• The Outstanding Experience ( devblog #3 )
    2 replies, posted
https://files.catbox.moe/u5w78e.webm Added an exit door, further improved day and night cycle ( light direction is now curved ), lighter post-screen effects and various agent/object interaction fixes. (Question from conna) Cool! Can you tell me a little bit about it? Well, in the beginning I wanted to make something similar to Black and White, where you play as a God and have these villagers that are in dear need of faith. I had a lot of things planned and some done, you could order people around by giving "visions", make people into prophets/messengers/preachers, Disneyish animations, along with VR support which is supported ( you can actually take those villagers and throw them around, kill them or throw a rock and bleed them out ), basically building your own mega religion and society, and affecting the world indirectly. https://files.facepunch.com/forum/upload/150878/7c4d49e6-f8f6-4151-aef9-9ac6144bcbd3/demoutilityai.gif ( An old gif from a year ago, it even had a fog of war and enemies ) Unfortunately, my idea kind of went through different iterations and I had to adapt. Facepunch's Before, is mostly to blame. I quickly discovered in their changelogs the use of Utility AI and I knew directly what kind of game it would be. A game too similar to what I had planned, perhaps not the same, but close. My idea of having an emergent world with godless little people would probably end up looking too much like that game. The fear of my project not standing out was quite concerning to me, so I had to rethink it all through. While I was building this badass AI system for emergent living worlds, I went through and played all sorts of god-like games, got some really interesting ideas and realized something: I have to simplify things, scale things down and move away from the prehistoric theme. I kept working on the game and some other side-projects, hoping that at some point I would get a better idea. A month ago, when I was prototyping some dumb CCG game, I lazily used a random name generator for battle tests... and then it hit me. https://files.facepunch.com/forum/upload/150878/46057fc6-a84b-4528-9b62-ea1ce7ab5811/image.png CEOs, managers, employees and corporations in general, it's not that much different from a small society. The biggest difference is that the rules are more enforced, actions are limited, which is perfect. Suddenly a whole new world of possibilities opened up to me, and some really interesting mechanics that weren't possible in a "prehistorical game about conquering the world through religion" were wide open. If you're thinking that I'm making another boring business simulator game, then you're in for a treat. Because in this Outstanding Experience, there will be blood, lots of blood.
Shit, thread order is all messed up. Didn't realize it was all sorted by last post. Perhaps I should go with one big thread next time
Thanks for the write up! Looks really interesting I'll be following this
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