I would like to create a swep which runs a function on anyone damaged by a grendae, how would I go about getting the list of entities hit by it?
GM/EntityTakeDamage
Example:
somethingunique = {}
function GM:EntityTakeDamage( target, dmginfo )
if ( target:IsPlayer() and dmginfo:IsExplosionDamage() and dmginfo:GetInflictor() == "weapon_grenade" ) then
table.insert( somethingunique, target )
PrintTable( somethingunique )
end
end
It should just print every player who took damage, then all you have to do is table.Empty()
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