplayer isn't TB's thing, but it's a huge new feature to the game.[/QUOTE]
Honestly, Far Cry 3 but bigger and generally better is all I was expecting and really wanting from FC4. It doesn't sound like it'll disappoint me, but I just wish I had the time for more games right now.
I felt like Far Cry 3 started off strong and once you got to the second island everything stopped being fun. It was just like "Hey did you enjoy fighting in the dense jungle where a lot of dynamic and fun shit can happen? You did! Well that's great! Now that you're almost done here's some boring ass hills".
This seems to look more consistent, don't know if anyone could attest for it, so I guess that's an improvement. I think the best course of action would to wait for a price drop and pretend it's an add on or something because if you've played FC3 you've essentially played FC4.
[QUOTE=OutLawed Blade;46562899]I felt like Far Cry 3 started off strong and once you got to the second island everything stopped being fun. It was just like "Hey did you enjoy fighting in the dense jungle where a lot of dynamic and fun shit can happen? You did! Well that's great! Now that you're almost done here's some boring ass hills".
This seems to look more consistent, don't know if anyone could attest for it, so I guess that's an improvement. I think the best course of action would to wait for a price drop and pretend it's an add on or something because if you've played FC3 you've essentially played FC4.[/QUOTE]
Yea, progression in the first half was great. It was moving fast, and you felt like all this cool stuff was about to happen, and then in the second half it was like only a few missions which grinded a bit.
The second "half" of Far Cry 4 isn't as good as the first "half" either.
The second "half" is also actually 3/4ths into the game.
You get the wingsuit almost immediately though.
And it's not nearly as boring as Far Cry 3's second half, not even remotely close. The enemies become massive bullet sponges in the second half though, to the point where heavy enemies can take literally twice as much damage as a truck.
Really. 2 direct hits with a grenade launcher to down a truck, 4 direct hits to down a heavy enemy.
[QUOTE=PieClock;46562549] I know multiplayer isn't TB's thing, but it's a huge new feature to the game.[/QUOTE]
Isn't his thing? That is what he plays COD for.
FC4 has a lot of ups and downs in terms of difficulty and fun, the enemies get a LOT harder on the last half of the game, and if you haven't unlocked the OP guns (like the AMR, A50, or Bushmaster) then you can really get into trouble. As far as it being "Fun", the second half felt more like a chore to finish, it's like "Ugh, I have to unlock 4 more bell towers to even get X Y or Z"; whereas the first half felt like you could just do it at your will.
[QUOTE=elowin;46563236]The second "half" of Far Cry 4 isn't as good as the first "half" either.
The second "half" is also actually 3/4ths into the game.
You get the wingsuit almost immediately though.
And it's not nearly as boring as Far Cry 3's second half, not even remotely close. The enemies become massive bullet sponges in the second half though, to the point where heavy enemies can take literally twice as much damage as a truck.
Really. 2 direct hits with a grenade launcher to down a truck, 4 direct hits to down a heavy enemy.[/QUOTE]
Or you buy the big sniper rifle with a silencer that oneshots all humans, and the game becomes a point and click where the enemy can't see you.
[QUOTE=elowin;46563236]The second "half" of Far Cry 4 isn't as good as the first "half" either.
The second "half" is also actually 3/4ths into the game.
You get the wingsuit almost immediately though.
And it's not nearly as boring as Far Cry 3's second half, not even remotely close. The enemies become massive bullet sponges in the second half though, to the point where heavy enemies can take literally twice as much damage as a truck.
Really. 2 direct hits with a grenade launcher to down a truck, 4 direct hits to down a heavy enemy.[/QUOTE]
Headshots, sniper rifles, and machine guns will all bring them down fast. And using higher level weapons and flanking will both give you quite an advantage, it's possible to takedown and insta-kill any human enemy and later end weapons like the MG-42, SA-50, and LK-1018 drop even higher enemies very fast. And a direct hit from most vehicles will take them down immediately.
