• Airdrops & Heles on small servers
    4 replies, posted
In Rust, airdrops happen every in game day and the hele every few. On smaller servers these frequent occurrences GREATLY boosts the biggest baddest group's power. Every day the largest group/earliest group to get a weapon will pick up even more weapons as the air drops are easily reachable to them every time. Same with the hele, back when my group and I no-lifed, we were usually able to down the first hele, or second if we were slow that wipe, then with all the airdroped weapons/hele drops we were easily able to get every single drop/hele after. Some proposed fixes, just my own ideas, would be to drop multiple packages that are spread out with a little less in each, like in legacy, and to boost the power of the hele/make it less of a farmable event.
I like the idea, I always run to the Air Drops but usually being a Solo / Dual player with my son we are outmatched by clans with AKs;
I just want to vent again, since this group on the server I play on farms heles and drops all day with no competition they are able to immediately blow up any and all competing players with little to no thought. Heles need to be changed, they've been a free source of explosives for too long!
I recall that the heli has an attack queue where if it determines you're a hostile it puts you on a list. what If the Devs took that List and had it control the heli's Difficulty? the More players that are up against the Heli the More Defense it has. having a high queue list of 10 player would make the Heli shoot rockets.
Also the heles agro should be changed now that we have sashes and weapons show on our backs. There is no reason why taking your gun off your hotbar/only having 2 items equipped should stop the hele from shooting you.
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