[video=youtube;i3vA-EE4HwE]https://www.youtube.com/watch?v=i3vA-EE4HwE[/video]
This is like the proto survival early access game.
[sp]CURSED[/sp]
[sp]RUNES[/sp]
Regret buying this shit
They should've offered permanent refunds for this mess.
Game looked so promising too.
I bought into this through [b]Indiegogo[/b], No hope of a refund.
Looks like a shitty Space Engineers and Rust crossover.
Thank god someone who knows the difference between bad game engines and bad game developers.
[QUOTE=redBadger;52495149]Regret buying this shit[/QUOTE]
My first and last early access regret, never again
Fuck this cancer game, I've desperately wanted a refund but that didn't exist back then so its tough luck
[QUOTE=redBadger;52495149]Regret buying this shit[/QUOTE]
oh yeah? I bought cubeworld
I could have sworn I've had this game in my library because of a humble bundle. I'm so glad thats not the case.
Thank god I was too broke to even think about buying this when it first came revealed.
[QUOTE=Killuah;52495277]oh yeah? I bought cubeworld[/QUOTE]
Oh shit Cuberworld!
I remember looking at this game and Cubeworld, thinking "Wow these look so cool! I should buy them!"
Thankfully I never did.
I bought this, and savage lands. Me am not smart very man
savage lands is atleast playable and has a modicum of fun to it and i say this as someone with 24-ish hours in it.
[QUOTE=SgtTupelo;52495435]Oh shit Cuberworld!
I remember looking at this game and Cubeworld, thinking "Wow these look so cool! I should buy them!"
Thankfully I never did.[/QUOTE]
I fell into the Cubeworld not because I was excited for the game but because all my friends had hyped it to kingdom come. I didn't want to get left out and bought the game, we stopped playing about two or three weeks later.
I remind my friend of Cubeworld every now and again. It's why I've decided to never to listen to hype ever again. Learned my lesson, and lost $20.
[quote]Unity is a good engine for non-programmers[/quote]
If you just slap asset store content in a project, sure. If you actually want to make something, Unity gives you nothing to start with. Here's an empty project, and here are some tools. Now build your own shit.
[quote]Most development teams with any programming know-how will make their own engine or use something like Unreal[/quote]
I disagree with this big time. These days, third party engines are versatile enough to build just about any kind of game you could want. Only reason you would even consider building your own engine would be to support some incredibly low-level feature, or just for the experience.
Also, he's implying that Unreal is better then Unity. As a developer who has worked in both, I can say that they can serve very different purposes. There are plenty of reasons to choose one over the other.
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