[QUOTE=Tuskin;46563290]Isn't his thing? That is what he plays COD for.[/QUOTE]
As far as critiquing games goes he doesn't really touch multiplayer all that much.
Also, since TB hasn't gotten the co-op working, let me say a bit of my experience on it (currently logged 36 hours of game, most of it co-op). It's a lot of fun, but also a mess. You can do most sidequests, but story missions, races, and the arena are off limits, but the real draw to the co-op is that the whole world is out in the open for you to explore together, and that is bloody awesome, especially combined with this being the first far cry game to have pilotable aircraft in the form of a small helicopter. The helicopter also serves as a mobile grappling hook point which is fun, but also broken, it's possible to swing yourself up and over the helicopter or get caught in the rotors and kill both of you. It's a ton of fun to go around with a friend, but I will say I've found two major complaints:
1. Progress counts for the host player only, so things like outpost liberations and quests only count towards their completion and only unlock things for them, the guest will only gain levels, loot, and karma. Not a big problem, but it kind of necessitates switching hosts after a while if you want to progress.
2. There's still a lot of bugs, primarily what I've been calling phantoms. NPCs, vehicles, and events have a possibility of spawning for one player and not the other which results in those NPCs just standing still, events being uncompleteable, and the vehicles being only usable by the person they spawned for, on the other person's end it'll just show you stuttering in mid air.
Also, one thing I do have to disagree with him on is the technical issues. I won't deny my game has been pretty buggy, but if you turn the settings down then you probably won't have technical issues. I've been running everything set to look about the same as Far Cry 3 did on medium settings and, while I've definitely had glitches, I haven't had many technical issues, a couple crashes but for the most part smooth running.
Although I would say their stealth system is a bit broken, I've liberated two outposts with max stealth by just obliterating the places with a mortar.
I feel like the one interesting thing that Ubisoft does right in the FC series is villians, Vaas was rather interesting and Pagan, atleast from my takeaway from the trailers, seemed like a rather interesting/well written character.
Seeing TB talk about Far Cry 2's contributions to the series is always nice.
FC3 was pretty fun and enjoyable, but it didn't grab my attention as much as FC2 did.
I'm on the fence about getting FC4 because while I know it will be fun, it's more of FC3.
[QUOTE=LoneWolf_Recon;46565563]I feel like the one interesting thing that Ubisoft does right in the FC series is villians, Vaas was rather interesting and Pagan, atleast from my takeaway from the trailers, seemed like a rather interesting/well written character.[/QUOTE]
The other characters aren't always that bad. I don't get why nobody ever mentioned Sam or Willis in FC3 but they were great, and Willis is back for this one. There's also a new guy by the name of Longinus who is a riot to speak to.
[video=youtube;jMx-T0NVC5s]http://www.youtube.com/watch?v=jMx-T0NVC5s[/video]
Minor spoilers, but this is just your first meeting with him.
i remember after playing far cry 2 i thought 'well that was a bit messy but i really felt like they were trying their hardest - can't wait to see how they build upon and improve it for the next game!' and then they totally scrapped it and made first person assassinscreed instead
so should I wait for a sale.?
I hate Longinus. Worst character in the game. Seriously he is amazingly obnoxious, his missions are shit, everything about him is awful. You may think "Ok, yeah, the weird biblical angle might work." But not, he literally just shouts shit at you while randomly interspersing rephrased bible verses. Its just like "Ok, fuck, I get it. You're supposed to be a religious devotee. You're just shouting in my ear, back off." And his missions have basically nothing to do with anything else in the game. Even Yogi and Reggie's missions are a bit funny, and they're humorous themselves.
[QUOTE=theevilldeadII;46566325]so should I wait for a sale.?[/QUOTE]
If you have Far Cry 3 I would.
every character in far cry 3 was awful so i would be hugely surprised by any improvements in the sequel
Well, let's hope that Ubisoft isn't going to stick with the standard formula for FC5 if there ever is one.
