Ut2004 is a fantastic game partially because of bots.
Online is most likely dead, so if someone wants to play it, they still have bots with like 10 difficulty levels. Its insanely good!
I recently tried playing [URL="https://en.wikipedia.org/wiki/Unreal_II:_The_Awakening"]Unreal II[/URL] and the ai was an absolute shit-shake, including human AI. Besides the fact that everything about the game was an awful regression, it surprised me the most considering both Unreal Gold and UT99 having surprisingly decent enough AI and monsters in it. But U2 has aimbot AI with no intelligence, shitty level design, terrible controls, guns, and everything else.
It's symbolic of everything I hated about that period in gaming really. Early 00's is an era that just... had shit AI in most games, most games looked terrible, most games implemented tech terribly, most games just didn't do ANYTHING right. Early 00's were the worst.
And then you have UT2007 where they scaled the AI down to retarded levels. I was about 3 or 4 levels down from godlike, on PC for UT99, but for that game I could match a bot perfectly in skill on godlike with a controller, which should theoretically impossible for me.
Most of these ww2 DoD/BF clones have insane bot support, if any of you want a decent game with a addictive COOP play Day of Infamy, its pretty much the only way to play the game at the moment and it features ranking and the like that captures players
another good one I played a couple of months ago is Heroes of the West (I think), a western front mod for Red Orchestra 2. theres loads of servers going around with 64 player bots, just jump in and play
[editline]23rd December 2017[/editline]
I completely agree with his point about replay-ability. The only games I continue to play after about 5 years are all games that featured heavy bot support, CnC Generals and World In Conflict to name a few.
Also anyone remember the amazing Bot gamemode on Black Ops? that shit was seriously addicting, especially Nuketown
Bots are also really nice to have in a PvP game for warming up. It makes me feel a lot more comfortable when I can just spend a few minutes practicing some mechanical stuff before fighting. They are also extremely useful for testing weapons in shooter games with mmo-style systems and im kind of baffled how many games seem to lack this.
Tbh bots in UT99 are fun when you can have 100 of them set to godlike in the smallest map with instagib, while spectating
This is shit you simply can't do any more
This reminds how glad I was Friday the 13th added offline bots. Bots are a great way to practice with characters or techniques you haven’t tried without the stress of the other players.
Like he said, it’s a real shame bots are disappearing. I still go back to classic Battlefront 2 just to mess around with bots. More multiplayer and sometimes single player games benefit from bots, cause like he said bots are better than nothing.
I'm glad he touched on bots in a multiplayer only game basically being coop. It's fun to just get some friends and fight bots, especially if the game is robust enough to let you add tons of bots to outnumber you.
I've never touched Mount and Blade singleplayer, but the multiplayer is amazing. Napoleonic Wars bot servers with hundreds of enemies is some of the funnest gaming experiences I've ever had. 20ish human players on one side and a never ending stream of bots on the other.
Bot matches don't demand the same egalitarianism that online competitive matches do. You can fight impossible odds, and it will still be fun, but if a player opponent has a slightly better item than you, there won't be any rest for the community managers until the game is dead or fixed.
My dad has been only playing Red Alert 2 on his computer simply because of this. He loves to fight against 4 insane bots in his free time. I dont think i can even handle one
Does CoD WW2 not have bots? Splitscreen with higher difficulty bots is my favorite way to play Black Ops II and Advanced Warfare multiplayer.
I wish the Borderlands games had bots. I get lonely.
So I bought Counter Strike 1.6 on Steam expecting to play maps other than dust2 and I realized it didn't have bots. It's quite a shame, I remember having a lot of fun with bots on any map.
[QUOTE=Le Tomi;53000278]So I bought Counter Strike 1.6 on Steam expecting to play maps other than dust2 and I realized it didn't have bots. It's quite a shame, I remember having a lot of fun with bots on any map.[/QUOTE]
CS:CZ had bots
Bots are what keeps me playing a lot of games, especially Jedi Outcast since the multiplayer for it devolved into people standing around doing nothing but 1-on-1 fights. Setting up a lightsaber-only game with 31 bots is total mayhem
The argument I've generally heard from developers is that it's really hard to develop good AI for multiplayer games and that quite simply not enough people were playing botmatches to justify the amount of time put into developing them. Not to sound like I'm downplaying the desires of people who want them, I used to play Battlefront 2 with bots on instant action making up stories for whatever was happening as I went all the time when I was younger, and it's certainly nice to be able to jump into BF2 classic nowadays without having to deal with the heinously terrible servers and netcode.
Personally botmatches feel a bit hollow to me now, though. They lack most of the meaningful interaction or spontaneous possibility that games with people have, for all of the issues that come with playing with other humans. I find that if I want to play a game with AI, I'd rather just play a singleplayer or co-op game designed with that in mind; but that's just me.
[QUOTE=JCDentonUNATCO;53000198]I'm glad he touched on bots in a multiplayer only game basically being coop. It's fun to just get some friends and fight bots, especially if the game is robust enough to let you add tons of bots to outnumber you.
I've never touched Mount and Blade singleplayer, but the multiplayer is amazing. Napoleonic Wars bot servers with hundreds of enemies is some of the funnest gaming experiences I've ever had. 20ish human players on one side and a never ending stream of bots on the other.[/QUOTE]
Honestly I prefer the humanVSbots type servers than PVP, It's hilarious to see a guy on your team spin stab 50 bots and live, but fucking aggravating to fight against in PVP.
