It's nice to see VR being considered a worthwhile investment. I know The Verge is enthusiast press, but this review treats VR respectably like any one of their other product reviews.
And the lighthouse stuff is super cool.
I like how they canceled my preorder. I didn't hear about them fucking up a bunch of people's preorders until today, and I'm kinda pissed since I was extremely early in the queue.
Wow, nearly 1200 CAD on steam. No way am I getting this any time soon.
The fact that this requires 2 laser things at 2 corners of the room (which both need power) is very off-putting
Why do people never use the safety straps on the controllers. She noted the possibility of throwing the controller in a game of virtual tennis, but for fucks sake the safety straps have a purpose.
[QUOTE=Alex_V;50078925]Why do people never use the safety straps on the controllers. She noted the possibility of throwing the controller in a game of virtual tennis, but for fucks sake the safety straps have a purpose.[/QUOTE]
It's going to be the Wii all over again.
I'd like to buy one of these but i won't touch it until the hardware drops in price a bit.
[QUOTE=Wormy;50079355]It's not required at all, you can use it without the tracking (depending on application).[/QUOTE]
Tracking is 100% required, the headset doesn't have any gyroscopic sensors or accelerometers like the ones on a phone, so it needs to calculate it's position based on the base stations.
An example on how this stuff works:
[video=youtube;J54dotTt7k0]http://www.youtube.com/watch?v=J54dotTt7k0[/video]
That being said, I don't see why having 2 small boxes on opposite corners of the room is "off-putting" (no, the lasers won't fry your eyes or kill your pet).
I don't have a single room in my house suitable for this.
The VR headsets don't really look that great still. I think I'm gonna wait till the companies innovate more and drop the price. I ain't payin $900 for a low res experience
[QUOTE=mr apple;50079616]The VR headsets don't really look that great still. I think I'm gonna wait till the companies innovate more and drop the price. I ain't payin $900 for a low res experience[/QUOTE]
1080p per eye is hardly low res
[QUOTE=Citrus705;50079689]1080p per eye is hardly low res[/QUOTE]
There is still some grain though but its pretty hard afaik to get rid of that.
My bedroom is pretty big and empty but my PC is in another room and I can't be arsed to move it, also I'm too poor to buy Vive or Rift. If I suddenly get a large sum of money then I'll get Vive unless Oculus comes up with something superb.
This looks neat and all but I know in the back of my head that I'd only buy this just to play through the Half Life games in VR and never touch it again.
I just wish they sold it here :(
[QUOTE=Killstr3aKs;50079447]Tracking is 100% required, the headset doesn't have any gyroscopic sensors or accelerometers like the ones on a phone, so it needs to calculate it's position based on the base stations.
An example on how this stuff works:
[video=youtube;J54dotTt7k0]http://www.youtube.com/watch?v=J54dotTt7k0[/video]
That being said, I don't see why having 2 small boxes on opposite corners of the room is "off-putting" (no, the lasers won't fry your eyes or kill your pet).[/QUOTE]
Because when you have a small room and a limited number of outlets, this shit simply makes things unnecessarily complicated.
I guarantee you the Vive 2 or 3 will have these worked into the headset itself.
[QUOTE=redBadger;50080980]Because when you have a small room and a limited number of outlets, this shit simply makes things unnecessarily complicated.
I guarantee you the Vive 2 or 3 will have these worked into the headset itself.[/QUOTE]
I don't think that's actually possible, at least not for a loooong time. I can't really think of a way it could keep track of its position in 3d space without some kind of reference point unless it has some kind of GPS but I can't imagine GPS technology can work on that small scale.
[QUOTE=Citrus705;50079689]1080p per eye is hardly low res[/QUOTE]
You'd want like 16k per eye to make the experience perfect.
This would probably only be possible to run with foveated rendering though.
[QUOTE=mr apple;50079616]The VR headsets don't really look that great still. I think I'm gonna wait till the companies innovate more and drop the price. I ain't payin $900 for a low res experience[/QUOTE]
It is far from low res on both headsets. As someone who just got a Vive, I can only describe it as like.. When you first slide the headset on, you think "oh.. this still kinda looks like a scree-" and then as soon as the world fades in and you start moving around, your brain fills in the gaps and it looks extremely clear and smooth. There's genuinely no cause for concern about the resolution right now, imo.
[QUOTE=simkas;50081174] I can't really think of a way it could keep track of its position in 3d space without some kind of reference point[/QUOTE]
Wi-fi positioning. Probably not accurate enough yet though.
[QUOTE=momoiro;50082024]Wi-fi positioning. Probably not accurate enough yet though.[/QUOTE]
Yeah and that's the thing, it needs to be 100% perfectly accurate 100% of the time.
[QUOTE=Killstr3aKs;50079447]Tracking is 100% required, the headset doesn't have any gyroscopic sensors or accelerometers like the ones on a phone, so it needs to calculate it's position based on the base stations.
[/QUOTE]
it has an IMU for sensor fusion, but IMUs alone aren't good enough for positional tracking. Both headsets have an additional optical tracking system because IMUs drift.
[QUOTE=mastermaul;50079545]I don't have a single room in my house suitable for this.[/QUOTE]
Not all VR experiences require room-scale, if you have the space to sit down and have a desk, you have space for VR.
[QUOTE=darth-veger;50080076]There is still some grain though but its pretty hard afaik to get rid of that.[/QUOTE]
Grain, do you mean screen-door effect?
If there's grain, that's added in on the shader side to hide the inherent limitations and banding caused by 8-bit-channel panels.
[QUOTE=Mr Flexi;50078954]It's going to be the Wii all over again.[/QUOTE]
Someone already broke their plasma tv using the controller. Wish I could find the tweet.
[QUOTE=srobins;50081898]It is far from low res on both headsets. As someone who just got a Vive, I can only describe it as like.. When you first slide the headset on, you think "oh.. this still kinda looks like a scree-" and then as soon as the world fades in and you start moving around, your brain fills in the gaps and it looks extremely clear and smooth. There's genuinely no cause for concern about the resolution right now, imo.[/QUOTE]
Fair point, the brain is good at filling in gaps.
I'm still not too eager to get one now though. Maybe in a few years when there's a large selection of AAA games to play for it. I'm not too interested in mini games, experiments and horror games.
I still cant decide between this and the Oculus Rift.
[QUOTE=Godfather101;50085609]I still cant decide between this and the Oculus Rift.[/QUOTE]
I am following both /r/oculus and /r/vive and from what i have is that quite some people cancel their oculus order and go for the Vive after some images/videos came around which stated that the Oculus had a worse FoV then the Vive.
Edit: found the image
[IMG]http://i.imgur.com/p4le5Vx.jpg[/IMG]
Oh yeah and people seem to freak out over the fact that Oculus sends data to FB at all times while the application holds full administration power over your computer while its not even needed.
Was the camera at the correct eye distance during all those photos?
I seem to recall there being some inaccuracy surrounding that.
[QUOTE=Binladen34;50078073]I like how they canceled my preorder. I didn't hear about them fucking up a bunch of people's preorders until today, and I'm kinda pissed since I was extremely early in the queue.[/QUOTE]
Fucked up my preorder too, no idea where the hell my order is.
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