• [Issue] Mining HQM
    20 replies, posted
Mining an entire iron node only rewards 2 HQM currently and this is something as old as the node itself as it was once the only source for HQM however now you get 1-5 HQM from most barrels alone as long as you scrap it and you wouldnt even need to melt it in this case... Increase the HQM ore drop from 2 to 10. problem solved...
Please send any bug reports and suggestions here:https://rust.facepunch.com/feedback
well HQM is the most expensive metal in the game and gives the most protection for bases so it should be hard to get not just walk by like 8 nodes and get 80 HQM it should be a struggle to get it
Go throw components in a scrapper. You get a ton of HQM that way. It's high risk, but the output will be higher. Nodes giving 2 HQM per one is a safer way to have a higher chance of getting home safe with it, but you get less for it. This makes sense. No need to make it even easier for large groups to completely armor their bases :I
Hard ?.... what game have you been playing ? It is way too simple farming over 100 HQM within 10-20 min. just by running towards a monument and loot barrels on the way and that is not even an exageration... The risk is low as long as you pick the small monuments and go while its night... for example light house.... the current game is a joke... the 2x high quality ore was something that was set in place long before scrappers where... With a full inventory getting to scrap for 3-500 HQM and up t o 7-10K fragments is not unlikely in the least... Additionally you find research material & loot while out scavaging & parts for turrets however if you go mining all you get is the ore which requires melting time. Not only that but there is a high chance ur gonna get spotted due to the loud sound that spreads whenever you mine in the open or you attract a freshly spawned beast which wont always killl ofc but its a shocker. The game used to focus or mining & foresting to maintain the base but now its merely something you do the first 5-15 minutes and afterwards at most the focus is for gunpowder...
Yeah, that's right. 10 HQM for an ironore? What else would you like? AK to start? 100k stone to start? All blueprints? Hey, are you guys okay? What kind of ideas? You don't want everything after two days. Currently I play on a Solo 100 man server with 3.5k map and I played about 5 hours yesterday and already have everything you need on a solo server. You want to take the fun out of me so I can have it all after 30 minutes? Sry, I don't need this - I want to do something for my progress! Here is a Thread where Im talking about why I love the Game: Why do I like Rust the way it is? Sadly, only shitpost threads like this get attention -.-!
High Quality Ore not metal... not to mention it is away faster looting a crate or barrel.... with the scrapper you get minimum 10-20 times faster HQM and you skip the melting. AK from start ? are you a dimwit or are you just spouting nonsense since you fail to argue ? I just read that so called article of yours and thats a lot closer to making all BP's free along with the AK from start as you suggested than balancing HQM from ore to match the change the scrappers brought...
My contribution has nothing to do with making anything cheaper. You better read this carefully. My contribution has something to do with the fact that I am completely satisfied with the game. And anything that would make the game easier to puke. And no, I have not failed to argue. I was just making fun of you. It's logical that you get more HQM by scrapping, just think about why. The danger of being killed at a monument is X times greater than the danger of being killed on a farm in Ore. Because there should be more people at that monument in theory than somehow in the wild. That a node only 2 HQM is completely okey, otherwise you could hide as no risk and build the most blatant base you can only imagine. If it bothers you, then play on a Modded x5 server ;)
problem here is that you can... simply only use the scrapped at night, preferably around dinnertime and use the scrapper at the Lighthouse or such where people usually don't even see a value in going to compared to other monuments... If its during the night then you can hide far away from the scrapper from an angle that you can kill whoever would try to sneak up on it, aim at the door or scrapper... you could even have an ally or 2 to help scout n defend if ur that scared but solo i have hardly ever had any combat near the less populated monuments as long as i go there at the correct time... youre part of some large clan i assume and you fear that normal players can afford stuff ?...
Im a Solo Player, as you can see in my stream. And I play an different Server 100 to 400Pop. And sorry, "Night" isnt a excuse. Likewise, a second individual may come up with the idea of going there at night or at dinner time. When I hear a scrapper at night, I am a snake and try to get my best out of it. FYI - I don't give a shit what other players do because this is about their own progress.
To be honest the way to get hqm, and the amount you get from the nodes are perfect. I like it more that I have to take 2 risks of getting shot outside, than just farming nodes in the shadows of the map, take it home, and being safe after you banked it. This gives more action, you always have to focus on both looting towns and looting nodes. They should make comps giving less hqm, it is a bit too OP to be able to get 200 hqm in 1 hour, altho I do understand that otherwise more people will complain, and top tier building would be impossible to make and maintain.
Mostly stuff like this only happen on lowpop servern. I mean its mostly impossible to get this amount of hqm on a 200+ Pop Server. You are disturbed often enough.