Don't get me wrong, Far Cry 4 still looks kinda cool, especially with the verticality of playing in the mountains, but other than that it mostly feels the same as Far Cry 3. I don't want them to only ever iterate when they could do so much more, BUT there is still the risk of changing too much too often and being unable to make sweeping improvements on the overall formula, as evidenced by the blunders of Sonic Team where they always try to make each game drastically different and go too fast to learn from their mistakes and capitalize on their strengths.
What I am trying to say is that in terms of constant attempts at innovation in opposition to gradual safe iteration, a balance must be struck for the steady and successful evolution of a game series. I think that the better course of action with developing a long-term franchise is this; start out with the first game, then iterate on it with a large-scale expansion or two (properly labelled, mind you). After you feel that the current formula has been successfully refined and focused into an excellent experience, it is time to leave the comfort zone of iteration and try something new with new mechanics that offers a different way to do things, then after completion focus on iterating on the new concept to iron out the bugs and build on its strengths, and the cycle of evolution continues, leaving behind a refined game that people can easily go back and buy if they missed it the last time around.
As an example, let's talk about a theoretical old-school shooter, code-named 'Bladegunner', which had an iterative sequel and a third game that took a distinct departure from the earlier formula.
[QUOTE]The first game features semi-open levels in the Half-Life 2 style of things, wherein it is still technically linear but has small side-areas off the beaten path to explore for goodies and resources for upgrading the player's equipment. Fast forward a year or two and Bladegunner 2 comes out, sporting similar level design only the combat is now more fluid, with iron-sighting being taken off the right-mouse button in favour of letting the titular Bladegunner dual-wield melee weapons and guns at the same time, with new combinations of resources being available to upgrade his new fighting style. Still an iteration, but a general improvement either way since the first game had enemies that likes to get up close, with switching from gun to melee being a bit of a chore.
3 years later we are landed with Bladegunner 3, and the map designers decide to make a departure from the linearity of the previous instalments, introducing a central hub for each chapter with points of access to all the different stages of said chapter in the style of the Hexen games, wherein the player can easily make his way back to the entrance if he's having difficulty with the stage and its shtick. In addition, the materials gathered are no longer directly used in upgrading, instead streamlining it so that the discovery of the items alone grants the player skill points to invest in the skills and attributes. However there are NPCs in each Hub that have material requests that are easily fulfilled as you explore the different levels and pick up items that you intended to pick up for the SP anyway, which increases their ability to stock you with ammo, restore your Health, repair your armour and so-on as you complete their fetch-quests, which while technically fetch-quests don't normally require you to go out of your way to grind bear arses, instead causing specific elite monsters to spawn in the level you next walk into.[/QUOTE]
I love Far Cry 4 but didn't really enjoy FC3. I think it's more about the environment. The environment is so much more interesting than a tropical island.
A part of me don't want to see the "Blood Dragon" franchise (?) milked to death, but holy fuck... I'd LOVE a Blood Dragon sequel based on Far Cry 4.
[QUOTE=Pretiacruento;46569239]A part of me don't want to see the "Blood Dragon" franchise (?) milked to death, but holy fuck... I'd LOVE a Blood Dragon sequel based on Far Cry 4.[/QUOTE]
They have the A.J.M 9 from Blood Dragon ingame actually.
[QUOTE=ChestyMcGee;46566137]i remember after playing far cry 2 i thought 'well that was a bit messy but i really felt like they were trying their hardest - can't wait to see how they build upon and improve it for the next game!' and then they totally scrapped it and made first person assassinscreed instead[/QUOTE]
Far Cry 2 felt like a load of great ideas executed terribly
[QUOTE=carcarcargo;46569381]Far Cry 2 felt like a load of great ideas executed terribly[/QUOTE]
And there were so many small gems in there too, like how good the fire effects were on the grass and trees and the searching for diamonds for currency. And to clarify there, the idea was good, the amount you got was horrendous.
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