• Implementing bodygroups into NPC code?
    6 replies, posted
Hello guys, I need a small tidbit of help with spawning an NPC with a set of body groups. I recently learned about the nifty Skin function in NPC coding that allows you to spawn an npc with a skin. I've made 2 NPCs so far, one with a skin, and one without. I have intentions of making 2 more NPCS with the same model (one with a skin and one without), but both varients use body groups. The closest thing I've found to adding body groups is SetBodyGroup and SetBodyGroups but I don't know how to implement it. Can anyone give me a hand? Here's the coding so far: local Category = "FEAR 3 Enemy Forces" local NPC = {     Name = "ATC Replica Soldier",                 Class = "npc_combine_s",                 Model = "models/fear3/npc_combine_s/replica1.mdl",                 Weapons = { "weapon_smg1", "weapon_ar2" },                 Health = "100",                 Squadname = "fear3_s",                 Numgrenades = "6",                 Category = Category    } list.Set( "NPC", "npc_atc_replica", NPC ) local NPC = {     Name = "ATC Replica Shotgun Soldier",                 Class = "npc_combine_s",                 Model = "models/fear3/npc_combine_s/replica1.mdl",                 Skin = 1,                 Weapons = { "weapon_shotgun" },                 Health = "100",                 Squadname = "fear3_s",                 Numgrenades = "6",                 Category = Category    } list.Set( "NPC", "npc_atc_replica_shotgunner", NPC )
You could add a OnEntityCreated() hook and check for the NPC like this hook.Add("OnEntityCreated", "fear2bg", function()     if (SERVER) then         timer.Simple(0.1, function() --Just to be safe             if ent:IsNPC() and ent:GetClass() == "npc_combine_s" then                 ent:SetBodygroup(0, 0)             end         end)     end end) However this also means that all Combine soldiers get their bodygroup set, you might want to check their name or something instead of Class.
I will look into adding bodygroup support to the "NPC" list for a future update.
Awesome, thanks for considering adding a form of bodygroups to NPCS. Hopefully implementation won't be too crazy or troublesome.
The format will be as follows: AddNPC( { Name = "Zombie", Class = "npc_zombie", Category = Category, KeyValues = { SquadName = "zombies" }, BodyGroups = { [ 1 ] = 0, [ 2 ] = 2, } } ) Don't mind the formatting, the forum code tags fucks it up.
So will 1 and 2 be based on the amount of body groups, or the actual name of said bodygroup?
1 and 2 are the IDs, 0 and 2 are the values to Entity/SetBodygroup
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