The fact is that is possible, the difference with high-populated servers is just a problem of the people that choose to play on a full server. Another fact is that I was indeed talking about a less populated server, and solo. Most people play together, what means in best condition you adjust the gather rate for your group with 1 for every player thats in the group. It should not become to easy, specialy when Rust is aiming to drop the monthly wipes and let the server owners decide about that when possible.
I pretty much agree with everything you say @Stoner Jezus , except the following: I see it as the opposite I think the problem are the people who play on low pop (100 max is kind of low pop if it will average at 50-60 players after week 2), in which case they can just "freefarm" and then they get a distorted experience of the "real Rust". Then they complain that something is "too easy" heh. Again, Im not against players playing on low pop/solo servers, but those players should realize that their experience will be easier (read = biased), when they try to talk to majority of the Rust community who play on 200-250 official vanilla. Having said that, getting HQM is perfectly balanced. My base takes 100 HQM/day to maintain. Getting 200/day seems ok, between all the farming, PVP and scrapping (and losing some HQM when getting killed, even if I run to Lighthouse)
The thing is, you don't even know how many people Rust should be designed for. Does Facepunch later want to have large servers where at least 100-150 people are online?  Because then the game is perfect the way it is. If smaller servers should be default, then the current game does not fit as it is...
what risk ? you equip a tool to mine barrels & a flashlight and that is all the risk you truly carry then all u need is farm barrels and then go to a scrapper, if you die thats 15 min lost along with a farm tool but thats about it.... if you just succeed once out of 5-10 times you already gained the value of time back multiple times... The real issue here is the balance of group versus individual balance that is created from this over reliance upon the scrapper which can literally be walled in with 50-200 stone walls and then added a few layers upon if youre a clan and that makes the monument theirs... yes they cant build close but they can build around the restricted area. they could make stone decay true but that would only harm individuals many times more than it harms clans... Never said night time waas an excuse i just said its a lot safer than daytime and once the scrapper runs you can hide away from the scrapper room from an angle u can backstab anyone who gets near it. and as said before u dont need to have a lot on at most a flashlight & tool is enough... if you get back & forth 1 out of 5-10 times ur already gaining from it but thats as solo player as a group u gain even more and its far safer to boot... the balance of the game tilts too much in favor of larger groups which destroys the balance in resources which only increases the imbalance between small & large groups by a large margin and not just numbers. Just becourse i know how to easily get HQM doesnt mean its the balanced or right way.... /facepalm If something is wrong or in imbalance you report it you don't just bend over and ignore it...
I don't know what kind of servers you play on, but on the servers where I play games you can't go to any monuments without a weapon. First and foremost when you talk about the "little ones", there is no interest anyway. You can't bunker yourself around the important monuments with 200 walls. I'm talking about launch site, water treatment and airfield. All those little things that are often off the game are of no interest to anyone. I have evenly, testweise times Nodes gefarmt only metal - 15min long and have 26 HQM got. Which is EXTREMELY much in my eyes for 15min. You have to consider that HQM is the most expensive material in the game and the more of it comes into play because you think it needs to be more, everything else needs to be adjusted. Or how are you going to raid a Full HQM base as a solo player ;)? I don't think you can find that much C4 or Rockets on your own. If you raised the HQM, the solo players would end up suffering even more ;)
A bow can be made from the most basic resources and you find the materials within a couple minutes on ur trip wether u want to or not, of course you could make spears too but overall any weapon will do if u get the surprise attack from behind while they sneak towards the scrapper. Raising HQM from veins benefits all yes however clans hardly go for it eitherway as its a waste of wood & they would still get more resources & scrap from using the scrapper. not to mention veins are far apart and requires a bit of search at times while barrels are within plain sight and a lot shorter spawn time than a vein that could spawn as stone or sulf instead.
What good is a bow or a spear against a python, semi or something else? When I play solo, I have 2-3 full kits in the boxes with SAR by the second day at the latest. And so will clans or smaller groups. As I said, I have no idea on what servers you play on, but on the servers where I play it is impossible to go to one of the important monuments after the first day without Revolver or at least one Crossbow/Bow Combo. And I'm not going to the cheap ones because they're not interesting. Let all the noobs outside use the scrapers, nobody cares. The "main event" is always where the launch site is ;)
A spear can easily take half your health or more even if you are equipped, a good shot with a bow can do about the same. The only exception is plate armor which hardly any scavenger wears due to mobility & cost.
even if that damage is true...I would never go to a recycler with a stack of pipes (or more?!?) with just a spear or a bow... thats suicide... I know I will probably get away with it at 6 am in the morning when server only has like 40 ppl on, but still...I don't like taking chances and its not often that I play at 6am... so your entire poing that "getting HQM" from scrap is easy is moot. And I dont get it - you want to make it even easier by increasing the drop from nodes? wtf?
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