Someone on the tf2 reddit said the tf2 bots were like toasters with legs, valve saw that, and in an update to make bots fill in for leavers in competitive mode, added toaster with legs to the pool of bot names :v:
ARMA games are infinitely more fun against Bots because the Bots will sometimes do incredibly stupid things that you never planned for and just obliterate themselves and you.
Bots are like a lost art these days. Not enough developers think it's worth the effort to implement, and not enough people care. The endless cycle.
I miss the Quake 3 bots.
[QUOTE=jimbobjoe1234;53000277]I wish the Borderlands games had bots. I get lonely.[/QUOTE]
Coop games having bots seems like it'd be fantastic and mix well
you could even have a coop buddy with their own bot, and give inventory to said bot
Insurgency was one of these games where bots actually worked out well. In coop the bots were strong and always felt like a challenge when they hid in corners, sniped us from strategic positions and even sometimes (in the past updates) completely destroy us with one RPG.
These bots made me and my friends extremely paranoid: checked every corner when entering buildings, using covering fire and moving really slow to avoid getting ambushed. Of course the bots in this game really helped with the immersion of the game and made it even more fun in coop.
[QUOTE=RzDat;53001804]Insurgency was one of these games where bots actually worked out well. In coop the bots were strong and always felt like a challenge when they hid in corners, sniped us from strategic positions and even sometimes (in the past updates) completely destroy us with one RPG.
These bots made me and my friends extremely paranoid: checked every corner when entering buildings, using covering fire and moving really slow to avoid getting ambushed. Of course the bots in this game really helped with the immersion of the game and made it even more fun in coop.[/QUOTE]
I kinda miss the old coop bot AI and maps where it would be entirely possible for your entire team to get RPG'd within the first 10 seconds by a bot firing one into your cramped spawn.
And the super sniper bots in general made the mode bullshit hard in a good way.
Basic bots should [i] not [/i] be difficult to implement nowadays. Like the issue of variable fps gameplay and other similar personal computer based ires with ports, it's already been solved for the most part. Even Overwatch has seen fit to add botts to its roster of possible game modes, because the truth is that bots, at least at a basic level of competency, are not difficult to implement if the software involved is well programmed. Particularly good bots, those who might be mistake for an actual human player, may be difficult to implement, but I doubt many are asking for that. Even complex fighting games are expected to offer AI Opponents, why not fps games, which so often did so in the past?
[QUOTE=RichyZ;53002052]not to excuse it but
developers get a set amount of time to develop a AAA fps game, usually 2 or 3 years
publishers really dont care about bots and primarily want a game that wont be panned for lack of content or overwhelming bugginess
developers in general would like to have bots, but due to time/budgetary constraints currently set in place by publishers (and consumers to an extent), it's not very feasible
older games with static environments can do bots very well and easily, but trying to implement bots into some of the bigger levels in bf1/4 would be an absolute nightmare i'd imagine[/QUOTE]
This is true. Imagine there's a significant difference between a bot that can navigate a small-scale (think deck 16 in UT99 or watchpoint Gibraltar in Overwatch) environment vs a large-scale BF-sized map. But I do think that the algorithmic "question" in both cases has been asked and answered by clever developers at this point. I would be less likely to expect large-scale bots, but it would be incorrect to proclaim them an impossibility in many cases.
Not that I'd seen many people arguing such. Time constraints are a restriction very separate from baseline "possibility" and something that, as a budding software developer I respect very highly, but I feel that with the right set of talents and experience bots should not prove a substantial engineering hurdle at least in small, self-constrained map cases. It's easy to see why they might be one of the first features to be placed on the cutting room floor, but with the degree of support and regular updates online FPS games get nowadays surely they would be a reasonable feature to give priority somewhere down the line.
[QUOTE=LaTrefle;53000257]My dad has been only playing Red Alert 2 on his computer simply because of this. He loves to fight against 4 insane bots in his free time. I dont think i can even handle one[/QUOTE]
My uncle is playing C&C Generals zero hour for more then 5+ years. Playing on those 8 player maps filled with brutal bots. A long time ago i checked his Skirmish mode winning streaks, and it was literally insane how many times he has won bot matches on skirmish. I think he actually went in like 10,000+ wins. But sadly later on the CD's of C&C First Decade pack didn't really work after a while and i helped him to use Origin, and play it digitally on there. He still actively plays it these days. And he still enjoys it.
I'm got really happy when they added bot support to Battlefront 2015 even though it's very limited compared to the old games. I believe they had just one guy make the Walker Assault gamemode and one guy for Fighter Squadron.
[QUOTE=Rocâ„¢;53000093]Ut2004 is a fantastic game partially because of bots.
Online is most likely dead, so if someone wants to play it, they still have bots with like 10 difficulty levels. Its insanely good![/QUOTE]
Godlike bots kick my ass and I love it. I still play UT3, 2004 and 99 from time to time
or, better yet these old games need to be given off to the community later on in their life cycle. The community could be in charge of making bots and the like, but that would still increase the games health like mad.
There's a few Insurgency servers that are Coop against bots, and they have some of the best bots. Give a Bot an IED and Grenade launches and they'll fuck you sideways.
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