• upkeep is shit....
    45 replies, posted
well no one can build big bases now unless you are a 25 zerg are most of your time you are spending farming then have some fun with roaming or raiding...... it became shit put back the old system wall stacking is not posible either too so i don't see the problem....
Upkeep definitely has made basing harder. Going off of the statements by Helk in Devblog 189, the main reasons for upkeep was for improved server performance with the lower entities, and there was a lack of a cost for having an "almost unraidable" base. Helk mentioned on the Rustafied stream he thought of increasing the durability of deployables like doors and windows depending on what grade the frame is. This is definitely something I am in favor of as I feel like without the common exploits like stashing under foundations and bunker bases, it is a bit too easy to raid.
Most time is spent now whacking nodes and barrels, to rebuild your base that got razed while you were OFFLINE (thank you very much! ) and then maybe have a bit of fun. There is a subtle difference here: you build your base as you like (more or less with this upkeep) and then go out against the world. Basic PVP, take your chances, try again later. you build your base as you like (more or less with this upkeep), then someone not only raids you clean, but also makes sure to destroy your base and valuable T3 workbench out of imagined spite. This goes into thieving and aggression, and is the source of some very ugly behaviours ingame.
git gud? 3 metal walls to TC is pretty beefy (69 satchels, or 24 rockets)... 3 stone walls = meh ez raid 30 satchels...well, lets call it "moderate difficulty"... You should really learn where to build, so that you dont get raided... (hint - look into HQM walls)
well the thing about the upkeep is if it stops huge zergs from forming easy because last time i checked there were huge zergs not having to pay fro anything at all and creating MASSIVE BASSES
"Creating" a massive base is not hard. Maintaining it and actually being "arsed" to log in every 10 hrs to fill an empty cupboard - and then not get raided by a smaller group that is just better organized or more skilled - thats the trick. Best "bang for the buck" bases are mostly 2x2 and 3x3 with honeycomb, with a couple floors and variety of materials used (stone/metal/armor).
Why does everyone bitch about upkeep? It ensures that big fuckoff bases that aren't being used don't remain on servers for the entire wipe. It's the best possible system they could have come up with for making sure server performance is up without gigantic bases and junk laying around consuming resources that prevent the server from running properly.
It adds interesting gameplay. It's a lot of fun to go scouring the landscape for decaying bases, it draws people in for pvp in heavily populated areas as people fight to scavenge stuff. I'm sure it also helps with performance. I'm a fan of upkeep personally.
I agree, as a solo/duo player, I tend to scavenge and look for decayed bases. Hell, I found a decayed base with a sleeping guy floating in what once used to be a tower; he had a bolty on his body.
Rust is now a mobile game, logging in just to be able to maintain presence on a server. Devs have completely destroyed the game. Only people that play it now are under 15, virgins, with no life and toggle hacks. Not a single person online raids anymore because you have to farm for 2 weeks straight to raid a base so why risk it. And when they raid they buy a 6 dollar account and run hacks on it so no one could even dream of countering. Whats worse is the devs remain silent on the issues, roll over in there fat piles of cash and put the finger up at the community.
Upkeep is a good thing for the points already stated above. It could be a little harsh and maybe reducing the upkeep by 20/25% wouldn't be a bad thing in my opinion.
so far upkeep seems perfect...
I feel like this is barely an issue. If you don't plan to be around for awhile just go farm a shitload of stuff. I've had heavy ass bases and don't mind farming for awhile to keep them around at least 48 hours. It makes sense for keeping things clean I don't understand how it pisses people off this much lol
Upkeep is not shit. Just build a efficient base ;)
If you don't like the upkeep search for a server who has disabled the decay. Yes, server owners has the ability to adjust or disable the decay for their members/players. The upkeep is for me, as a solo player, a positive development and yes i also look for large bases with a lot of loot that are decaying.
