• Mick Gordon - Rip & Tear (DOOM Official Soundtrack)
    54 replies, posted
[media]https://www.youtube.com/watch?v=zZMg9ryeWOw[/media]
been waiting for an official release for yonks now im pumped
I know some folks are sad that it got away from more Traditional Metal, but I think the more Industrial Djent Metal fits with DOOM16 better.
i need [B]more[/B]
after watching this, i immediately broke out my guitar
[QUOTE=erkor;51118525]i need [B]more[/B][/QUOTE] Its out on Spotify, but doesn't seem to be available yet. [url]https://open.spotify.com/album/0KQyC28P9808r0oKKNgHvp[/url]
I love his use of hardware. Really sets mick gordon apart.
[QUOTE=Tuskin;51118642]Its out on Spotify, but doesn't seem to be available yet. [url]https://open.spotify.com/album/0KQyC28P9808r0oKKNgHvp[/url][/QUOTE] [B]!!!![/B]
[QUOTE=Tuskin;51118642]Its out on Spotify, but doesn't seem to be available yet. [url]https://open.spotify.com/album/0KQyC28P9808r0oKKNgHvp[/url][/QUOTE] Please Mick, I just want it.
[QUOTE=Tuskin;51118642]Its out on Spotify, but doesn't seem to be available yet. [url]https://open.spotify.com/album/0KQyC28P9808r0oKKNgHvp[/url][/QUOTE] it's available now and it's proper [I]sick[/I]
[QUOTE=Fish_poke;51118508]I know some folks are sad that it got away from more Traditional Metal, but I think the more Industrial Djent Metal fits with DOOM16 better.[/QUOTE] Traditional thrash metal does fit with Doom 4, but Mick Gordon's soundtrack is just one of a kind. It fits 4 [I]even better[/I] than the old school Slayer ripoffs we know and love from the classic games do. It's just perfect for the game.
[QUOTE=LTJGPliskin;51119728]Traditional thrash metal does fit with Doom 4, but Mick Gordon's soundtrack is just one of a kind. It fits 4 [I]even better[/I] than the old school Slayer ripoffs we know and love from the classic games do. It's just perfect for the game.[/QUOTE] I feel like Mick just understands what a game soundtrack should be. His work on KI exemplifies that since they're based around characters and I feel as though he grasps how to portray each character through their own track. [media]https://youtu.be/AZLmf3n00IM[/media] [media]https://youtu.be/hQDab8vT8GU[/media] Whereas Hisako's theme obviously has lots of inspiration from Horror themes, it's also erratic and at times unpredictable which fits into her fighting style since she can vary in speed at the drop of a dime. Aganos, on the other hand, is a slow and meaty character meaning his track has lots of chugs and is an overall slower track while also drawing from his lore hence the switch ups from Minor to Major keys since he was built as a war golem but was given the order to have a gentle disposition. He borrows from the themes of the game to handcraft music that fits for everything that is happening. That's probably one of his best strengths.
Are store links available yet? I couldn't find any in the description, but this is one of those soundtracks I [I]need[/I] to purchase. Edit: [url]https://play.google.com/store/music/album?id=Bprrws2k246zctacv56xhlfdz4m[/url] currently unavailable for me
Mick Gordon is basically the Hans Zimmer of game soundtracks.
[QUOTE=Jimmymi1;51120222]How do you even disagree with this opinion considering djent is the most uncreative but most digestable shit that has gotten light since acid house.[/QUOTE] Because I prefer a more modern sound? That's a matter of taste. There is also the part where the game itself focuses a lot on the industrial complex that is the Mars base and less on the old school thrash aesthetic of demons. Demons are an enemy in DOOM16, they are the aesthetic of the original Doom.
[QUOTE=Fish_poke;51119768]I feel like Mick just understands what a game soundtrack should be. His work on KI exemplifies that since they're based around characters and I feel as though he grasps how to portray each character through their own track. [media]https://youtu.be/AZLmf3n00IM[/media] [media]https://youtu.be/hQDab8vT8GU[/media] Whereas Hisako's theme obviously has lots of inspiration from Horror themes, it's also erratic and at times unpredictable which fits into her fighting style since she can vary in speed at the drop of a dime. Aganos, on the other hand, is a slow and meaty character meaning his track has lots of chugs and is an overall slower track while also drawing from his lore hence the switch ups from Minor to Major keys since he was built as a war golem but was given the order to have a gentle disposition. He borrows from the themes of the game to handcraft music that fits for everything that is happening. That's probably one of his best strengths.[/QUOTE] Don't forget his work on Wolfenstein as well: [media]https://www.youtube.com/watch?v=YyHIAtfTkKU[/media] Not as a memorable soundtrack IMO but it did have some great moments in-game. Especially this one. [editline]28th September 2016[/editline] He's also working on the new Prey, so that's something to look forward to.
