• Random Derma Button On Scoreboard
    2 replies, posted
Hello, I have a prop hunt server and recently I have updated to the enhanced prop hunt gamemode. After about a week or so I started getting these random derma buttons with the name "Label". It's the fretta scoreboard. I haven't changed anything at all with the scoreboard. I looked into the cl.scores.lua file and can't seem to find anything that would be causing that to come up, unless im missing something? I was wondering if someone could point me in the right direction on where else to look. Thanks, https://files.facepunch.com/forum/upload/239558/96a15ee8-360c-4d69-80b6-590c312401e6/derma.png
Post code and check for errors please? :3
I actually don't get any errors at all but this is the cl_scores.lua file include( "vgui/vgui_scoreboard.lua" ) function GM:GetScoreboard() if ( IsValid( g_ScoreBoard ) ) then g_ScoreBoard:Remove() end g_ScoreBoard = vgui.Create( "FrettaScoreboard" ) self:CreateScoreboard( g_ScoreBoard ) return g_ScoreBoard end function GM:ScoreboardShow() GAMEMODE:GetScoreboard():SetVisible( true ) GAMEMODE:PositionScoreboard( GAMEMODE:GetScoreboard() ) end function GM:ScoreboardHide() GAMEMODE:GetScoreboard():SetVisible( false ) end function GM:AddScoreboardAvatar( ScoreBoard ) local f = function( ply ) local av = vgui.Create( "AvatarImage", ScoreBoard ) av:SetSize( 32, 32 ) av:SetPlayer( ply ) return av end ScoreBoard:AddColumn( "", 32, f, 360 ) // Avatar end function GM:AddScoreboardSpacer( ScoreBoard, iSize ) ScoreBoard:AddColumn( "", 16 ) end function GM:AddScoreboardName( ScoreBoard ) local f = function( ply ) return ply:Name() end ScoreBoard:AddColumn( "Name", nil, f, 10, nil, 4, 4 ) end function GM:AddScoreboardKills( ScoreBoard ) local f = function( ply ) return ply:Frags() end ScoreBoard:AddColumn( "Kills", 40, f, 0.5, nil, 6, 6 ) end function GM:AddScoreboardDeaths( ScoreBoard ) local f = function( ply ) return ply:Deaths() end ScoreBoard:AddColumn( "Deaths", 40, f, 0.5, nil, 6, 6 ) end function GM:AddScoreboardPing( ScoreBoard ) local f = function( ply ) return ply:Ping() end ScoreBoard:AddColumn( "Ping", 40, f, 0.1, nil, 6, 6 ) end --[[ // Scrapped. to do: fix me  function GM:AddScoreboardVoice( ScoreBoard )    local f = function(ply) local vc = vgui.Create("DImageButton", ScoreBoard) vc:SetSize (16,16) if ply != LocalPlayer() then local muted = ply:IsMuted() vc:SetImage(muted and "icon16/sound_mute.png" or "icon16/sound.png") else vc:Hide() end -- click function vc.DoClick = function()    if IsValid(ply) and ply != LocalPlayer() then   ply:SetMuted(not ply:IsMuted())    end end return vc end ScoreBoard:AddColumn( "Mute", 20, f, 0.5, nil, 6, 6 ) end ]] // THESE SHOULD BE THE ONLY FUNCTION YOU NEED TO OVERRIDE function GM:PositionScoreboard( ScoreBoard ) if ( GAMEMODE.TeamBased ) then ScoreBoard:SetSize( 800, ScrH() - 50 ) ScoreBoard:SetPos( (ScrW() - ScoreBoard:GetWide()) * 0.5,  25 ) else ScoreBoard:SetSize( 420, ScrH() - 64 ) ScoreBoard:SetPos( (ScrW() - ScoreBoard:GetWide()) / 2, 32 ) end end function GM:AddScoreboardWantsChange( ScoreBoard ) local f = function( ply )  if ( ply:GetNWBool( "WantsVote", false ) ) then  local lbl = vgui.Create( "DLabel" ) lbl:SetFont( "Marlett" ) lbl:SetText( "a" ) lbl:SetTextColor( Color( 100, 255, 0 ) ) lbl:SetContentAlignment( 5 ) return lbl end end ScoreBoard:AddColumn( "", 16, f, 2, nil, 6, 6 ) end function GM:CreateScoreboard( ScoreBoard ) // This makes it so that it's behind chat & hides when you're in the menu // Disable this if you want to be able to click on stuff on your scoreboard ScoreBoard:ParentToHUD() ScoreBoard:SetRowHeight( 32 ) ScoreBoard:SetAsBullshitTeam( TEAM_SPECTATOR ) ScoreBoard:SetAsBullshitTeam( TEAM_CONNECTING ) ScoreBoard:SetShowScoreboardHeaders( GAMEMODE.TeamBased ) if ( GAMEMODE.TeamBased ) then ScoreBoard:SetAsBullshitTeam( TEAM_UNASSIGNED ) ScoreBoard:SetHorizontal( true ) end ScoreBoard:SetSkin( GAMEMODE.HudSkin ) self:AddScoreboardAvatar( ScoreBoard ) // 1 self:AddScoreboardWantsChange( ScoreBoard ) // 2 self:AddScoreboardName( ScoreBoard ) // 3 self:AddScoreboardKills( ScoreBoard ) // 4 self:AddScoreboardDeaths( ScoreBoard ) // 5 self:AddScoreboardPing( ScoreBoard ) // 6 // Here we sort by these columns (and descending), in this order. You can define up to 4 ScoreBoard:SetSortColumns( { 4, true, 5, false, 3, false } ) end
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