• Now that the AI is working properly... PLZ
    3 replies, posted
Hey, this are 2 ideas i really want to be in the game and since now i can post them on this forum,i will, cause i can . Sea animals: Mainly great white sharks on the coasts, they spawn rarely for performance, and killer whales on the ice biome close to the icebergs (makes sense gameplay wise too since its a tougher area), this seems like a no brainer to me, lots of games forget to add water npcs... "Big Foot": Whatever that humanoid mutant from that old concept was, ADD IT INTO THE GAME, i know Rust aims to be somewhat realistic but it still has goofy and unrealistic things that make it more unique and give the game personality, this would definetly be one, just like sharks the "Big Foot" would spawn rarely (maybe even more so) at nightime in the forests or in subterranean areas where scientists dont spawn like the airfield tunnels, or any spooky place really, oh and make it really strong and fast, like the stats of 10 bears! If someone at Facepunch actually reads this...Thanks!
I think the game needs more predators, especially in water, Sharks, Eels, Pirahna, Jelly fish, mountain lion
Well considering that all the water that is connected to the sea is salt water. Sharks really aren't a bad idea. Some rattle snakes in the desert would be awesome to. maybe even some alligators. wolves spawning in packs would be horrifying.
I love the big foot idea. Maybe bigfoot could be an NPC that spawns only at night, terrorizing anyone that dares to run around in the dark. Doesn't even have to be actively hostile to be totally scary.
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