To me it's not a memorable soundtrack, but it's a fitting one. Tearing apart demons sounds visceral and downright brutal when you've got heavy sounds going on to match the tone, and they really love their dynamic system where different parts of the songs play depending on the scenario. The downtime parts of Doom 2016 being more emphasized compared to the stage-like ongoing affair of the earlier games is really the big reason why the classic soundtracks wouldn't work in my opinion. Maybe in a survival gauntlet or fair recreations of those old levels, but Doom '16 wants strong atmosphere or silence when you're waffin' about and real industrial noise when you're going gung-ho.
[QUOTE=Fish_poke;51119768]I feel like Mick just understands what a game soundtrack should be. His work on KI exemplifies that since they're based around characters and I feel as though he grasps how to portray each character through their own track. [media]https://youtu.be/AZLmf3n00IM[/media] [media]https://youtu.be/hQDab8vT8GU[/media] Whereas Hisako's theme obviously has lots of inspiration from Horror themes, it's also erratic and at times unpredictable which fits into her fighting style since she can vary in speed at the drop of a dime. Aganos, on the other hand, is a slow and meaty character meaning his track has lots of chugs and is an overall slower track while also drawing from his lore hence the switch ups from Minor to Major keys since he was built as a war golem but was given the order to have a gentle disposition. He borrows from the themes of the game to handcraft music that fits for everything that is happening. That's probably one of his best strengths.[/QUOTE] Then you got TJ Combo's theme: [media]https://www.youtube.com/watch?v=HpIPAApE8CQ[/media]
[QUOTE=Ott;51119965]Mick Gordon is basically the Hans Zimmer of game soundtracks.[/QUOTE] that's not how you spell Michael McCann
Lol he almost exclusively is playing on the B string (assuming standard 8 string tuning) in that video. Some variation here and there, but that's a little disappointing to see. He's got 8 strings to work with! I know that's not necessarily indicative of his actual skill nor does it make the music bad, but this isn't exactly ground breaking musicality or virtuoso guitar playing. It's really quite basic, at least that song in particular. That being said, I thought it worked well for Doom.
[QUOTE=Socram;51120482]Lol he almost exclusively is playing on the B string (assuming standard 8 string tuning) in that video. Some variation here and there, but that's a little disappointing to see. He's got 8 strings to work with! I know that's not necessarily indicative of his actual skill nor does it make the music bad, but this isn't exactly ground breaking musicality or virtuoso guitar playing. It's really quite basic, at least that song in particular. That being said, I thought it worked well for Doom.[/QUOTE] I personally think the stripping the music down to basics+the way the game is sort of back to basics of just MURDER EVERYONE, YOU HAVE HUGE GUTS RIP AND TEAR It all comes together in a really enjoyable package and fits the games fast paced murdergenocide well.
Holy shit, It's so good. It really fits the mood and style of the game. Great job!
The spotify upload works now [url]https://play.spotify.com/album/0KQyC28P9808r0oKKNgHvp[/url]
The music may not be technically revolutionary or complex or anything, but I think you need to play the new doom to get an idea of just how perfect he nailed the feel of the music. I think it's pretty much a perfect soundtrack.
[QUOTE=Ehmmett;51120417][I]imo[/I] the soundtrack to me 100% sounds like mindless djent strumming with some wubs thrown in pretty boring, idgi[/QUOTE] Some of the songs do have a "melodic" touch to them which makes them really good.
Like many others have said, the soundtrack just perfectly fits the game. Take this track for example: [video=youtube;VYVFXYEm_Mw]http://www.youtube.com/watch?v=VYVFXYEm_Mw[/video] I would never listen to this normally but when you're playing the game it just feels so good and perfectly emulates the atmosphere of the game. I think he did a great job.
[media]https://www.youtube.com/watch?v=ehMCsE4T6H8[/media] i got a fragile era nine inch nails vibe from this stem of the ost, wonder if mick gordon's a fan of trent reznor
[QUOTE=Ott;51119965]Mick Gordon is basically the Hans Zimmer of game soundtracks.[/QUOTE] [QUOTE=milktree;51120455]that's not how you spell Michael McCann[/QUOTE] Hans Zimmer worked on the soundtracks for CoDMW2 and Crysis 2. Hans Zimmer is the Hans Zimmer of videogame soundtracks.
[QUOTE=mchapra;51121468][media]https://www.youtube.com/watch?v=ehMCsE4T6H8[/media] i got a fragile era nine inch nails vibe from this stem of the ost, wonder if mick gordon's a fan of trent reznor[/QUOTE] Probably. He even said when he was working on it he was going for what Reznor did in Quake
The power of christ compels you The pwoer of chirst compels you [media]https://www.youtube.com/watch?v=_ikhX-t9xxA[/media]
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