https://files.catbox.moe/5yxu4n.webm
https://files.catbox.moe/lwf429.webm
I haven't exactly shared anything interesting new since I last abandoned my RTS project several years back.
Anyhow, here's my latest project The Outstanding Experience, which I've been developing the internal systems for a year already.
Created my own AI system that mixes the most flexible aspects of Sims AI, Dave Mark's Utility AI, Unreal's task and perception system and few other things I no longer remember.
Videos only show a small part of what I already have, but anyways enjoy !
What'd you do for pathfinding?
AStar Pathfinding Project because it gives me a more fine-grained control over how the movement should behave.
I tried Unity's default pathfinding system. Which is nice and simple, but when you need to have a proper control over steering behavior and pathfinding separately, things get messy.
Ah, pretty solid library. Unity's navmesh/pathfinding is good, but its built-in movement is really shit. I touched it once a long time ago, never again.
Sorry, you need to Log In to post a reply to this thread.