• The Division: Huge problems about backpack UV
    18 replies, posted
Hi guys, modeling noob here. I'm working on bringing some Division gear to SFM. All models are extracted directly from game files by community-made tools. Most UV map of weapon, SHD Watch, skill props were kept and I was able to re-position them correctly, except this https://files.facepunch.com/forum/upload/166311/dc9f1cd1-e111-4473-bf8e-bdbcb360fb7f/Untitled.png All of the backpack UV are broken. Some model has the vertex gathered at a dot on UV map either. I wonder if there are solution of this, i even messeged some modeler on many forum who are able to restore the UV but the topic seems too old for them to response. Requesting for help , Thanks in advance.
Unfortunately, I cannot help you, but I'd like ask you a thing anyway: I'm looking for some weapon models from this game (just models, not textures), so, I'd like to know if you can give me someone of them. Thanks anyway.
Just tell, I will fetch for you as much as I got
Beretta Px4 Storm Smith & Wesson M&P45 Patriot Ordnance Factory P416 AA-12 Double Barrel Shotgun. Milkor Mark 14 That's all.
What backpack is that? I might actually look into it as well.
Doing it very right now, I will edit this post again with attachment when i'm done. Sorry for keep you waiting. It was Tactician Backpack, i may request you for its correct UV map. Also, I will try your method.
What I did to combat the UV issue was download a program called UV Mapper and put the .obj of the backpack into the program, flip the UV map and save it as a backpack_fix.obj. then it worked. I don't have a link to UV Mapper anymore, but I think it's free and it has some yellow stickman as the logo.
Literrraly i can't find it
UVMapper.com Here ya go.
Okay, but still have no idea what how to use this software for fixing
It is importers issue, it uses a little altered version of the mmb format, so it is not possible to get good version using. I think hex2obj could work though.
Man, took preview of that tool but my mind exploded already. How about I upload the original MMB files and wait for someone who are able to do this. Sorry for bothering you guys too much.
Here come the original MMB files, hope we can solve it together Tactician backpack.rar
https://files.facepunch.com/forum/upload/148845/c98fc90f-ebbd-47a5-8c07-97e40ed4ffbd/image.png https://files.facepunch.com/forum/upload/148845/9fa85ee9-572d-4d01-8877-0baebdea09ab/image.png Hey @GordonThanh , thanks a lot for the models. As you can see, I assembled them correctly. A very child's play P.S.: with Milkor Mark 14 I meant the grenade launcher, not the M14, and if you still want to give me the correct model, I would appreciate it a lot. Also in this case, no textures. Thanks anyway.
I'm sorry, that grenade launcher model is totally messed up
What you mean? Well, it could also be in millions of parts, with every element to be resized and adjusted, but I'm willing to face this challenge if you give me the model.
Alright here is the model Tactician backpack.rar People said Maya 3D has an ability to peel the UV automatically. Again, thanks in advance for any help.
Hey @GordonThanh , is this archive the grenade launcher? In case, how can I open it? P.S.: I think now he's very busy, but try to ask to h3x3r. It's very kind and generally helps anyone.
argh i mean wrong models. Sorry Here is itw_npc_m32out.rar
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