• The Outstanding Experience ( devblog #1 )
    3 replies, posted
https://files.catbox.moe/5yxu4n.webm https://files.catbox.moe/lwf429.webm I haven't exactly shared anything interesting new since I last abandoned my RTS project several years back. Anyhow, here's my latest project The Outstanding Experience, which I've been developing the internal systems for a year already. Created my own AI system that mixes the most flexible aspects of Sims AI, Dave Mark's Utility AI, Unreal's task and perception system and few other things I no longer remember. Videos only show a small part of what I already have, but anyways enjoy !
What'd you do for pathfinding?
AStar Pathfinding Project because it gives me a more fine-grained control over how the movement should behave. I tried Unity's default pathfinding system. Which is nice and simple, but when you need to have a proper control over steering behavior and pathfinding separately, things get messy.
Ah, pretty solid library. Unity's navmesh/pathfinding is good, but its built-in movement is really shit. I touched it once a long time ago, never again.
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