If streaming were to become the only option, then yes, that is very bad. But people also think that backwards compatibility is just box that Sony has to tick in their software and bam, it works. If new games were to show up on Playstation Now on release, I sure as shit wouldn't pay for that. But getting older games made for an entirely different system to work is nice. Even if it isn't optimal.
Still the pricing is bullshit. If I were to pay $50 to stream a title that is not nearly worth that much anymore (an old PS3 game for example) then I should be able to play it as much as I want. Not just 90 days.
I know a lot of people here like Bunnyhop but I gotta be honest, I don't like the guy. He seems very pessimistic and not like a person I'd like to be around.
Wow that title.
Streaming games have come and gone several times. It never works and it's not worth worrying about.
e.g: OnLive and GameTap
[QUOTE=Super Muffin;45689729]Wow that title.
Streaming games have come and gone several times. It never works and it's not worth worrying about.
e.g: OnLive and GameTap[/QUOTE]
[QUOTE=Manibogi;45689341]I know a lot of people here like Bunnyhop but I gotta be honest, I don't like the guy. He seems very pessimistic and not like a person I'd like to be around.[/QUOTE]
What the fuck ever. Evil thrives when it's deemed "not worth worrying about." Fuck that bullshit. Playstation is too big of a name to not deserve sharp and incessant criticism.
This video scares me.
The chance of this happening is too high.
[QUOTE=artDecor;45692644]What the fuck ever. Evil thrives when it's deemed "not worth worrying about." Fuck that bullshit. Playstation is too big of a name to not deserve sharp and incessant criticism.[/QUOTE]
Streaming games doesn't make sense for obvious technical reasons. It hinders the experience.
It also cuts retailers out of physical sales (barely at all, but enough for retailers to complain), and only a special brand of idiot actually streams content regularly that's not exclusive to the streaming platform.
There's a reason Nintendo stopped with streaming after the Satellaview outside of a few weird 3ds games.
I hate this game streaming concept.
Just make the damn consoles work so they're backwards compatible. If PC's can be backwards compatible, so can consoles.
[QUOTE=Super Muffin;45689729]Wow that title.
Streaming games have come and gone several times. It never works and it's not worth worrying about.
e.g: OnLive and GameTap[/QUOTE]
OnLive didn't work because it was attempting to stream current generation PC games on internet connections with slow speeds and high response times. Playstation Now works because it's good tech and they're finally able to realize the vision they've had for a long time.
I don't think streaming will ever become the primary source of playing games. I see it as maybe an alternative but never anything more than that.
[QUOTE=redBadger;45693409]I hate this game streaming concept.
Just make the damn consoles work so they're backwards compatible. If PC's can be backwards compatible, so can consoles.[/QUOTE]
It's not so black and white. The PS3 had such a specific architecture based around cell processors that games designed exclusively for PS3 had to have extreme tooling to it, making it pretty much necessary to rework almost all the code in the game over if you were to port it to another system. With the hardware on the PS4, though, it shouldn't be super difficult to emulate PS1 or PS2 games, albeit it probably wouldn't be perfect. You have to remember that emulating Gamecube or PS2 games on a PC requires some beefy hardware and heavy tweaking, and you can't just get the same options or huge amount of hardware variance on a console.
[QUOTE=redBadger;45693409]I hate this game streaming concept.
Just make the damn consoles work so they're backwards compatible. If PC's can be backwards compatible, so can consoles.[/QUOTE]
Except a lot of PCs aren't backwards compatible. You need software to run DOS games on Windows 7 and 8.
Honestly, I wish you could just buy the games.
[QUOTE=redBadger;45693409]I hate this game streaming concept.
Just make the damn consoles work so they're backwards compatible. If PC's can be backwards compatible, so can consoles.[/QUOTE]
It's more complicated than that. The Playstation 3 used incredibly unique hardware and a proprietary architecture. To play Playstation 3 games on the Playstation 4, they'd need to essentially put a Playstation 3 inside of the Playstation 4. That's not something I'm willing to pay for.
Same goes for the Xbox One and Xbox 360, they used PowerPC (what 2005-era Mac computers used, that's why the devkits were just incredibly powerful Macintosh Pro workstations).
PC has been X86 for a long time, if the PS5 doesn't have PS4 compatibility and it's still running on X86-64 as it does now, I'll be concerned but at least they have a legitimate reason why
[QUOTE=redBadger;45693409]I hate this game streaming concept.
