Apart from the Noise, god damn that looks amazing. A whole city to venture around on.
Looks nice but goddamnit the noise is unpleasing to look at.
I'm curious as to how friendly it is to model and animate for, and what system you'd put in place to handle the physics though.
Too bad the noise is something they can't really do much about until computers are fast enough to render the whole frame at once, I mean, this video was running on two Nvidia Titans and there's a ton of noise when the camera moves.
[editline]29th March 2014[/editline]
It's still massively impressive that we're at the point when this can actually be done in real time.
How does anti-noise filters/shaders work? Because I'd imagine it would be very useful for this.
The noise is because it can't render all the light bounces at once, so it renders one frame in smaller bounces until it can complete the full render. If the camera stayed still for a second or two, the full image would have been nice and clear until it moved again.
[QUOTE=Wave160;44391062]How does anti-noise filters/shaders work? Because I'd imagine it would be very useful for this.[/QUOTE]
[url]http://www.karsten-schwenk.de/downloads/papers_varblend/preprint.pdf[/url]
[url]https://research.nvidia.com/publication/local-image-reconstruction-algorithm-stochastic-rendering[/url]
it would still be really noticeable
I imagine they're gonna need to do a ton of work on caching light bounces and making calculations for them less expensive to reduce the noise
I'm fairly sure they're already doing that a lot, considering the state it is in at the moment
can't wait for this to become the norm
[QUOTE=Riller;44390899]I'm curious as to how friendly it is to model and animate for, and what system you'd put in place to handle the physics though.[/QUOTE]
If I remember correctly, they've already implemented physics, I'm fairly certain I've seen a demo where they drive around with a car
We take these videos and engine advancements with a grain of salt, before we know it this technology could be the normal tech used in video games. It's so fascinating to take in just how far we've came from Super Mario to this. All in a virtual environment, I can't wait to see what this will be in 5 years or less.
[QUOTE=Rixxz2;44391531]If I remember correctly, they've already implemented physics, I'm fairly certain I've seen a demo where they drive around with a car[/QUOTE]
Was it this video by chance?
[media]http://www.youtube.com/watch?v=pXZ33YoKu9w[/media]
I'd love to see this engine's capabilities through a VR system, hot damn.
[QUOTE=theblah12;44390956]Too bad the noise is something they can't really do much about until computers are fast enough to render the whole frame at once, I mean, this video was running on two Nvidia Titans and there's a ton of noise when the camera moves.
[editline]29th March 2014[/editline]
It's still massively impressive that we're at the point when this can actually be done in real time.[/QUOTE]The thing with the noise though is that its presence allows it to run at a constant framerate.
You can actively specify a framerate with raycasting and it'd adjust ray density after that.
[editline]29th March 2014[/editline]
Unless of course, I am misunderstanding completely.
So I guess they're picking up where [URL="http://www.euclideon.com/company/history/"]Euclidion[/URL] left off?
[QUOTE=Murkrow;44393066]So I guess they're picking up where [URL="http://www.euclideon.com/company/history/"]Euclidion[/URL] left off?[/QUOTE]
no
[QUOTE=Murkrow;44393066]So I guess they're picking up where [URL="http://www.euclideon.com/company/history/"]Euclidion[/URL] left off?[/QUOTE]
This is for lighting. Euclidion's stuff was supposed to succeed the traditional triangle-based renders that we have today.
AFAIK, Brigade still uses polygonal meshes to represent 3D volumes and shapes.
Most people think of Euclideons stuff as a scam. There was no proof whatsoever and a lot of what they said made no sense.
[editline]31st March 2014[/editline]
Wow 18 hours? Latest created threads, really?
On my PC it would probably look like an avarage episode of Candle Cove
[QUOTE=reevezy67;44400231]Most people think of Euclideons stuff as a scam. There was no proof whatsoever and a lot of what they said made no sense.
[editline]31st March 2014[/editline]
Wow 18 hours? Latest created threads, really?[/QUOTE]
From what I read about it - Euclideon's tech is taking GIS by storm since most laser scan projects had terrible performance.
e.g. [url]http://apb.directionsmag.com/entry/euclideon-demonstrates-unlimited-detail-fast-rendering-of-lidar-point-/384790[/url]
Path tracing is really nice. If you want to test it yourself here is a path tracing tech demo.
[url]http://madebyevan.com/webgl-path-tracing/[/url]
Site is currently down, but was fine like a week ago so it'll probably be back up soon.
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