• Hitman : Devil 47
    21 replies, posted
[video=youtube;mC7NXfvGE6A]https://www.youtube.com/watch?v=mC7NXfvGE6A[/video]
never played the game but this is dank
Funny moments aside I'm really sad how glitchy this game seems to be. Since there seems to be a very basic story, you are just doing contracts for ICA, I thought they would focus on gameplay and technical aspects. Especially when they do episodic releases. This one map/mission seems to have the issues of Fallout games except the size difference is huge.
[QUOTE=Marden;49999634]Funny moments aside I'm really sad how glitchy this game seems to be. Since there seems to be a very basic story, you are just doing contracts for ICA, I thought they would focus on gameplay and technical aspects. Especially when they do episodic releases. This one map/mission seems to have the issues of Fallout games except the size difference is huge.[/QUOTE] I've played 19 hours of the mission now and I've never really run into any major bugs like in the video. I guess because I don't go looking for them? Not saying they're not there but I wouldn't take this video as an accurate representation of it. Most that has happened to me is getting spotted about a second after I put my gun away but the suspicion indicator kept going.
[QUOTE=Marden;49999634]Funny moments aside I'm really sad how glitchy this game seems to be. Since there seems to be a very basic story, you are just doing contracts for ICA, I thought they would focus on gameplay and technical aspects. Especially when they do episodic releases. This one map/mission seems to have the issues of Fallout games except the size difference is huge.[/QUOTE] But in the video he's actively trying to break things? None of it is stuff that would happen in normal play.
[QUOTE=Marden;49999634]Funny moments aside I'm really sad how glitchy this game seems to be. Since there seems to be a very basic story, you are just doing contracts for ICA, I thought they would focus on gameplay and technical aspects. Especially when they do episodic releases. This one map/mission seems to have the issues of Fallout games except the size difference is huge.[/QUOTE] I have about 24 hours in the game and haven't run into a single glitch.
That costume on the catwalk, then just fucking a meathook at some lads head lmao.
this video alone sold me on the game, downloading now.
This game looks amazing.
That's a big pile of bodies.
the game itself is amazing when it works if you dont have a 4gb graphics card some of your settings like texture quality will be locked to medium which is absurd, it also runs like ass despite not looking good enough to make up for the poor performance there's also always online DRM which kicks you back to the menu in the middle of a mission if your connection fails i'd say buy the first episode but hold off on the rest for now
Looks like enemies still line up at doorways to die
"You're scaring me, man" *wa-tink*
I'd like to imagine 47 had some kind of existential crisis in the bathroom. Also this game is really fun, the paris map is huge. However the game could be a bit more optimized, and don't be surprised if it locks you to low res textures.
lost my shit when he threw something at the glass and broke it before the woman took it lmao also the crouch / stand part holy shit lmao
"Why would you knock somebody out?" *thwak*
I'm blown away by how much detail they put into this game. These NPCs look like they uniquely react to pretty much anything. You can even overflow the sinks! "Dude, you scare me. What did-what did you just do here?!" Holy shit
[QUOTE=Rocâ„¢;50000550]That's a big pile of bodies.[/QUOTE] It's actually impressive that he could even make a pile of bodies without any noticeable performance loss. In most games, ragdolls either simply don't collide with other ragdolls, disappear when too many end up in one place or the framerate just shits itself.
Everyone gets the glitch of warping through the map that I so desperately want, but has never happened to me
[QUOTE=simkas;50005109]It's actually impressive that he could even make a pile of bodies without any noticeable performance loss. In most games, ragdolls either simply don't collide with other ragdolls, disappear when too many end up in one place or the framerate just shits itself.[/QUOTE] I love how he could literally hide in the pile of corpses and it took the AI noticing him moving closer to spot him.
I would like to play this game. Too bad it won't even start for me despite trying recommended fixes
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