https://i.imgur.com/lnB7FYR.jpg
In an ultimately frozen world, people develop steam-powered technology to oppose the overwhelming cold.
https://www.youtube.com/watch?v=6saqbmVT9qk
The city ruler has to manage both the inhabitants and the infrastracture the citizens live in. Leader’s tactical skills face challenges, frequently questioning morality and the
basic foundation of what we consider an organized society. Here optimization and resource management often clash with empathy and thoughtful decision-making. While city and society management consume most of the ruler’s time, at some point exploration of outside world is necessary to understand its history and present state.
THE CITY MUST SURVIVE
MAINTAIN THE HOPE
Survival is about hope and will to live. Your ability to spark and maintain these two in your people will be a determinant factor for success.
MAKE THE LAW
Society is a group of people abiding the same rules and sharing similar beliefs. Establishing laws and customs will be a crucial factor shaping your society.
WEIGHT YOUR CHOICES
Will you allow child-labour? How will you treat the sick and wounded? Frostpunk challenges a player’s tactical skills, while questioning one’s morality.
EXPLORE
The world covers not only bits of the past but also the potential means to secure the future of your people.
http://store.steampowered.com/app/323190/Frostpunk/
Media:
https://www.youtube.com/watch?v=UxTxUL_8VkA
https://www.youtube.com/watch?v=EQgJeLskhmo
https://www.youtube.com/watch?v=pFId6lm2MZo
https://www.youtube.com/watch?v=YPCgltNJoHI
Can't wait for it
This game has an excellent visual style and an interesting premise. I'm just afraid that if I were to get it I'd fall off before actually playing it for a reasonable amount of time due to my ADD when it comes to civilization/city-builder games...
AFAIK it has city builder elements but it's much less about visual appeal of the city itself and actually about pure pragmatism layout-wise. A its core it's a survival game.
I really liked This War of Mine but it felt a bit rough around the edges, this looks really really well done. They've clearly learnt a lot from TWoM, deff be keeping my eye on this.
Yeah, seems like they've really taken the right lessons from it.
This War of Mine was one of my favorite games of the year it came out. I haven't played too many city builder games, but I really have high hopes for this.
Yea the game looks nice!
I'll probably buy it too. Meanwhile I try to buy only a few games and then really play them with more than 500 games in the steam account is really bad..if you don't play 90% of them.
Been on the beta list for months, the wait has been so worth it. I can't wait to start my totalitarian dictatorship where children are my workforce and old people are my food supply.
Yeah pretty hype as well. The game is also coming out in less than a month so we'll get a taste of it real soon.
But will it make me sad tho?
New trailer:
https://youtu.be/1VEKpJBX8V4
Soon this game will be mine.
GAME IS OUT!
https://www.youtube.com/watch?v=qqEpSOFDXGA
this is really
Holy crap, that came out of the blue. I'd buy it, but I'm so far trying to budget my money mostly around Switch titles. But, yeah, I'm interested nevertheless. Is the gameplay more narrative based or strategy based?
Strategy based, all your decisions are based around making the pop happy whilst keeping production up, but the narrative is pretty cool
Having a hard time working out how so many of my people are getting ill so damn quickly.
Even with every single one of my buildings at 'livable' and 5 medical tents im getting more sick patients than they can ever treat. The only people that even leave the confines of the heaters are the hunters and thats a total of 30 people.
Isn't this game sort of same as This War of Mine - you always have to make sacrifice somewhere instead of being able to sit comfortably and feel okay with your decisions even though you just robbed an old man?
Oh, fuck. In the end, my city became a theocratic dictatorship and out of 240 survivors I went down to 50. I ended up having to execute two people to keep the disconent down.
And it was all going so well until the temperatures dropped below 60°C. At a later point I was finally able to see how massively underprepared I was.
Still, the game is pretty cool and it took me until the very end to realize how shitty my rule was.
Remember, The City Must Survive!
Uhh, I'm not even sure what's going on but suddenly, despite having food rations and not making soup or sawdust food, I'm suddenly just given "bad food" and literally my entire city is sick on day 3. Oh, okay sure, let me just treat 80+ fucking sick people that fell ill literally all at the same time.
oboy got up to the storm and literally a pixel away from the end of it im banished because hope went too low during it.
I find it odd that despite the game looking like a slow paced game, its the complete opposite. If you aren't building/upgrading something every second your playing then you will lose.
Yeah, I also have a problem with too many people being sick, but in my case I think it's due to the fact that my heating abilities suck ass. What pisses me off a bit more though, is the coal thumpers. For whichever reason they are inoperative most of the time because the storage is full. Why does this piss me off? Because my storage is far from full. I built three storage depots and the warning still wouldn't go away.
Thats because thumpers don't give you coal, they give coal deposits. You need to build a gathering hut with them in its AOE so they collect the coal the thumpers pump out
How long does it take approx. to finish a game? I heard it ends at a certain date
Ooooooooh, I see.
I probably should've read the tutorial page on coal thumpers more carefully
AFAIK, I completely avoided sawdust food because anything that might drastically increase the odds of getting people sick can start downward spiral.
Unless you've got an excess of medical tents and the engineers to man them try to avoid getting people sick by any means possible.
In the early game I was extremely careful with not accepting too many people. I kinda got away with a lot of shit due to my small pop for the longest time (I'm talking less than 100 people)
What I did was exploit the HECK out of emergency shifts and extended shifts because I had 2 fight pits in a really good position and a public house which allowed me to keep my discontent always super low.
Discontent is basically a currentcy for emergency shifts. I kept using them on my workshops when I got low discontent to rush my research, because more workshops are less efficient but emergency shifts basically doubles your output no matter what.
You don't ACTUALLY want your discontent to stay at 0. If you don't have any discontent, start using some extended shifts or emergency shifts.
Also, people getting sick isn't the end of the world but you gotta treat them as soon as you can. Infirmaries are a must, get them ASAP because they massively boost recovery speed and allow treatment of gravely sick people.
I'm almost at the Storm and I only have 20 people dead, and only because I used emergency triage once (which was actually unneeded.)
Now I'm got boosted from 200 people to about 500 in a matter of a week because I basically accepted all the refugees. I can manage it because I almost maxed out every tech trees.
Is there anything in particular that you find challenging?
Well I've gotta say, now that im getting the hang of it things go a lot smoother, this is actually a pretty damn fantastic game, definitely worth it imo.
Plus I took a look at the second scenario and its got a completely different set of variables to worry about, if its taken me this long to get the first one -sort of- going well I can't imagine how long its gonna take to do the whole game (before new ones come out that is)
Managed to beat the first scenario with default settings on my first try, it wasn't even that difficult really. Fucked up in the second scenario because I didn't realize that the time limit was so much shorter until it was already quite late, though.
The game seems quite fun, but I'm not sure if it's really worth 30€. I feel I ran out of actually new things to research/do only 2-3 hours in.
Yeah, I just finished the main story and I'm actually itchin' to play the other scenarios.
If you're curious about the ending, there isn't really any spoilers (other than the final challenge). It shows you an entire timelapse of your city.
https://youtu.be/jG8wQvbikK8
Sorry, you need to Log In to post a reply to this thread.