Ok so, i tried anything to make it work
The mdl file.
After compilling it got missing textures and
model attempted to load one or more vmts it cant find
qc file
$modelname "weapons\minigunvulcan.mdl"
$body "mybody" "reference.smd"
$surfaceprop "combine_metal"
$cdmaterials "models\minigunvulcan\"
$sequence idle "sequence.smd"
$collisionmodel "physics.smd" { $concave }
heres it, please help me i tried literally everything.. i dont care but please, i have to make it work, i dont care if it will be prop or effect, just please help me make it work! it will be so cool.
My Files
From what I've seen it should work in game as a normal model, do you actually have any texture for it? If so make sure it's all up to code (eheh) so the path file is correct, hopefully you already have the VMTs for this, if you need help with the whole path find rigmarole you can read up on this thread (only the texture part):
Just ported a model but 2 issues occured
Then the valve page, but I doubt it will be of any more use:
Material
Creating a Material
And if needed there's a shitty tutorial on youtube that shows how it's done, it goes over the texture part on video so it might be useful:
https://www.youtube.com/watch?v=XNg_UouLbcA
Yes it shows in game as 3d effect, but it got missing texture. Ok the only thing i need, is to just make it kinda steel or gold, can you help me please ill say any location. (Im compiling through crowbar)
i removed a lot of stuff, and did anything, but still the same error and missing textures by some reason -_-
My Files
Change:
$cdmaterials "models\minigunvulcan\"
Into:
$cdmaterials "models\props_sdk\"
That's the path for the actual vmt, but you'll have to change the VMTs too, instead of "materials\models\props_sdk\body_diffuse" it should just be "models\props_sdk\body_diffuse" (same with the normal), else the vmt won't find any materials there, the "materials" is not written because materials will always be there, that is unless the actual textures are located in "materials\materials\models\props_sdk\" which then it would mean that the $cdmaterials is wrong.
I never thought it will be that hard to just put a single black texture on it, just wow, still getting error, i guess i need maybe to switch compiler, or to quit and stop trying.
Thanks but, wait for me when i put it in HLMV its still the same missing textures, i have no idea why i have missing textures in HLMV, Should i download some drivers or what? Because i cleaned up my pc like 2 weeks ago and i didnt download any drivers.
HLMV searches for the texture like gmod does, put the textures in the correct path file and they will show in HLMV AND gmod.
i have no idea about it, im dumb.
Well however in gmod its just fine, really thank you so much.
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