Just make the damn consoles work so they're backwards compatible. If PC's can be backwards compatible, so can consoles.[/QUOTE]
You clearly don't understand why they aren't backwards compatible
[QUOTE=redBadger;45693409]I hate this game streaming concept.
Just make the damn consoles work so they're backwards compatible. If PC's can be backwards compatible, so can consoles.[/QUOTE]
I agree with you to some extent, but backwards compatibility doesn't just depend on the hosting console. Making something backwards compatible to PowerPC games probably isn't as easy as just "making" them that way. This is true of exclusives where they didn't even think about developing for different processors than PowerPC based ones.
However with the XBone and PS4 they use x86-64 architecture so there's no reason that any game exclusive to those consoles can't be ported to PC or even emulated in the future.
[QUOTE=RikohZX;45693477]It's not so black and white. The PS3 had such a specific architecture based around cell processors that games designed exclusively for PS3 had to have extreme tooling to it, making it pretty much necessary to rework almost all the code in the game over if you were to port it to another system. With the hardware on the PS4, though, it shouldn't be super difficult to emulate PS1 or PS2 games, albeit it probably wouldn't be perfect. You have to remember that emulating Gamecube or PS2 games on a PC requires some beefy hardware and heavy tweaking, and you can't just get the same options or huge amount of hardware variance on a console.[/QUOTE]
It sucks for them because one of the reasons I never attempted to buy a PS3, aside from the lack of interesting games, was because of the lack of backward compatibility.
As of now, I have an N64, Gamecube, PS2, and 360. It's only a matter of time until my N64 stops registering carts and my Gamecube and PS2 burn out somehow. The feeling of dread created by the press between the new gen consoles excluding previous gen games and the slow decay of the old gen console market is terrible.
At some point, emulation will be the only savior.
[QUOTE=redBadger;45693409]I hate this game streaming concept.
Just make the damn consoles work so they're backwards compatible. If PC's can be backwards compatible, so can consoles.[/QUOTE]
[QUOTE=LTJGPliskin;45693488]Except a lot of PCs aren't backwards compatible. You need software to run DOS games on Windows 7 and 8.
Honestly, I wish you could just buy the games.[/QUOTE]
Computers can run games from the 80's/90's, even if it does need help, so why can't all consoles?
[QUOTE=J!NX;45693941]Computers can run games from the 80's/90's, even if it does need help, so why can't all consoles?[/QUOTE]
Since emulating a cell or powerPC CPU on an x86 based CPU is sort of resource demanding, and the consoles aren't that powerful, and putting the actual hard in it (i.e. early ps3s with ps2 support) is expensive.
[QUOTE=Korova;45693490]It's more complicated than that. The Playstation 3 used incredibly unique hardware and a proprietary architecture. To play Playstation 3 games on the Playstation 4, they'd need to essentially put a Playstation 3 inside of the Playstation 4. That's not something I'm willing to pay for.
Same goes for the Xbox One and Xbox 360, they used PowerPC (what 2005-era Mac computers used, that's why the devkits were just incredibly powerful Macintosh Pro workstations).
PC has been X86 for a long time, if the PS5 doesn't have PS4 compatibility and it's still running on X86-64 as it does now, I'll be concerned but at least they have a legitimate reason why[/QUOTE]
Same thing goes for the original Xbox, which is why not every game on the Xbox's library are backwards compatible with the 360, it's very difficult to emulate it.
And you're lucky if that game can run fully functioning. I remember my friends tried to play Jet Set Radio Future on a 360, it had terrible input lag and the framerate kept on constantly speeding up and slowing down.
[QUOTE=RikohZX;45693477]You have to remember that emulating Gamecube or PS2 games on a PC requires some beefy hardware and heavy tweaking, and you can't just get the same options or huge amount of hardware variance on a console.[/QUOTE]
Dolphin is not that hard to confgure and it actually runs some games better than the consoles did.
[QUOTE=Zuimzado;45696051]Dolphin is not that hard to confgure and it actually runs some games better than the consoles did.[/QUOTE]
The key word being some games. It doesn't surprise me that Sony would go for this whole streaming method with the hope of possible payoffs in the future (money through rentals, tight control over content, etc.), than take the time to bother with any sort of vast-reaching emulation / individual game sales now when making sure every single individual game being perfectly emulated is something of a pipe dream in a console's life time.
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