Yea, cause this is way better..... https://i.ytimg.com/vi/BklVfe8KrjA/maxresdefault.jpg
I like the upkeep, only thing I dislike is logging off for 2 or 3 days, getting raided and the whole thing is razed. Sure it's a good feature but... I need vacation from Rust sometimes too ok?
Does that really have anything to do with upkeep though? A solo base can be built that allows you to have far more than 2-3 days banked up in the TC. My current base maxes at 2 days 7 hours and we have a 3 story enclosed structure with roof access and complete honeycomb around a 2x4 core. Your issue is the result of offline raiding and not upkeep.
what?! Making ladders and meds was an issue for you?
If I saw a base like that I probably would have uninstalled right away... Not really but I would have skipped it (and every other base like it, til I had nothing else to raid) as I have 0.000000000001% chance of successfully raiding it... (unless in my 900 hrs of officla server play Im missing something blatantly simple) Making meds and ladders is not so much of an issue...but they dont always work, and corossing that many external walls is just a huge pain, not to mention once the owners wake up (if they are not online already) or the counter raiders come. OOOPS! You forgot 1 more ladder/c4/satchel to blow through the last door - u now gotta climb 10+ walls and use x10 meds to get back... who are you kidding...
With a base that large and upkeep they would have to constantly have people out farming as they could probably only maintain it for 20ish hours at max. That presents easy targets for solos to farm on, which is just another example of why decay is a great thing. I do think it's hilarious that the OP came back and disagreed with every single post that didn't explicitly agree with him, including the constructive one that said "there are no decay servers that you can play on if you don't like decay!"
I think the irony is that base is from a no-upkeep server. And the whole point is that a base like that would not even exist on a real (non-modded, vanilla) server. I've visited my allies bases that had 11 hrs upkeep with max TC loaded, and they were spacious, but about 3 floors, with honeycomb, maybe a 6x3... The base in the screenshot would probably have 1hr upkeep with full TC...if not less...
That base is pre Upkeep. the point was that bases like that were common on well known server with bigger groups. They were huge had multiple towers and 10 layers of honeycomb. Literally unraidable for a solo or small group. Now at least smart building is rewarded instead of just simply huge builds.
Used to have to build bigger (area) bases when pump jack and quarries first came out, you would find the mining area first , then find oil deposit (they used to be same biome ) erect your quarry and pump jack then start building your basic base, then you had to build a lot of walls to protect all three, it was very time consuming as you needed the oil to refine to work your quarry before you could get a decent return, Then you had to upgrade your base . Once they split the biomes for the pump jack and quarry , then depleted the returns it was not worth it to have either, So the bases got more compact, even more so when they took 75% health off the High external stone walls, wasnt worth the resources to build them, better to go back to the old foundation/wall constructed protection for your base outer defences . I think decay is here to stay and you just have to plan around it, at least there are no longer crap wooden half completed bases and the destroyed stone/metal ones scattered all over the map . you get players that come on a server stay a couple of days then jump to another one, they dont have any intention of returning but leave an empty half finished base behind, decay solves that problem
Devs killed rust
Logic says without Devs = No Rust
Without upkeep the base starts decaying, first it uses the resources I had I know that, then it decays. The thing I hate is coming back with 2/4 of the foundations I placed. It's just annoying. Although I know the intended purpose and wouldn't change it myself.
I made a base that was huge castle like, with a moat and boats inside it, I was doing 57,000 stone a day and 30,000 wood and I didn't even upgrade it to metal yet and I gave up. It was to much, I had to literally log in daily farm 60k stone wood and log out! Not fun not funny sucked balls
So thats exactly what I said in the above quote (which you quoted). Maintaining a large base is a b*tch... Wouldn't you agree? So then the solution is to build a smaller base, but one that is better/as well protected as the huge one... that is the skill.
I'm well aware of how decay works. My point is that if you're making a base that you can't fit more than 3 days in the TC and it's decaying, then that's on you for building too big of a base. We had a 4x2 3 stories tall and could fit 2 days 7 hours with 3 people in the base playing daily. Stop trying to build a castle solo.
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