Discovered this article as steam, its not aggressive, not biased, factual and relevant. Very rare
The development of Rust is just too far in too many directions lacking a single direction to actually make the game complete and fun for everyone. The original Blueprint System was pretty good honestly. The only thing it needed is to be polished a bit more and more features added to the game to compliment progression.
The whole reason the original Blueprint System was canned in the first place is because Garry didn't know how to transition progression from server to server as they want to have other servers reachable through leaving the borders of the map of the server you're playing on. This was something that could have been done, but lack of knowledge and unwillingness to spend the money to get somoene to do it dictated the future of Rust being put in-line with other first person shooter survival games.
The XP System could have been nice for Rust, but it was a horrible implementation since the developers were so sloppy with its design and implementation into the game. Not only that, but it wasn't even ready to be used in production servers, but the company rushed it out the door anyway. After all the hype and people actually experiencing the XP System, it was poorly received and eventually gutted from the game. It took them several months to completely remove the XP System code from the game too.
The Component System could be nice, but the balance is ridiculous. That is half of this game's problem is the balance is so poor it's any wonder so many people are sick of this game. The loss versus reward for a solo player is generally weighed more towards the loss side of things. Even duo and trio groups are experiencing this same problem. Anyone with a life outside the internet is for a greater part, not going to be successful in the game because it just requires way too much time from a person's life. To progress in Rust you need to spend a lot of time and when you have a job, a family and a social life, Rust just feels like another job and just isn't enjoyable.
The other half of the problem is that the cheaters are so bad it's out of control. Every game has cheaters, yes, but this game just never seems to get better. It's too easy to exploit this game due to the software at it's core. EAC can do whatever they want, but at the end of the day they can only do so much and if Rust's core is vulnerable it's just never going to get better. Facepunch Studios just isn't taking responsibility for their game security and it shows in a huge way.
Take note that the original Blueprint System and the XP System were both abandoned due to either inability to develop them further and properly or it was just very poorly constructed and implemented. The Component System was adopted because it's relatively easy to move inventory from one server to another with your avatar. Did it ultimately accomplish what they originally planned? Nope. it was just a workaround that was easier and cost less money.
Note their own words from their website, "We have accepted that everything we do is an educated guess. Things just happen. We don't have long term plans, design documents, financial forecasts." Then we look at the roadmap page that states, "A summary of our plans and goals. Any dates or features mentioned here are intentions - not promises. The only promise we can confidently make is that this information is all wrong."
Don't you just love how this company assumes no liability nor responsibility for any of their actions what so ever? This is a pattern that is ongoing past fourteen years since Facepunch Studios was founded.
You can support whatever company and product you want, but just remember if you support what is wrong in the video game industry you're part of the problem rather than a solution. I made my choice last year.
Posting an article and Not citationing the Source. For Shame Chommy, you should know better than that!
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