[video=youtube;auDTPzdwga4]https://www.youtube.com/watch?v=auDTPzdwga4[/video]
[QUOTE]Stellaris: Apocalypse redefines stellar warfare for all players with a host of new offensive and
defensive options, alongside a few non-violent new features for those poor, unsuspecting
empires not currently at war. Alongside a host of free updates coming to Stellaris, the new
Apocalypse DLC will include:
● That’s No Moon, neither is That One, That One Might be a Moon, Wait, No: Keep the
local systems in line with fear of the new “Colossus” planet-killer weapon – a
technological terror that eliminates entire worlds from the universe
● All Your Base Are Belong to You: New enormous “Titan” capital ships can lead your
fleets to conquest, offering tremendous bonuses to the vessels under their command.
Meanwhile, fortify key systems with massive orbital installations and secure your
homeworld as an impenetrable bastion among the stars.
● Pirates of the Constellation: Watch out for Marauders – space nomads who raid settled
empires and carve out their lives on the fringe of civilization. Hire them as mercenaries
in your own conflicts, but take care that they don’t unify and trigger a new late-game
crisis!
● Some Non-Violent Features: New Ascension Perks and Civics are added in the
expansion, along with new Unity Ambitions that provide new ways to spend Unity and
customize your development[/QUOTE]
Hype. If anyone’s curious, check out the Developer diaries for the new update “Cerryh”. If you wanted an overhauling mega update for Stellaris, you’re getting one
So I've never played Stellaris, but seeing people be hype for updates over a year after it's come out must be a good thing. How does this game compare with, let's say, Endless Space and/or Galactic Civilizations 3?
Thank god, warfare really needed fleshing out.
[QUOTE=richard9311;53043566]So I've never played Stellaris, but seeing people be hype for updates over a year after it's come out must be a good thing. How does this game compare with, let's say, Endless Space and/or Galactic Civilizations 3?[/QUOTE]
If you liked either of those you'll enjoy Stellaris.
Finally, a way for my piece of shit races to be actual pieces of shit and not semi-nazis
Can't wait to lay waste to a galaxy playing as my empire of militaristic space snails.
Although I imagine using the planet killer/devastator weapons a lot will drastically affect your foreign relations which could be interesting when there's a pacifist or xenophile fallen empire in play.
[QUOTE=Bbarnes005;53043609]Although I imagine using the planet killer/devastator weapons a lot will drastically affect your foreign relations which could be interesting when there's a pacifist or xenophile fallen empire in play.[/QUOTE]they may complain, send angry letters, impose sanctions and declare war, but you're still the one with the planet killer
[QUOTE=richard9311;53043566]So I've never played Stellaris, but seeing people be hype for updates over a year after it's come out must be a good thing. How does this game compare with, let's say, Endless Space and/or Galactic Civilizations 3?[/QUOTE]
This is real time, not turn based. You can pause though and queue up commands at any time.
[QUOTE=Joazzz;53043644]they may complain, send angry letters, impose sanctions and declare war, but you're still the one with the planet killer[/QUOTE]
That's what Palpatine said.
Ehhh, I'll be excited when it actually comes out and isn't filled with half finished content like Utopia was. As cool as some of this stuff is:
- Titan-esque ships were already available with some mods that added more, though it'll help ironman people.
- With how they handled megastructures with utopia, I'm holding my excitement for a planet killer station. I still think it'll be pretty cool, but they'll REALLY need to do it well, since mods provide plenty of ample competition with planet killers and even star killers, including event chains leading to their construction/empowerment on top of an ample relationship penalty that causes every fallen empire to declare war at once on you after using one
- Interactable pirates could be cool and provide new ways of harrassing enemy empires without directly getting into conflict.
- Unity Ambitions as a system could be cool, but new perks and civics could be something cool and unique, or 10% reduction to pirate costs
I'd say, knowing paradox and having seen the dev diaries, to not get overly excited. It's easy to show off only the coolest features and then have them be either broken or boring when the game actually gets played. Not that I hate on paradox, but considering how megastructures ended up being mostly boring resource buildings with terrible output for the input, and the factions rework that turned factions from "not even there" to "free influence", I try not to get overly excited for stuff like this.
It's a good game up until I got one of the "events", which caused the AI to bug out and not do anything. It probably shines better in multiplayer I reckon.
EXTERMINATUS
Suffer not the alien....
[QUOTE=chuck14;53043755]Ehhh, I'll be excited when it actually comes out and isn't filled with half finished content like Utopia was. As cool as some of this stuff is:
- Titan-esque ships were already available with some mods that added more, though it'll help ironman people.
- With how they handled megastructures with utopia, I'm holding my excitement for a planet killer station. I still think it'll be pretty cool, but they'll REALLY need to do it well, since mods provide plenty of ample competition with planet killers and even star killers, including event chains leading to their construction/empowerment on top of an ample relationship penalty that causes every fallen empire to declare war at once on you after using one
- Interactable pirates could be cool and provide new ways of harrassing enemy empires without directly getting into conflict.
- Unity Ambitions as a system could be cool, but new perks and civics could be something cool and unique, or 10% reduction to pirate costs
I'd say, knowing paradox and having seen the dev diaries, to not get overly excited. It's easy to show off only the coolest features and then have them be either broken or boring when the game actually gets played. Not that I hate on paradox, but considering how megastructures ended up being mostly boring resource buildings with terrible output for the input, and the factions rework that turned factions from "not even there" to "free influence", I try not to get overly excited for stuff like this.[/QUOTE]
This update is focused around a ton of reworks to core game systems rather than the additional content, I have a feeling they just needed to throw some stuff in for the paid dlc
feature stream:
[url]https://www.twitch.tv/videos/217510574?t=01h08m33s[/url]
The new FTL will be huge for balance
Read dev diaries
Really looking forward to both the update and the expansion pack. Only thing I'd wish they'd do with the Colossus weapon is making it possible to make a world completely barren, but still able to be terraformed later. I know this might sound redundant considering the weapon that just destroys the pops but keeps the buildings around, but that way, your enemy could resettle that world relatively quick, which will give them back whatever resources they previously had. Instead making it a barren, toxic world could deny them those resources, until the victor is able to reclaim the world through terraforming.
