• How to re-rig a playermodel?
    13 replies, posted
I have a playermodel that uses a female rig. How would I go about making it a male? I can offer someone to do it aswell. Should be easy as other models in the pack have a rig and it seems like a copy paste in blender. Anyways here are the models if you want to have a look. http://steamcommunity.com/sharedfiles/filedetails/?id=1338996961
If I'm not too terribly mistaken, it should just be a matter of decompiling the model and adding the male animation set to the QC. I don't remember what it's called for Garry's Mod models though, so you'd probably have to decompile another model just to compare the QC. For decompiling the models, I recommend Crowbar.
Doesn't seem to work. Am I doing anything wrong? // Created by Crowbar 0.56 $modelname "player/clone_pilot_CMDR.mdl" $bodygroup "clone_pilot_CMDR" { studio "clone_pilot_CMDR_body0_model0.smd" } $bodygroup "shoulder" { studio "clone_pilot_CMDR_body1_model0.smd" } $bodygroup "skirt" { studio "clone_pilot_CMDR_body2_model0.smd" } $bodygroup "antenna" { studio "clone_pilot_CMDR_body3_model0.smd" } $surfaceprop "flesh" $contents "solid" $illumposition 0.035 -0.908 37.132 $cdmaterials "models\clone_pilot_CMDR\" $attachment "mouth" "ValveBiped.Bip01_Head1" 0.6 -5.5 0 rotate 0 -80 -90 $attachment "chest" "ValveBiped.Bip01_Spine2" 5 4 0 rotate 0 90 90 $attachment "forward" "ValveBiped.forward" 0 0 0 rotate 0 0 0 $attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" 0 0 0 rotate -90 -90 0 $attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" 0 0 0 rotate -90 -90 0 $attachment "anim_attachment_head" "ValveBiped.Bip01_Head1" 0 0 0 rotate -90 -90 0 $cbox 0 0 0 0 0 0 $bbox -6.655 -26.362 -2.689 7.463 26.348 74.727
Is it giving you an error message when you attempt to compile?
No, Ingame it doesn't change how it walks etc, should I upload it to the workshop?
I mean, it sounds like it probably worked then if you have animations. The animations between male and female have very little difference if I'm not too mistaken, they're just optimized for the different skeletons.
I will see if uploading it to the workshop will change anything?
I misinterpreted your post, if you still have the original version on your computer, then you might not be seeing the fixed model. Try doing that to see if it works.
Alright update. So I have uploaded it to workshop but it appears changing it to "m_anm.mdl" doesn't change anything.
That would be because the animations are virtually the same. I mentioned that in a post above.
I compared it with a male model, and they were indeed different. And being somewhat of a perfectionist this really bugs me.
Changing it from "f_anm.mdl" to "m_anm.mdl" should have worked 100%, the skeleton is the same with little to no differences between m and f, if that didn't work is because you still have the f variation, if it's a playermodel you have to change the lua file too to redirect to the new model (with a different path file).
These models don’t come up in the C menu to change playermodels. I use ULX to change to the model. Also there is no lua file when I extract it from a GMA.
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