https://files.facepunch.com/garry/2018/03/20/2ba38346.mp4
Shit at making levels but it's something I want to get better at. As a programmer it feels like any time spent not coding is wasted - because that's what's important. But that's the wrong mentality. It's all game design.
I still don't know what to do in that island level Garry :c
This is too bloody for its graphic. Was this made using probuilder?
Go to the buttons and press the one you want to go, it shows a popup with more information.
Ah, thank you very much!
Here, have a Diamond
You're not the first person to say that. I kind of like the juxtaposition, plus.. the player model is just an asset store thing, it's not the style of the game at all.
Are you going to keep the style? you could maybe go for a more detailed low poly like Before or The Witness where you can have more details while still using mostly basic colors for materials.
I don't know why the style is going to be yet, I'm trying to figure the game out first.
I like the gore. And the windows look nice, adds a bit of character
At this point I'd say focus less on the visual style because that can be changed later, gameplay and design is a lot more important at this stage. I personally love the look of the gore in contrast with the current aesthetics though.
The skulls when you die remind me of the souls that came out when you died on that deathmatch mode you made @garry , remember that?
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