So when I read that blurb in the OP, I couldn't help but notice something:
- "Titan" capital ships with huge bonuses for fleets
- Space stations ("orbital installations") with defensive bonuses for systems
- Pirates ("nomads") who can be paid to harass other players
Is it just me, or did anyone else instantly think of Sins of a Solar Empire: Rebellion, when reading these?
Don't get me wrong, I'm not knocking Stellaris for it. I absolutely love the Titans, stations, and pirates in SOASE, and feel that more Space RTSes need to have mechanics like them.
I just found it amusing. :v:
Dreadnoughts and exterminatus machines, just what I needed for my space nazi empire.
[QUOTE=LuaChobo;53044878]people are hype for updates because paradox games are 90 percent content updates since they generally ship unfinished and shallow then add depth as they go along[/QUOTE]
Untrue.
[QUOTE=LuaChobo;53044878]people are hype for updates because paradox games are 90 percent content updates since they generally ship unfinished and shallow then add depth as they go along[/QUOTE]
Actually Stellaris felt pretty feature complete.
[QUOTE=jonu67;53045126]Actually Stellaris felt pretty feature complete.[/QUOTE]
Stellaris was extremely boring on launch and it finally taught me not to buy Paradox games at launch anymore. I only played 19 hours and at least 9 of those were with mods.
[sp] Gonna be fun to use death stars to purge the swarm if it destroys infested planets. Unless it doesn't work that way. [/sp]
[QUOTE=Spetsnaz95;53044321]Really looking forward to both the update and the expansion pack. Only thing I'd wish they'd do with the Colossus weapon is making it possible to make a world completely barren, but still able to be terraformed later. I know this might sound redundant considering the weapon that just destroys the pops but keeps the buildings around, but that way, your enemy could resettle that world relatively quick, which will give them back whatever resources they previously had. Instead making it a barren, toxic world could deny them those resources, until the victor is able to reclaim the world through terraforming.[/QUOTE]
This exists as a new fleet bombing stance called “Armageddon bombardment” so your wish will be granted
[editline]11th January 2018[/editline]
[QUOTE=KennyAwsum;53045593][sp] Gonna be fun to use death stars to purge the swarm if it destroys infested planets. Unless it doesn't work that way. [/sp][/QUOTE]
As long as you are at war with them, this will work.
Considering I am playing as Palpatine, these weapons will definitely fit my portfolio.
[QUOTE=jonu67;53045126]Actually Stellaris felt pretty feature complete.[/QUOTE]
Oh so you didn’t play it on release then, clearly.
The game got stale after a couple hours of the incredibly basic gameplay.
It needs the DLCs to be good and that’s kinda shitty
[QUOTE=Zillamaster55;53046736]Oh so you didn’t play it on release then, clearly.
The game got stale after a couple hours of the incredibly basic gameplay.
It needs the DLCs to be good and that’s kinda shitty[/QUOTE]
Nah it doesn’t need the dlcs to be fun after all the free content added since release.
You also don't need the DLC for multiplayer assuming the host has it, and multiplayer can be incredibly fun in this game
[QUOTE=Killowatt;53047014]You also don't need the DLC for multiplayer assuming the host has it, and multiplayer can be incredibly fun in this game[/QUOTE]
That only held true for galactic stuff like leviathans, encountering synthetic empires, etc. This is basically a mandatory DLC because Titan class ships, Doomsday weapons, and Titan weapon turrets will all be DLC-locked. So if you play multiplayer, your friends/the computer can build these fuckoff-huge ships, but you can't.
EDIT: I'm dumb and wrong
[QUOTE=Zillamaster55;53046736]Oh so you didn’t play it on release then, clearly.
The game got stale after a couple hours of the incredibly basic gameplay.
It needs the DLCs to be good and that’s kinda shitty[/QUOTE]
Yeah I did actually, I thought it was alright, not grand but better than usual for a paradox affair.
But it's been vastly improved through free updates over time anyway, with a HUGE free update coming with this DLC, so the point is mute.
[editline]edit[/editline]
Also the DLC didn't make the game fun, unlike certain other paradox games that might REQUIRE DLC to add in some useful features, though they obviously add to the fun, free updates made the game great, like they even took a feature out of utopia and made it free because it was so useful.
[editline]edit[/editline]
This one here is the closest DLC you might "need" because weapons of galactic destruction are awesome but even then, it's coming with a huge ass free update that will rework the game significantly.
[QUOTE=Gray Altoid;53047105]That only held true for galactic stuff like leviathans, encountering synthetic empires, etc. This is basically a mandatory DLC because Titan class ships, Doomsday weapons, and Titan weapon turrets will all be DLC-locked. So if you play multiplayer, your friends/the computer can build these fuckoff-huge ships, but you can't.[/QUOTE]
If you play multiplayer, what will be available for [I]everyone[/I] depends on the host. So if the host doesn't own any of the DLC, then no one will have access to the new ships, leviathans etc. On the other hand, if the host does have all DLC, then everyone will have access to everything, even those who don't personally own the DLC.
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